What are some interesting facts about game development? I learned that physics are calculated on the CPU.
>players see blurry, ghosting games
>threat interactive explains the technical reasons
>/v/ goes full double retard and denies this
>no you don't see anything blurry
>image quality is pin sharp
>no, threat interactive is a grifter
>he just talks technobabble
Anonymous
10/14/2025, 4:22:23 AM
No.723206228
>>723207504
>>723207638
Threat Interactive guy is turbobased because not only does he BTFO industry shills and epic games, but also the subhuman 90 iq retardationists on /v/ as well.
Anonymous
10/14/2025, 4:23:34 AM
No.723206301
>>723206370
>>723206060 (OP)
He's right but the engine's features are heavily encouraging lack of optimization in favor of getting stuff done fast, like Lumen.
>play Abiotic Factor
>visibly polygonal, inspired by Half-Life 1
>somewhat inconsistent 40-50FPS on the lowest graphical settings on a GTX 970, which otherwise handles a lot of realistic-looking games at max settings at a good framerate such as Mad Max, Watch Dogs, Arkham etc.
>turn off global illumination (Lumen settings that includes software-rendering raytraced lights) in the settings
>game looks genuinely worse because it relied on the lights as part of its general environment but gain 30FPS
I hope they take some time to optimize the game. Doesn't Threat Interactive have a lot of videos about how to optimize UE5?
Anonymous
10/14/2025, 4:24:37 AM
No.723206370
>>723206301
I'm so tired of Unreal Engine 5. I hope the Threat Interactive guy declares a fatwa on Tim Sweeney, and a horde of guys on horseback with scimitars takes the R&D dept at Unreal hostage until they fix their embarrassment of an engine.
>infinite triangles
gay and retarded
>>723206060 (OP)
What makes UE5 so much less optimized than UE4?
threat interactive? he still makes videos, and the ue5 turdies still cry about him. you know what's amazing though? they literally never refute him, not even once. the one guy that knew what he was talking about attacked him in a roundabout way, while still saying retarded shit like "it's ok to target 30 fps and use 1 billion nanite trees". nanite is cool, hypothetically. the point of it is to be able to render huge, polygon dense objects, and cull it in chunks. basically, you take a 100k polygon model, and it's broken up dynamically into a bunch of little clusters of polygons, when when you do something like obscure the model behind a wall, so only 20% of the model is visible, the engine only has to render 20% of the polygons. traditional rendering renders the entire object unless it's 100% obscured, so your options are basically "model on/off". that's what lods are for, the further away you are, the less polygons the model uses. this is nearly a 1 button setup in ue5, it has a very good lod generator. threat interactive's argument was "why not just optimize models to not be 100k polygons instead?" and they had a shit fit. 10 years ago, mgs 5 was hyper optimized in every single way, using every trick possible, trying to never sacrifice speed. snake was something like 20k polygons in total. today, we have characters in the hundreds of thousands. sure, they look better, but not dramatically better. that's one of the primary reasons things run so bad. combine that with mandatory raytracing, which unreal is trying to solve with lumen, but devs even hammer lumen to max settings. did you know lumen is entirely a trick? the reflections are just captures of the scene, rendered as blobs, with tiny polygon counts. developers override this on purpose, so you're practically rendering games twice. for reflections in puddles.
Anonymous
10/14/2025, 4:27:13 AM
No.723206517
>>723206721
Let's be honest Unreal Engine 4 was an unoptimised piece of shit too. It still memory leaked regardless. The memory leaks are even bigger now and the system requirements for RAM are completely bloated because of it.
Anonymous
10/14/2025, 4:28:08 AM
No.723206567
>>723206447
Don't like someone that reflects circle jerked opinions of /v/
Except for maybe Threat Interactive since we're all mostly in agreement that unoptimised games on unreal engine suck.
Anonymous
10/14/2025, 4:29:16 AM
No.723206643
>>723206789
>>723207154
>>723206428
Because more Indians were involved in coding the engine, and the studios using UE5 also have more Indians too.
Anonymous
10/14/2025, 4:30:34 AM
No.723206721
>>723206517
Traditionally and for the longest time it was video game tech analysis. Well not until Threat Interactive state challenging their views on video game performance. Now there's some things to think over twice when they talk about lumen and other issues.
