>>723223131
>When the game doesn't punish you for getting hit
but, anon, this retard literally said the game punishes you too much for getting hit
>>723221352
>>723221953
>>723222656
hes claiming all hits are 80%hp~one shots.
thats pretty punishing!
>When you can slot stun resist for free
agree, bring back negative skills to balance this shit
>When you can heal instantly while moving
not really, in rise I think you could but in world and wilds the heal makes you jog at best, which cant dodge arkveld for example, AND the heal is delayed and slow in comparison to the old games where you had the flex, so getting hit or dodging halves the heal
I agree its too powerful though as is.
>When you can have your dog pick you up
agreed 100%, dog/bird should fuck off mid combat like the small mons do.
>When you can fast travel across the map
not really an issue, the maps are much bigger now, world was fine, couldnt warp mid combat. Wilds lets you teleport mid combat and THAT is whats dumb, not the warp itself IMO.
>When you can restock everything at the press of a button
Fail to see the issue, no one who thinks the game is too easy is restocking, literally no one. This doesnt happen and isnt an issue. restocking isnt making the game easier for anyone in the endgame, its simply more convenience over having to end the quest because you forgot one item.
>When farming consums is no longer a concern
agreed, farming is too strong overall and theres no gathering element anymore
shame too since wilds wanted to go for the whole WILD hunt thing, having to scavenge plants and shit would make much more sense
to be fair, wilds farms are much worse than other MH games, even classic MH, but its stil ltoo easy to gather quickly.
im not happy with the casualisation either, but, its not as bad as people make out.
my actual concern is the lack of immersive qualities. too much time in menus, too little time in the world.