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Thread 723226728

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Anonymous No.723226728 [Report] >>723227338 >>723227394 >>723227429 >>723228112 >>723228534 >>723229178 >>723229327 >>723229495 >>723229592 >>723230345 >>723230975 >>723233817 >>723235460 >>723235573 >>723239357 >>723243358 >>723249612 >>723253084 >>723255319 >>723265592
How is this acceptable even from a demo? This is everything maxed out, no AA.
I wanted to like -83, but this just isn't playable.
Anonymous No.723227338 [Report]
>>723226728 (OP)
Looks good to me.
Anonymous No.723227394 [Report] >>723227672
>>723226728 (OP)
Not enough antisoul gas and chromatic aberration for you faggot?
Anonymous No.723227429 [Report] >>723237160 >>723239686
>>723226728 (OP)
oof not good
gonna stick with BF6 which is a return to that battlefield feel
Anonymous No.723227672 [Report] >>723228101
>>723227394
If I turn on AA it looks like pure shit as well. Upscaled blur shit.
So the choices are: pixelated shit or blurred shit.
Anonymous No.723227971 [Report] >>723228046 >>723230345 >>723254602
Did these devs to a complete 180 on what they were going for from the start? Where are the vehicles? This is really just 40v40 Rising Storm cold war edition but no vehicles?
Anonymous No.723228046 [Report]
>>723227971
To be fair that is the smallest map they have and it would not benefit from having any vehicles. The demo is more of a networking test if anything.
Here's hoping at least.
Anonymous No.723228101 [Report] >>723228157
>>723227672
Use DLAA?
Anonymous No.723228110 [Report]
They drank the unreal cool aid.
You've got two solutions to fix this, go into the material properties of every trees, hair, shadows and manually turn off the dithering setting, or you cope and turn on TSR/DLAA/FSR
Anonymous No.723228112 [Report] >>723228157
>>723226728 (OP)
Why must you lie?
Anonymous No.723228157 [Report] >>723228401
>>723228101
Not available.

>>723228112
You can boot the game yourself and see if you don't believe me.
Anonymous No.723228160 [Report] >>723230332
what game?
Anonymous No.723228242 [Report] >>723228342
Why does this game even exist when you can still play shitting storm? It's not even a good game to copy, why the fuck are they emulating the worst version of red orchestra?
Anonymous No.723228290 [Report]
That foliage looks like it was made for TAA and TAA only.
Anonymous No.723228342 [Report] >>723228425
>>723228242
Which rorc is best?
There is a correct answer btw.
Anonymous No.723228349 [Report]
83 is demo is out? thanks breh downloading now

fuck yeah
Anonymous No.723228357 [Report]
Gonna stick to RS2, this looks like ass, and not just technically.
Anonymous No.723228401 [Report] >>723228752
>>723228157
I have, maybe it's just a you problem?
Anonymous No.723228425 [Report] >>723230658
>>723228342
derpest whore
Anonymous No.723228461 [Report]
I guess black orchestra is the only thing to look forward to.
Anonymous No.723228497 [Report] >>723228681 >>723243440
i forget the squad shills hate these games
Anonymous No.723228534 [Report] >>723228796
>>723226728 (OP)
Because if it looked too good you couldn't max it on your 2015 laptop and would say optimization bad, engine bad as usual
Anonymous No.723228681 [Report] >>723234651 >>723243286 >>723243440
>>723228497
squad is such ass cancer, I went back the other day with the unreal 5 update, everyone who I encountered was a total fucking retard I couldn't believe how much worse that game's community has gotten in only a few years
Anonymous No.723228752 [Report]
>>723228401
If so, I'd like to find a solution.
Anonymous No.723228779 [Report]
oh wait why does this game look like total shit lmao
Anonymous No.723228796 [Report] >>723229102
>>723228534
Has anyone ever said that?
Anonymous No.723229102 [Report] >>723229141
>>723228796
Yeah, some mexican 3rd worlder make such a rancor of it that some of the devs spontaneously combusted while livestreaming on discord. Everyone thought it was magic at first but it turns out he wrote "optimization bad" in the chat and it literally killed 4 programmers so now video game developers cannot make good graphics. Surprised you didn't hear about it desu.
Anonymous No.723229141 [Report]
>>723229102
what
Anonymous No.723229178 [Report]
>>723226728 (OP)
Just play Arma Reforger
Anonymous No.723229327 [Report]
>>723226728 (OP)
let me guess it's unreal engine
Anonymous No.723229450 [Report]
yeah, this game is DOA
Anonymous No.723229495 [Report]
>>723226728 (OP)
What the fuck is wrong with the trees?
Anonymous No.723229592 [Report]
>>723226728 (OP)
>Film Grain : 20000%
Anonymous No.723230332 [Report]
>>723228160
https://www.83thegame.com
Anonymous No.723230345 [Report] >>723231742 >>723244237 >>723246926 >>723254408 >>723256220 >>723256698
>>723226728 (OP)
This is literally how Unreal 5 operates under the hood. Everything is super low-res, down-sampled, and dithered under the hood, and REQUIRES using the Temporal AA to smooth it out.
Transparency effects on things like hair and foliage, and even SHADING (see the ambient occlusion where the palm touches the AK's handguard?), all is done with 1-bit dithered alpha cutouts, instead of smooth 8-bit alphamaps and gradients... that we already could do on Nintendo 64.