Anonymous
10/14/2025, 4:31:43 AM
No.723206789
>>723206945
>>723206643
the game starts out ugly with the poorly rendered lumiere to filter out the midwits. That zesty-lipped twink from Threat Interactive focused entirely on the prologue to "expose" E33 so it worked.
Anonymous
10/14/2025, 4:31:55 AM
No.723206796
>>723206060 (OP)
Dude from Threat Interactive already exposed how Epic Games are recommending bad practices to developers which results in worse graphics and performance citing particular forum posts and developer conference presentations.
It's been proved that you can't really optimize UE5 games since main contributors to bad performance are lumen and nanite and the only way to deal with them is to lower their options which will lead to shitty graphics
Anonymous
10/14/2025, 4:34:11 AM
No.723206935
you get banned for nothing on 4chan nowadays, newfag mods and jannies are ruining the site for everyone
no wonder the site is dying
Anonymous
10/14/2025, 4:34:38 AM
No.723206956
>>723206859
Is this solely an engine problem or is it devs' faults for poor optimization.
Like there are plenty of mods that change UE5 defaults and make games run so much better. (I had to do this for expedition 33)
Hell, Valorant (Comp slop ik) runs pretty well despite being on UE5 now.
Anonymous
10/14/2025, 4:35:48 AM
No.723207023
>>723206945
Threat Interactive isnโt trying to scam anyone theyโre literally using funds to improve games, fix technical issues, and save projects that would otherwise die.
Anonymous
10/14/2025, 4:36:57 AM
No.723207101
>>723207154
>>723206428
Epic made the descion to go multimedia.
No one seems to be mentioning that UE5 is a general purpose graphics engine and not solely a game engine now. Yeah sure UE has been used outside of video games before but it's specifically something Epic is targeting now.
Real time run issues are not a problem for using it in a VFX pipeline.
Anonymous
10/14/2025, 4:37:16 AM
No.723207129
>>723207671
>>723206060 (OP)
When can we see his game again?
Anonymous
10/14/2025, 4:37:46 AM
No.723207154
>>723207181
>>723206643
>>723207101
You do realize that indians hate threat interactive because the outsourced development to india is exactly what caused this over-reliance on UE5.
UE5 is the only engine taught to indians, and most of them perform at a below average level, which is what has lead to all the problems with these games.
They aren't educated enough to understand why their development processes aren't good.
Anonymous
10/14/2025, 4:38:20 AM
No.723207181
>>723207321
>>723207154
I didn't mention indians.
Anonymous
10/14/2025, 4:40:10 AM
No.723207278
THREAT INTERACTIVE MAN IS NOT SUICIDAL
Anonymous
10/14/2025, 4:40:45 AM
No.723207315
>>723207431
>>723207212
>all these UE5 youtube tutorial "game devs"
explains the visceral, indian-grammar reactions whenever threat interactive gets posted on /v/
Anonymous
10/14/2025, 4:40:56 AM
No.723207321
>>723207379
>>723207429
>>723207181
interesting. some guy on the borderlands 4 steam forums sent his crash reports to an AI chat and the AI recommended him to set Lighting to LOW since it disabled Lumen, and that pretty much fixed crashing for the majority of players.
Anonymous
10/14/2025, 4:41:46 AM
No.723207373
>>723207212
now I'm not saying threat interactive beat up a journo. but he could have. we don't know that he didn't. I say he's based for potentially beating up a journo, as far as we know.
Anonymous
10/14/2025, 4:41:49 AM
No.723207379
>>723207321
Mark my words. Normies are starting to notice. The venn diagram will include threat interactive criticizing fortnite optimization, video going viral among fortnite players, and it's somehow tied to antisemitism because UE5 code being criticized has reference to Moloch.
Anonymous
10/14/2025, 4:42:48 AM
No.723207429
>>723207512
>>723207321
I'm other really sure how true that is. Let's not forget it's an engine used by white developers and or danger hair trannies. In either case, the amount of hate UE5 engine is getting and how much threat interactive gained ground, even Tim himself had to weigh in and threw developers under the bus saying they are all shit at optimizing their games using the engine.
He did promise future updates will fix that in a way to force developers to start early optimization process. But I'm no game developer so I have no idea.
