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Thread 723229682

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Anonymous No.723229682 [Report] >>723230535 >>723230714 >>723231068 >>723231353 >>723232070 >>723232151 >>723232295 >>723232335 >>723232337 >>723235697 >>723241654 >>723244498
There's got to be more to 3D action gameplay than just parrying
Anonymous No.723229774 [Report] >>723230364 >>723231617
Play Spikeout
Anonymous No.723230323 [Report] >>723231076 >>723231464
uh oh someone got filtered by Sifu KEK
Anonymous No.723230364 [Report] >>723233648
>>723229774
Didn't watch the video yet but he's probably talking about 3D beat-em-ups being dead for dumb reasons? If true than I agree. It was a good time when they were making these.
Anonymous No.723230408 [Report]
DS3 is rollslop, not parry slop
Anonymous No.723230498 [Report] >>723230540 >>723231592
Whenever an Action game tries to have more mechanical depth beyond just "Press X to not die" like DMC, Bayo, NG etc normalfags just get annoyed and start button mashing, even worse is that the devs notice this and so they make the game easier, which rewards the bad button mashing behavior
Anonymous No.723230535 [Report]
>>723229682 (OP)
Play Monster hunter
Nioh2
Ninja gaiden
Godhand
Dragon's dogma
Anonymous No.723230540 [Report] >>723230694
>>723230498
Examples?
Anonymous No.723230637 [Report]
i didn't parry at all in sifu i just dodged (i think it was holding down space/shift and arrow keys to directional dodge?)
Anonymous No.723230694 [Report] >>723230752 >>723239492
>>723230540
Dmc5
You can literally finish the game on normal difficulty by just spamming light attack
Ng4 also getting a very easy mode
I don't like fromsouls game but i respect them for not including different difficulty modes, yes you can cheese it with one shot build but you still have to beat few early bosses on your own
Anonymous No.723230714 [Report]
>>723229682 (OP)
Nah, batman killed it way before
Anonymous No.723230752 [Report]
>>723230694
No, I meant, examples of
>Action game tries to have more mechanical depth beyond just "Press X to not die"
Anonymous No.723230814 [Report]
watch a ufc fight and you quickly realize real life fighting isn’t too far off from that either !

no parrying (and subsequently feinting as well) is critical
Anonymous No.723230923 [Report] >>723232567
if you guys went digging a bit below ultra mainstream tip of the iceberg shit, you'd find good stuff if you actually gave a fuck
Anonymous No.723231068 [Report] >>723231179
>>723229682 (OP)
https://www.youtube.com/watch?v=dReREg4Dtyc
You are simply bad at the game.
Anonymous No.723231076 [Report] >>723231519 >>723231824
>>723230323
why does it look like he gets hit so many times but it phases through?
Anonymous No.723231179 [Report]
>>723231068
>posting the gook fag who gets filtered by any actual action game that isn't Simon says
Anonymous No.723231298 [Report]
Anonymous No.723231353 [Report]
>>723229682 (OP)
*presses the dodge button*
now what nitwit?
Anonymous No.723231464 [Report] >>723231537 >>723235959 >>723237982
>>723230323
if I like god hand will I like this?
Anonymous No.723231519 [Report]
>>723231076
Because after autistically researching hit boxes and practicing a single boss 1000x you find some attacks you can simply ignore or walk around so that you can then disingenuously act like the intuitive ways of avoiding damage that are hammered into you all game are for casuals and that the game is too ez.
Anonymous No.723231537 [Report]
>>723231464
it lacks the great extremely retarded humor of GH but other than that its the closest youll get.
Anonymous No.723231592 [Report] >>723231725 >>723231957 >>723236228
>>723230498
Pretty much any single player action game can be boiled down to "press X to not die", something like DMC was literally designed with button mashing in mind since the very first game with things like Million Stab, or E&I torturing your fingers to obnoxious degrees just to do what they're designed to do, NG is notorious for its UT spam to win problem and so on.
The fundamental core design philosophy of all action games is simply "don't get hit" and you can see this all the way back on NES games when action games started to be a bit more varied than just arcade SHMUPs, you can't play around this because the genre in itself has been built upon the idea that getting hit is a bad thing and it's not gonna change.
Even the action games that sorta try to go against the grain by not using orthodox health systems and making it almost impossible for you to not get hit at some point, like Malicious, are fundamentally rooted in the idea that you REALLY shouldn't let them hit you.