Yes, there WOULD be ways around this, but the lazyass hacks calling themselves game devs nowadays cannot do it, nor do they care enough to learn.

>>723227971
>Where are the vehicles? This is really just 40v40 Rising Storm cold war edition but no vehicles?
Did they literally cut out vehicles?
Into the trash it goes.
Anonymous No.723230658 [Report] >>723230908
>>723228425
DAS RITE. HAIL RAFTERMAN. MDHGA.
https://youtu.be/is13k08W4qc
Anonymous No.723230908 [Report]
>>723230658
Anonymous No.723230975 [Report]
>>723226728 (OP)
ITS FUCKING DOGSHIT
Anonymous No.723231742 [Report] >>723231816
>>723230345
this shit looks so bad
Anonymous No.723231816 [Report] >>723232859 >>723239551 >>723257192
>>723231742
It looks even worse in motion while playing.
People only realize how SHARP and STABLE the games' image quality used to be, once they go back and play some ~10yo games that did NOT suffer of these upscaler / Nanite / Lumen artifacts.
Anonymous No.723232173 [Report] >>723232528
what time of day even is that, the fucking light is terrible
Anonymous No.723232451 [Report] >>723232528 >>723232983
indie teams in source engine doing this years ago
Anonymous No.723232528 [Report] >>723232629
>>723232451
RnL got you beat by about nine years but good effort
>>723232173
To add to your criticism I think night maps in general are mega gay and totally irredeemable, literally just a "ok everyone turn up your brightness" moment. Might as well not bother.
Anonymous No.723232629 [Report] >>723232716
>>723232528
indeed, what were they thinking
Anonymous No.723232716 [Report]
>>723232629
Fuck yeah, do you remember that one guy who would hide in a bush and then he'd HLDJ doakes going "SURPRISE MOTHERFUCKER" jump out and hose you with a tommy gun?

I hope he's doin well
Anonymous No.723232748 [Report]
Ok managed to get somewhat OK AA settings. The OP was only half-hyperbole. The game really looks that bad with no AA on.
Problem with these settings is the usual warping of edges and all around fuck lighting and distance shit.
When looking down the sight the edges turn blurry making trying to aim far near impossible.
Anonymous No.723232859 [Report] >>723233084
>>723231816
yeah I was playing FEAR (2005) a few weeks ago and looked so much better than modern games because it isn't fucking blurry
Anonymous No.723232983 [Report] >>723233780
>>723232451
Are the '83 devs not indie? I thought the only reason this project got revived was because what was left of antimatter broke away from its publisher.
Anonymous No.723233084 [Report]
>>723232859
FEAR is fucking amazing.
It's also 20 years old now.
And does things like dynamic lights, shadows and whatnot without RTX.
Anonymous No.723233567 [Report] >>723233842
just installed 83
it looks like SHIT on the lowest settings, what the fuck man
RS2V looked LIGHT YEARS better than this game lol even on the lowest settings
Anonymous No.723233780 [Report]
>>723232983
yes, id assume so but fucking hell, its not a matter of just tech. Nature can be tricky but what are they even doing with that light, its nighttime yet there seems to be a weak soft sun providing yellow light and then there is also no darkness. And then the absolute terrible assets, maybe should have just focused on what they could actually produce in terms of assets and enviorments.
Anonymous No.723233817 [Report] >>723233959
>>723226728 (OP)
This is what happens when you try to appeal to retards who say taa is bad
Anonymous No.723233842 [Report] >>723233959 >>723234109 >>723234134 >>723234149
>>723233567
>it looks like SHIT on the lowest settings, what the fuck man
That's every UE5 game in a nutshell.
You literally cannot play them on Low settings, else they start looking like Sega Saturn games.