Anonymous
10/14/2025, 4:42:48 AM
No.723207431
>>723207315
funny how he couldn't write his own engine until after Infiniminer's source code leaked
Anonymous
10/14/2025, 4:43:31 AM
No.723207471
>>723207485
Off topic eceleb thread. Do your thing, jannys. Thank you.
Anonymous
10/14/2025, 4:44:05 AM
No.723207504
>>723207541
>>723207602
>>723206162
>>723206228
>>723206294
>>723206447
I forgot to add: don't forget to donate to my Patreon.
Anonymous
10/14/2025, 4:44:16 AM
No.723207512
>>723207429
I would probably add support for ray traced depth-of-field to Lumen for smoother results.
Anonymous
10/14/2025, 4:45:30 AM
No.723207584
Game that runs bad should run better.
Please give me one million dollars.
Anonymous
10/14/2025, 4:45:51 AM
No.723207602
>>723207914
>>723207504
Have you seen the recent cope of the Threat Interactive guy? Devs are losing their MINDS over being told they don't know how to do their jobs, even when the proof is right in front of us. That alone tells me he's right. Otherwise there'd be no reason to get defensive.
They know the industry is in shambles right now, and they don't know how to fix it. It certainly won't be through raw talent, since games are being nepotized to death.
Anonymous
10/14/2025, 4:46:19 AM
No.723207638
>>723208656
>>723206228
Unity and Unreal is because training a basically entire team of new hires every few years on a custom engine is basically impossible.
I think this is something most people don't really get how significant it is. Developing and maintaining a custom engine is an enormous investment, and the reality is that it's going to be really hard for most teams to justify it at this point. We're at a weird point because on the surface video game development has never been more accessible thanks to the internet and engines like Unreal and Unity being available to anyone. But the hard part is that just about everything about actually making a video game has gotten more and more complicated.
The Threat Interactive guy is generally correct is his criticisms of Unreal, the engine has obviously accumulated a number of problems over time. I do think it's a complicated issue, though. Epic has developed all the real time lighting systems because the reality is fancy graphics technology does sell and it gets some people excited. In addition, there's nothing stopping anyone from doing the optimizations that the guy talks about in his videos. I think a huge problem in the industry is poor leadership as well as poor experience. The poor leadership is obvious: most studios will be run my morons who just want the game shipped as fast as possible and to monetize it as aggressively as they can. Then there's the growing problem of younger people not having the technical experience and knowledge of the lower-level optimizations that are crucial for video game development. I think a lot of people simply expect that the engine will just do all the work, and maybe flipping random switches in the engine will be the depth of their optimization efforts. You need strong leadership who understands the value and craftsmanship of careful optimization, and sadly I think that's a rare thing nowadays.
Anonymous
10/14/2025, 4:46:52 AM
No.723207671
>>723207768
>>723210958
>>723207129
Make realism illegal, would unironically fix everything.
i've read some of the posts in this thread before. word for word
Anonymous
10/14/2025, 4:47:12 AM
No.723207686
>>723207745
>>723206294
The White Man who will fix gaming. o/
I will stand by his side against the hordes of Jeetdevs and malding troons.
Sieg Heil!
Anonymous
10/14/2025, 4:48:00 AM
No.723207732
>>723207684
you will never be a janny
Anonymous
10/14/2025, 4:48:14 AM
No.723207745
>>723207686
disable all the lumen, nanites, etc. bells and whistles by default, locking the features behind a competency test of sorts
Anonymous
10/14/2025, 4:48:33 AM
No.723207768
>>723207671
The only way to fix Unreal Engine 5 is to have devs who know how to make custom engines. But this industry is racing to the bottom, so that won't happen.
Anonymous
10/14/2025, 4:49:15 AM
No.723207804
>>723207543
Just stop being poor. It's immoral and unethical.
Anonymous
10/14/2025, 4:49:46 AM
No.723207840
>>723207684
why does this guy think spamming 4chan with chatgpt autoreplies is going to get him $1 million
Anonymous
10/14/2025, 4:50:10 AM
No.723207864
>>723207938
>>723207997
i was hoping this would be an actual gamedev trivia thread
Anonymous
10/14/2025, 4:50:16 AM
No.723207872
>>723208012
>>723207684
The same reason China thinks they can make Stellar Blade and Claire Danes: Schedule I a success by spamming it here.
