>>723226672 (OP)
nah 5/10 at best. >could have easily been 10/10
Not with its development hell and lack of George Miller or the movie writers' involvement.
>Have to order nuggets to another room just to get them to dodge an attack with 5 years of telegraphing >Mob situations being genuinely fucking impossible to tell who's dying and needs to leave >WHEN THE WORK RESULT WAS GOOD
>Game is actually the first good Mad Max game that actually has a story with some meaning to it >"Ehhrrrrm ackshually it's not that good because.... ehrm, ah... well...."
Shut the fuck up midwit, your ideas suck and wouldn't have made it a better game.
>>723226672 (OP)
I skipped this one when it came out for whatever reason, just to hear a ton of hype around it after a while so I got it and gave it a go. It is one of the most boring open world games ever and the driving which is supposed to be the main appeal of it, feels like shit.
>>723228414
It should have had some settlements to wander around in, instead you just go from stronghold to stronghold. Which creates a rather empty feeling world.
>>723226672 (OP)
How would you improve it?
Less repetitive scrap collection and maybe faster animations, sure, but what else? What could possibly add those extra points?
>the game is about two brothers who fight together and complement each other using different weapons and tools. >It does not have a cooperative mode.
It could easily have been a masterpiece, but it also lacks battle dialogue, and it's annoying when they repeat the same lines.
>>723233389
Change the name to "ANGRY AARON", "PISSED PAUL" or something else so they wouldn't feel the need to recycle Fury Road's unused materials and rush to release it before the movie.
>>723233389
More side quests and locations. The excess scrap collecting wouldn't be as bad if there were actual reasons to explore besides the busy work.