Here's MGS Delta on Low for example...
Anonymous No.723233881 [Report] >>723234023
I'll stick with Arma Reforger
Anonymous No.723233940 [Report] >>723234023 >>723234126
what's the point of this game? just play ARMA REFORGER
Anonymous No.723233959 [Report]
>>723233842
...and here's Medium settings.

>>723233817
Incorrect assessment, kiddo.
This is what happens when lazyass hacks from India start using Unreal 5, don't know how to tweak settings, and leave every single MODERN cancer to the TAA to "fix".

We did not have this problem in games a mere 6 or so years ago. BatHam games still look miles better, and they run on Unreal 3, and do not have TAA.
Anonymous No.723234023 [Report] >>723234113
>>723233881
>>723233940
Better game,
but the same engine, same issues.
Anonymous No.723234109 [Report] >>723235525
>>723233842
How they managed to fuck up so bad? UE4 games look so fine, even UE3 lol. But I've NEVER had a good experience on a UE5 game. You literally can't play them if you don't have a high-end gaming PC because they look like blurry shit. It's better to just play some 2000s Source game if you can't run UE5 games on the highest available settings.
Anonymous No.723234113 [Report] >>723234310 >>723234358
>>723234023
REFORGER uses their own engine and it's actually pretty decent on top of being fully modable, this is the best shooter on the market right now.
Anonymous No.723234126 [Report] >>723234220 >>723238416 >>723239163 >>723243173
>>723233940
I don't want to deal with ArmA players
Anonymous No.723234134 [Report]
>>723233842
Prebaked everything should be the standard. Fuck this fuzzy shadow shit and shaders up the ass.
Anonymous No.723234149 [Report] >>723234495 >>723264568
>>723233842
Actually you could have a low setting but most idiot devs turn off everything. Like, they don't plan for a fallback for lighting systems if you turn off Lumen GI at all. It's mind boggling.
Anonymous No.723234220 [Report]
>>723234126
your loss
Anonymous No.723234310 [Report] >>723235043
>>723234113
>pretty decent on top of being fully modable
where?
Anonymous No.723234358 [Report]
>>723234113
wasn't this an early access alpha they charged money for? no thanks
Anonymous No.723234495 [Report] >>723234869 >>723234927
>>723234149
True that.
Just by disabling the Virtual Shadow Maps, which switches to the more traditional shadowmapping method, you gain like ~10 extra frames even on weaker hardware, and the game looks practically the same. Pic related

Same thing by lowering the Nanite edge accuracy, and other shit that really should not be needed, especially in small, closed maps, with static lighting conditions.

But as is, the fact that a 12GB RTX 3060 cannot run DELTA at NATIVE 1080p even at 60fps on Low settings, and it's still a 100GB game, is inexcusable.
Anonymous No.723234549 [Report]
I want to try Reforger but I'm afraid it could have worse performance than A3 or that SHIT ASS "PvP"
Anonymous No.723234651 [Report] >>723243440
>>723228681
>want to get back into squad
>there is a 10% chance of getting into a team/squad that are normal people, team-work oriented but not taking it 100% seriously
>the other options are literal retards who probably can't dress themselves or people who LARP as real military and believe everyone should suck their dicks because they know radio abreviations
whenever I get a normal group, the game is fucking great, but that barely ever happens.
Anonymous No.723234869 [Report] >>723235317 >>723235551 >>723235814 >>723235992 >>723244437
>>723234495
I was looking into baking lightmaps the other day. I read all about it with typical faggot devs response going from "awww dude we had to let our company PC run all nights to bake lightmaps then it was a nightmare", and that was even in a thread completely drowned with other useful idiots praising how realtime GI is the future and you're a luddite if you don't switch.
Well little did I know lightmap baking now is 100% gpu powered. Granted I'm on a 4090 but baking a small level was 1min and a medium-large area was around 20.
Drop in RT GI during prototype to get a feel of how things look and then bake when satisfied.
Anonymous No.723234927 [Report] >>723235551
>>723234495
The thing with Nanite is that it makes for completely lopsided scenes. You've got incredible detail in the tree bark and the brick wall, but then you've got the iron scaffolding and structural beams that look like they don't even have a normal map (lighting on the bent I-beam above the crumbled brick wall reflects light no differently than the non-bent part). It's incredibly jarring and gives the impression of a modder's taxture pack that didn't hit all the geometry. Hellblade had this same problem, going all out with texture detail on a pile of rocks and then the in-game MC model skin texture looked like a UE4 stock asset. It's just weird, like watching a tech demo.
Anonymous No.723235043 [Report] >>723236076
>>723234310
It's in the game in game browser, you can download and activate mods in game, servers automatically download and activate the mods needed without the player having to use modlists or anything.
Anonymous No.723235317 [Report]
>>723234869
>baking a small level was 1min and a medium-large area was around 20.
literally takes less time than
>COMPILING SHADERS 21.82%
Anonymous No.723235460 [Report] >>723235913 >>723244667
>>723226728 (OP)
If you tried to play a PS1 game, would you burst into flames?
Anonymous No.723235525 [Report]
>>723234109
Because UE5 developers use the plethora of tools at their disposal on default settings.
Making different levels of detail requires a team sitting down and spending far more time on an area instead of immediately shifting to another part of the project.