Anonymous
10/14/2025, 4:50:51 AM
No.723207914
>>723210292
>>723207602
No it's not fine, threat interactive has pointed in multiple of his videos that UE has had problems imbedded in it, bad default choices, bad lighting models/algos or whatever, it's basically just bad engine overall because of how corrupt the company behind it is (how else do you think they get so well along with nvidia?
Anonymous
10/14/2025, 4:51:29 AM
No.723207946
>>723208053
>>723206060 (OP)
I will always give Threat Interactive credit on being vocal at the very least about how bad the Anti-Aliasing is when the default is TAA, when many others exist for better Anti-Aliasing like SMAA, MSAA etc and actually detailing legacy issues that need to be fixed. He is a necessary evil in my book because if he did not call it out. Tim and UE5 devs would just sit on their hands and do nothing including the Modern Game Devs.
Anonymous
10/14/2025, 4:52:22 AM
No.723207997
>>723208290
>>723207864
it's genuinely just brown children who watch "game developer influencers" like piratesoftware and think they are going to make a viral earthbound clone about depression and being trans in UE5
the /v/ "game dev" threads are fucking hilarious, its all mentally ill furry teenagers posting screenshots from blender of their hideously deformed polygonal fursonas
Anonymous
10/14/2025, 4:52:37 AM
No.723208012
>>723207872
I'm not a teenager though
Anonymous
10/14/2025, 4:53:23 AM
No.723208053
>>723208132
>>723208204
>>723207946
Credentials do not mean much when the people with them refuse to fix the problem. What matters is who is doing the work now. Threat Interactive is showing more initiative than teams with ten times the budget.
Anonymous
10/14/2025, 4:53:55 AM
No.723208082
>>723208253
day after day we realize that /v/ is full of homosexuals and trans (unironically)
just look at femboy threads, they reach bump limit
they're also big corpo shills/dickriders
just look at how they seethe at Piracy threads, or Threat interactive thrreads
Anonymous
10/14/2025, 4:54:39 AM
No.723208132
>>723208053
Threat Interactive is fixing what Epic ignores in Unreal Engine 5. Real solutions, real results. If you care about better visuals and performance, this is the team to support.
Anonymous
10/14/2025, 4:55:57 AM
No.723208204
>>723208053
Threat Interactive is fixing what Epic ignores in Unreal Engine 5. Real solutions, real results. If you care about better visuals and performance, this is the team to support.
Anonymous
10/14/2025, 4:56:20 AM
No.723208226
>>723208249
I agree with my fellow anonymous users here that Threat Interactive is indeed based. Just look at how many pajeets he's making seethe when he ไธคไธช้ธก่,ๅๆฏ็ๅฅถ,ไธๆฏ้ข็ฒ,ๅๅ้ปๆฒน -----**-------******-----****------
Anonymous
10/14/2025, 4:56:47 AM
No.723208249
>>723208289
>>723208226
No people like john carmack are because he managed to get a team together than can code for shit.
Anonymous
10/14/2025, 4:57:43 AM
No.723208289
>>723208249
Threat Interactive is fixing what Epic ignores in Unreal Engine 5. Real solutions, real results. If you care about better visuals and performance, this is the team to support.
Anonymous
10/14/2025, 4:57:52 AM
No.723208290
>>723208327
>>723208374
>>723207997
What are actual good gamedev resources? Is there a wiki?
Anonymous
10/14/2025, 4:58:32 AM
No.723208327
>>723208290
Sounds like youโre just spinning a weird story to discredit someone actually trying to fix things. If Threat Interactive was really sketchy, donโt you think people at Epic would have called them out?
Anonymous
10/14/2025, 4:59:06 AM
No.723208348
Send all Epic personnel, physical assets and rented servers to India, then nuke India.
Anonymous
10/14/2025, 4:59:33 AM
No.723208374
>>723208669
>>723208819
>>723208253
>>723208290
didnt fortnite and valorant get more optimized when they switched to UE5?
Anonymous
10/14/2025, 4:59:51 AM
No.723208392
>>723206428
late millennials and zoomers think they are him when it comes to bussin at their job on god but they are complete dogshit fr no cap. the people making the engine are dumber and the people using it are dumber. this applies to every industry
Anonymous
10/14/2025, 5:02:13 AM
No.723208520
>>723206786
that's too bad. i'm nta but i found it insightful
Anonymous
10/14/2025, 5:04:24 AM
No.723208629
>>723208758
>>723206060 (OP)
I have no idea what this discussion is about, but I think I'll completely disregard the incoherent statements of the brown ESL creature.
