Anonymous
10/14/2025, 7:16:46 AM
No.723215052
[Report]
>>723215734
>>723215794
>>723215898
>>723215942
>>723215980
>>723216206
>>723217582
>>723219116
Games don't "age"
This isn't a "ooh gameplay matters more than graphics" thing, yeah look at you you're soooo deep and it's definitely not something that gets spouted constantly.
No, I mean that games literally do not age. People will say "oh, I played X when I was a kid but it sucks now, it didn't age well." No, you fucking dolt, games aren't biological entities, you are. YOU aged. The game you're currently playing has exactly the same flaws and positive qualities that it had twenty years ago and back then you were like "oh this is cool!". If you can't look past those same flaws now, that's a you problem. You became less patient, less forgiving, less capable of having fun with something that you need to wrestle with a bit sometimes.
The most annoying version of this is when people complain about controls as if game devs didn't know what they were doing. It's true in a sense, but people talk about it as if some developer either thought "wow, these controls are shit, ship it!" People were just as smart. The devs actually preferred their platforming to have some momentum rather than letting you flip directions on a dime, or if it's a Tomb Raider situation and they controller was limited, guess what? The game is built around those controls. If you played it on release they'd be just as "awkward" and the game was built with the limitations of how you can move in mind, so take it at face value rather than trying in vain to play it like something more current.
Some games just suck, but for those that don't, you just got worse at finding the fun.
No, I mean that games literally do not age. People will say "oh, I played X when I was a kid but it sucks now, it didn't age well." No, you fucking dolt, games aren't biological entities, you are. YOU aged. The game you're currently playing has exactly the same flaws and positive qualities that it had twenty years ago and back then you were like "oh this is cool!". If you can't look past those same flaws now, that's a you problem. You became less patient, less forgiving, less capable of having fun with something that you need to wrestle with a bit sometimes.
The most annoying version of this is when people complain about controls as if game devs didn't know what they were doing. It's true in a sense, but people talk about it as if some developer either thought "wow, these controls are shit, ship it!" People were just as smart. The devs actually preferred their platforming to have some momentum rather than letting you flip directions on a dime, or if it's a Tomb Raider situation and they controller was limited, guess what? The game is built around those controls. If you played it on release they'd be just as "awkward" and the game was built with the limitations of how you can move in mind, so take it at face value rather than trying in vain to play it like something more current.
Some games just suck, but for those that don't, you just got worse at finding the fun.