You can blame corpo greed, universities not actually teaching people relevant skills, and unreal engine giving "professionals" smartphonification.
Anonymous No.723235551 [Report]
>>723234869
>I read all about it with typical faggot devs response going from "awww dude we had to let our company PC run all nights to bake lightmaps then it was a nightmare", and that was even in a thread completely drowned with other useful idiots praising how realtime GI is the future
Yeah, that's how EPIC and their shillbitches operate:

Retcon history, exaggerate the oldass flaws, and cherrypick the best (static) comparisons to make their overpriced, actually flawed RT solution look "better".
And if someone old and techsavvy enough comes and tells them that they're speaking bullshit and shows how it's done, they call them "grifters" and whatnot.

The average gamer these days has 2000-4000 times faster computer than what developers had during the PS2 and DirectX9 days on average. Sometimes, the GPU itself is 4000 times faster than the entire systems of the yesteryear, and we have automated systems people could've only dreamed of 20 years ago.
Yet somehow, the AAA shills claim things to be "harder, slower and more expensive" than back then? Fuck off!

I started practicing 3D modeling for vidya already way back in 2005, with some pirated 3DS Max version. Rendering a single static scene with a couple lights and whatnot only took like 10-30 seconds at 768p on default settings, which BTW involved a hefty amount of SSAA and AF.

>>723234927
Yup, this is one of the many UE5 issues these days.
Another would be the mix-match of various different UE asset store assets + auto-generated assets on top, which result a very bizarre, amateurish looks for the game. Literal asset-flipping, but on an AAA scale.

But this is what happens when people no longer know how to hand-craft anything, and there's no real "art directors" in teams no more, making sure people follow the same guidelines + tweak the stuff for the final release version themselves.
Even more sad is the total death of LIGHTING artists.
Anonymous No.723235573 [Report] >>723235773 >>723249338
>>723226728 (OP)
But hows the gameplay
Anonymous No.723235773 [Report]
>>723235573
It's lacking but mainly because the map feels bad. It's very cramped with indoor part in the middle similar to BF3 Metro.
I'm hoping this really is just an old alpha version they are using to test networking and such and such. Otherwise there's no way it's ready for release Q4 2025.
Anonymous No.723235814 [Report]
>>723234869
>Drop in RT GI during prototype to get a feel of how things look and then bake when satisfied.
I dont get this at all aswel, it makes complete sense for the preview when working and tweaking light, but even if it was a full night of calculations, well, do it then! At least now you know that the night will give you that preview result with great accuracy, back then it was shit to wait a full night to then see the result and something was wrong. That was what made the whole process fucking suck
Anonymous No.723235913 [Report] >>723236615
>>723235460
Having a multiplayer shooter with an emphasis on realism should not have Ps1 style graphics
Anonymous No.723235992 [Report] >>723236702 >>723237549
>>723234869
its shocking that baked lighting can give you this and have better performance and they simply chose not to
Anonymous No.723236076 [Report] >>723236546
>>723235043
And that sounds really good so i went to their website and checked out the mods there. It's just more gear and vehicles. Exactly the kind of stuff that the game doesn't need more of.
Anonymous No.723236546 [Report] >>723236957
>>723236076
What does it need?
Anonymous No.723236615 [Report]
>>723235913
False, Infiltration UT99 is still brilliant to this day and looks better than a lot of modernslop like Hell Let Loose.
Anonymous No.723236702 [Report]
>>723235992
It's not shocking.
That requires understanding lightning and how to apply it properly. It's basically an art form.
Do you trust modern devs with that? Neither can themselves.
Anonymous No.723236957 [Report] >>723238757
>>723236546
Survival Mechanics, character creator, zombies, base building, missions and quests, a pve mode, proper third person shooting. Actual mods. Not just "more guns and helicopters."
Anonymous No.723237160 [Report]
>>723227429
this but completely unironically
Anonymous No.723237549 [Report] >>723264936
>>723235992
It's even more sorrowful knowing that we had almost perfect real-time lighting and shadow methods available to us already back in 2007, that ran on early Windows XP era wormboxes without an issue, but at some point the big AAA devs just started pretending like this isn't viable in current year.
Anonymous No.723238416 [Report]
>>723234126
Missing out desu
Anonymous No.723238757 [Report]
>>723236957
that wil come, there already some dayz projects
Anonymous No.723239163 [Report] >>723243020
>>723234126
what's the problem?
Anonymous No.723239357 [Report]
>>723226728 (OP)
It's not acceptable. This game is fucking trash and this is one of the most embarrassingly bad demos in the entire Nextfest roster.