Anonymous
10/14/2025, 5:04:52 AM
No.723208656
>>723210424
>>723207638
Your point being?
Threat Interactive said all of that already
Anonymous
10/14/2025, 5:05:14 AM
No.723208669
>>723208374
Fortnite in 2019 was running on my potato laptop with MX150 and i5-8250U. Good luck playing it on a similar device now. Not to mention the disgusting stutters in game that happen even if you use RTX5090 + 9800X3D. UE5 is botched beyond salvation, it needs to be burned to the ground and made anew.
Anonymous
10/14/2025, 5:06:51 AM
No.723208758
>>723208629
>I have no idea what this discussion is about
Bots replying to other bots. But if Threat Interactive makes its $1 million goal, he can hire actual, human pajeets to advertise his channel for him.
Anonymous
10/14/2025, 5:07:43 AM
No.723208802
>>723208831
>>723208856
I swear I saw this exact same thread with these exact same replies like four days ago.
I remember because I read it trying to figure out what any of it meant exactly like I just did now.
Is it some youtube guy turfing? Where are the mods?
Anonymous
10/14/2025, 5:08:02 AM
No.723208819
>>723208374
Yeah but they upgraded the assets as well so people with 2012 laptop can't max the setting anymore so UE bad
Anonymous
10/14/2025, 5:08:25 AM
No.723208831
>>723208802
It's been going on for a few months, it's a spambot.
Anonymous
10/14/2025, 5:08:50 AM
No.723208856
>>723208802
scroll up 20 posts. even your opposing stance has been copied word for word.
Anonymous
10/14/2025, 5:25:46 AM
No.723209767
>>723207684
Most of /v/ is bots posting the same thing every few hours. Jannies don't do anything because it makes number go up.
Anonymous
10/14/2025, 5:39:02 AM
No.723210424
>>723208656
>threat interactive continually rapes epic with thermonuclear trvthnvke after trvthnvke
>isn't a troon complaining the entire time
>provides actionable technical solutions to address every single problem incompetent pajeets make
Utterly, completely fucking based.
Anonymous
10/14/2025, 5:49:17 AM
No.723210958
>>723214431
>>723207671
No it wouldn't retard, nobody is stopping the devs from stylized assets that are unoptimized and run like shit. UE5 is literally a fortnite-first engine, all their awful techniques were designed with cartoony graphics in mind
Anonymous
10/14/2025, 5:53:29 AM
No.723211186
>>723213776
>>723214382
>>723206162
basically he's pretty good at identifying issues/complaints (i.e. just reading the top posts on the fuckTAA reddit board and reformulating them into youtube videos) but knows fuckall about actual development so none of his solutions work.
Basically the irl version of picrel
Anonymous
10/14/2025, 6:25:45 AM
No.723212850
>itt seethe
Kino interactive at it again.
Anonymous
10/14/2025, 6:34:23 AM
No.723213230
>>723206060 (OP)
I figure that PhysX is for purely "graphical physics" in the sense that rendered objects cannot impart force on "real" objects like player characters and anything in the world, but I could be wrong.
Anonymous
10/14/2025, 6:44:04 AM
No.723213701
>>723206060 (OP)
why does this guy have to prove he's a retard all the time?
Anonymous
10/14/2025, 6:45:59 AM
No.723213776
>>723211186
The Karl Marx of Unreal Engine.
Picks apart the problem pretty well.
His solution is fucking retarded (Just like, use AI!)
Anonymous
10/14/2025, 7:00:50 AM
No.723214382
>>723211186
You have clearly never watched a single one of his videos. He goes into great lengths to explain to retards how to fix the issues with UE5 and how to avoid the pitfalls of the engine while developing content for it. Here is a TL-DR for your lazy nigger ass: don't use Lumen, code your own RT solution; don't use Nanite, use LODs instead, like everyone else outside of the UE5 community is doing.
Anonymous
10/14/2025, 7:01:58 AM
No.723214431
>>723210958
Not true since Fortnite runs like shit on UE5.