>dogshit graphics
>runs horribly
>terrible gunplay
>awful map layout/design
>shit, laggy servers/bad netcode

This feels like they spent two weeks making it from generic asset store items and had no idea what they were doing. Absolutely nothing like RS2.
Anonymous No.723239551 [Report]
>>723231816
STALKER 2 is literally unplayable to me because of problems like the one in your webm. Firefights are impossible to parse indoors because you have smearing and dithering and ghosting all fighting against you as you try to see where the fuck the bad guy is.
Anonymous No.723239686 [Report]
>>723227429
You're trying to be ironic, but I took a break from BF6 to play this garbage last night and immediately regretted wasting the time. BF6 blows this out of the water in every way, and that's not even the best Battlefield game by any means. I don't know what the devs have been doing the last 6 years since they announced it, but it's a disaster and feels nothing like Rising Storm 2. The gunplat and TTK are horrible.
Anonymous No.723240736 [Report] >>723240880
peak shadow core games
>stalker games (not the new trash one)
>fear 1
>doom 3 and quake 4
>prey (no not the new one)
any more?
Anonymous No.723240880 [Report]
>>723240736
The first three Splinter Cell games
Anonymous No.723243020 [Report] >>723243173
>>723239163
autism
Anonymous No.723243173 [Report]
>>723234126
>>723243020
you don't deserve good games, keep complaing and buying the latest slop
Anonymous No.723243286 [Report]
>>723228681
makes sense given that 90% of all people who bought the game are now banned
Anonymous No.723243358 [Report]
>>723226728 (OP)
Your PC can't handle the power of lumen nanites
Anonymous No.723243440 [Report]
>>723228681
>>723234651
>>723228497
In the end Project Reality is still the best and wins
Anonymous No.723244237 [Report] >>723246781
>>723230345
This is the thing I hate most about almost every game made since 2018 that isn't 2D: the fucking DITHERING! It's especially foul on hair/fluff/foliage, but egregious examples will appear on what should be solid objects.
The only way around it on the user end is to up the resolution a fuckload through supersampling, which is an obvious performance hog, thus requiring even more upscaling shit to run decently(and don't forget lumen that you can't turn off because the game is built around needing it)

BL4 is the most recent example I can think of; the game does not look that good, has dithering everywhere, yet runs like utter dogshit. Granted Borderlands is extra retarded since it's so stylized they could've just stuck with the artstyle of 1 and 2, just a little sharper on some textures and UI elements, and everyone who likes the series would be fine with it.
Anonymous No.723244437 [Report]
>>723234869
compiling modestly sized source engine maps with a 2080TI takes like 5 minutes, I don't get how having to wait half an hour to compile lightmaps on a large scale multiplayer map is some big hurdle when you only have to do it once unless you're making big changes.
Anonymous No.723244667 [Report]
>>723235460
The Sniper 2 had more clarity than this game at maxed out graphics
Anonymous No.723246781 [Report] >>723246995
>>723244237
The first time I encountered this was when I upgraded my computer and bought AC:Odyssey. I thought my GPU was bad because of all the dots.
Anonymous No.723246926 [Report] >>723249576
>>723230345
This right here is why I fucking hate Unreal Engine 5 so much. Everything looks like blurry, vaseline covered, half-transparent garbage because of this. Truly awful.
Anonymous No.723246995 [Report]
>>723246781
I spent mad dollars on a new PC so I could play all the new and exciting games about to come out just to end up emulating PS2 games
Anonymous No.723247280 [Report]
why did i think that was a " play as lt cmdr data" mod at first?
Anonymous No.723249338 [Report] >>723249485
>>723235573
Hit reg is completely worthless and none of your shots register, even at 20 ping.
Anonymous No.723249485 [Report] >>723252967
>>723249338
thats just you having garbage aim give it the fuck up
Anonymous No.723249576 [Report] >>723251462 >>723257025
>>723246926
It plagues the RE-Engine as well, which is why TAA is once again optional.
And with the recent MonHun game, the performance is on-par with the modern UE5 slop to boot.
Anonymous No.723249612 [Report]
>>723226728 (OP)
whoa looks like one of those shitty retro horror games
Anonymous No.723251462 [Report]
>>723249576
True. It was really fucking bad in Wilds and Dragon's Dogma 2. That engine is great for linear RE games, but absolutely useless for open world stuff.
Anonymous No.723252085 [Report] >>723252952
Anonymous No.723252162 [Report] >>723252952
Anonymous No.723252237 [Report] >>723252952
Anonymous No.723252676 [Report] >>723253034 >>723253460 >>723253553
Why can't they just make a real WW2 game with only bolt action rifles like in RO2/RS?
I don't want to play these retarded post-1943 games where you get onetapped by some retard that can't aim because they can hold down M1 and get a lucky shot in
Anonymous No.723252952 [Report]
>>723252085
>>723252162
>>723252237
Why exactly do we need more graphics than this?
Anonymous No.723252967 [Report]
>>723249485
I don't seem to have this problem in RS2
Anonymous No.723253034 [Report] >>723253157
>>723252676
Play WWI instead.
Anonymous No.723253084 [Report]
>>723226728 (OP)
>a literal reddit game
kys op
Anonymous No.723253157 [Report] >>723253225
>>723253034
last i checked these games were dead as hell and it was already years ago. even so they're arcade and not realistic like ro2 which i consider to be the perfect balance between playability and realism.
Anonymous No.723253225 [Report]
>>723253157
The devs abandoned Verdun half-finished to work on Tannenberg, then abandoned Tannenberg when it was just a fetus to work on Isonzo.
Anonymous No.723253460 [Report]
>>723252676
I think you're looking for FH2
Anonymous No.723253553 [Report] >>723254220
>>723252676
Black Orchestra just dropped mi amigo
Anonymous No.723253647 [Report] >>723254240
Miss RS1 so much it's actually unreal. Especially the community maps. It's cancer how most people want the same rotation of vanilla maps and custom map servers were rare. My best memories from that game were on custom maps like Sugarloaf hill.
Anonymous No.723253743 [Report] >>723255593
Anonymous No.723253810 [Report] >>723255593
Anonymous No.723254220 [Report] >>723262407
>>723253553
>woefully inconsistent kitchen sink mod
>still only ports RS1 and RO2 content
maybe when they get actual content I'll give it a shot
Anonymous No.723254240 [Report] >>723254308
>>723253647
the RS2 custom maps server was the best but it's been dead since november
Anonymous No.723254308 [Report]
>>723254240
RS2 custom map server still goes up some days, usually round these hours and at two other points of the day.
Anonymous No.723254408 [Report] >>723254793 >>723255054 >>723255078 >>723255158
>>723230345
If this engine is such abysmal dogshit why the fuck is everything using it?
Anonymous No.723254504 [Report] >>723255198
>40 vs 40
I sleep
MAG will never be surpassed
Anonymous No.723254602 [Report]
>>723227971
tanks are not in the demo but theyre still going to be there on release
Anonymous No.723254793 [Report]
>>723254408
It's cheaper than building your own engine and training new employees how to use it
Anonymous No.723254997 [Report] >>723255659
>mfw "accessible realism"
Anonymous No.723255054 [Report]
>>723254408
It's literally free to use during development and there's millions of artists and devs that have used UE before. Almost 30 years old, it's one of the longest running engines and has a fuck ton of tools and libraries available, and it's all open source.

There are bad things about UE, mostly related to the management of projects that use it, but it's stupid to think that it has no advantages at all.
Anonymous No.723255078 [Report]
>>723254408
Name branding
Anonymous No.723255158 [Report]
>>723254408
It's easy to just kludge something together without having to learn how anything actually works.
Anonymous No.723255198 [Report]
>>723254504
That's just for the Demo test.
Anonymous No.723255319 [Report]
>>723226728 (OP)
The grafixx are the least of its problems.
Anonymous No.723255593 [Report]
>>723253743
>>723253810
Anonymous No.723255659 [Report] >>723256109
>>723254997
Anonymous No.723256109 [Report]
>>723255659
soviet supermen no need legs for prone
Anonymous No.723256220 [Report] >>723256410
>>723230345
the worst part is gamedevs actually think this is amazing
they're even working on porting dithered transparency over to godot and saying shit like "this is amazing can't wait to use it!" on progress youtube videos
Anonymous No.723256410 [Report]
>>723256220
>the worst part is gamedevs actually think this is amazing
Nine familial exterminations, no compromise.
Anonymous No.723256698 [Report] >>723257025
>>723230345
That's because dithered transparency is fucking cheap in for performance. Actually I'd like to see more alternatives in other engines, MHW (MT Framework) did some double rendering+blurring for the transparent fur shader and that improved the visual a bit.
Do you have other examples? Any cheap 8-bit alphamaps and gradients for wide array of use that won't tank the performance?
Anonymous No.723257025 [Report] >>723257521
>>723256698
i know nigger i'm a gamedev too >>723249576 this shit just is not worth it. it's just not. uninstall your engine if you think it is.
Anonymous No.723257192 [Report] >>723261848
>>723231816
this goes away if you have more than 60 fps
Anonymous No.723257521 [Report] >>723265250
>>723257025
But yeah, what are rhe alternatives for the same cost is what I'm asking. That's all we have if we don't want messy alpha sorting.
Anonymous No.723260182 [Report]
>>722871776
Anonymous No.723261848 [Report]
>>723257192
I have 180 and its still there.
Anonymous No.723262407 [Report]
>>723254220
It’s not that bad and it’s free so it’s worth a shot, devs are pretty on it as well so it might go somewhere
Anonymous No.723264568 [Report] >>723264998
>>723234149
there is a mod for mgs delta that actually enables those features, the devs unironically programmed baked shadows but they NEVER fucking work in the game when you turn settings to low they never appear, a fucking MODDER had to bring that feature back in, ironically that brings the framerate to 80+ because nobody fucking cares about lumen
Anonymous No.723264936 [Report] >>723265798
>>723237549
>but at some point the big AAA devs just started pretending like this isn't viable in current year.
they aren't pretending

games like shadow of chernobyl used forward rendering, while you could have dynamic shadows and lighting with no dithering the system is limited in how MANY lights can cast those type of shadows, if you boot up gmod and spawn 20+ dynamic lights the engine will shit itself because forward rendering has that limit

that's why the industry switched to deferred rendering, which made us lose "mirrors" and proper antialising, the only solution for mirrors was ray tracing and the solution for lack of MSAA was to bump resolution....the issue is that we do not have the hardware to produce both ridiculous resolution and ray tracing at the same time as both those things are too taxing - the fact that they employed contract indians for dev doesn't help- but no one is "pretending" we are in a good spot
Anonymous No.723264998 [Report] >>723265263
>>723264568
Damn that's crazy. Maybe it's for their console builds?
Anonymous No.723265250 [Report]
>>723257521
NTA but what's the fucking point if the end-result is having to employ bandaid fixes for the awful dithering which end up hogging more resources than just using proper alpha blending?
Anonymous No.723265263 [Report]
>>723264998
i dont think so because the console versions are just as unstable

here you can see the baked shadows replacing the lumen nexusmods com/metalgearsoliddeltasnakeeater/mods/73?tab=posts
Anonymous No.723265592 [Report]
>>723226728 (OP)
Holy fucking shit modern graphics and it's consequences have been a disaster for the human race look at that plastic chink shit ak with mustard gas china temu fog and 3000 post processing effects literal embodiment of asset store dogshit
Anonymous No.723265798 [Report]
>>723264936
There are deffered games with "mirrors" and MSAA, we don't need 30 quintillion faces and texture resolutions