What makes a system and a game engaging on the other hand is not really that but just how much leeway and pros and cons they give you to use different tools, something like ER tries (and largely fails) to persuade players to learn how to trade with favorable attack hitbox positioning rather than using i-frames or parries, NG tries (and largely fails) to keep players as mobile and aggressive as possible by using jumps and combo string movements as positioning tools while forcing the player to deal with multiple enemies and explosive shuriken spam, DMC tries (and largely fails) to turn the game into Tony Hawks with guns and swords and make you care about your style scoring rather than just being pragmatic and so on.

tl:dr; all action games are fundamentally flawed if you approach them with pure "hardcore survival of the fittest muh difficulty" style pragmatism, all of them have "easy way outs" by necessity, play fighting games if you want a challenge.
Anonymous No.723231617 [Report]
>>723229774
self serve darwinism density nitakud chads were eating good
Anonymous No.723231714 [Report] >>723231749 >>723232273 >>723232287 >>723233190
when is mork going to discover this ludo
Anonymous No.723231725 [Report]
>>723231592
actually quite an insightful comment on why just calling stuff rollslop or parryslop is a retarded criticism
Anonymous No.723231749 [Report]
>>723231714
Urban kino
Anonymous No.723231796 [Report]
Anonymous No.723231824 [Report]
>>723231076
you can dode up or down but you have two attacks that make you invunwrable to high or low attack while hitting and the guy on webm is just spamming them
it looks all right when youre just dodging
and no you dont have to autisticaly analyse hitboxes like that other shitter said it's a basic gameplay mechanic
Anonymous No.723231925 [Report]
To be honest what other mechanics can really exist?

You have a controller. Enemies can attack you. Your only response as a controller wielder is to make inputs. That's all you can do. So how do you design gameplay around that?

1. You just tank the damage relying on defence stats, armor etc. The old school approach
2. You make an input when an enemy attacks and "dodge", avoiding all damage. Rewards correct timing. Somewhat more engaging
3. You make an input when an enemy attacks and "parry", taking no damage, maybe dealing some kind of passive posture damage to an enemy, and opening you up to counterattack. Rewards correct timing. Still more engaging than dodge

I mean what else can you really do? The fundamentals of
>enemies must attack
>players must press buttons
are unchanged in gaming for decades and there's only so much you can do with those constraints. Maybe a system where you have to react to attacks with different button combos depending on the attack? Slitterhead has a parry where you have to push the thumstick in the direction of the enemy attack. But fundamentally it's still just an iteration on the basic parry
Anonymous No.723231928 [Report]
Anonymous No.723231957 [Report] >>723232012 >>723232057 >>723232196
>>723231592
fighting games boil down to rock paper scissors at their core and character toolkits are largely fluff with a handful of viable moves you exploit

video games fucking suck basically
Anonymous No.723232003 [Report] >>723240061
the enemies have to attack you for the game to be interesting and there's really only 3 choices for the player to respond.
block, dodge, or parry which is probably the "coolest" answer.
getting hit and just trading damage is also a solution but nobody is going to find that fun.
Anonymous No.723232012 [Report]
>>723231957
Just play RTS where you build the rock, paper or scissors instead.
Anonymous No.723232057 [Report] >>723232320
>>723231957
If you wanna go full retard about it, yes, but the thing about fighting games is that you're not fighting a bot, you're playing against an actual human being which is where the challenge and fun (or lack thereof) come from, something single player games will never be able to replicate.
Anonymous No.723232070 [Report] >>723232154
>>723229682 (OP)
The ones complaining about 'parryslop' 'rollslop' etc are just frustrated buttonmashers. They're mad cause they can't just turn their brain off and mash, actually having to be aware of what's happening on the screen and reacting to it is too hard.
Anonymous No.723232120 [Report] >>723232183
i dont want no trouble
Wigger No.723232151 [Report]
>>723229682 (OP)
>I can't parry, the cope post
Sorry you have boomer tier reaction times
Anonymous No.723232154 [Report] >>723232229
>>723232070
The only thing that bothers me about games is when stuff is too fast for me to react to. Stuff shouldn't need better than 200ms reaction time because that just becomes a memorization test. Or at least, that should be reserved for a hardest difficulty.
Anonymous No.723232183 [Report] >>723232580
>>723232120
game?
Anonymous No.723232196 [Report]
>>723231957
i dont play fighting games but i play ssbm and i really dont think it boils down to rock paper scissors at all. its very much a test of technical ability and reaction times. There is an element of conditioning/reads which i suppose you would call RPS, but I think it is very secondary, especially compared to other fighting games.
Anonymous No.723232229 [Report]
>>723232154
stick to qte in fmv "games", unc
Anonymous No.723232273 [Report] >>723232702
>>723231714
looks like tekken
Anonymous No.723232287 [Report] >>723232702
>>723231714
what is this? looks like a tekken 3 mini game
Anonymous No.723232295 [Report]
>>723229682 (OP)
not a problem in nortubel
Anonymous No.723232320 [Report] >>723232412
>>723232057
Not having to deal with cheaters and meta sweaters is one of the best parts of single player games, multiplayer as a concept has been getting worse and worse because of e-sports faggotry and everyone taking video games too seriously. Devs these days balance the fun out of games because competition is now considered more important than fun
Anonymous No.723232335 [Report]
>>723229682 (OP)
God Hand head weaving
Anonymous No.723232337 [Report] >>723233463
>>723229682 (OP)
>sifu
>just parry
try that and let me know how it works
Anonymous No.723232412 [Report] >>723232773
>>723232320
what do you suck really bad at rock paper scissors or something? is the meta to always go paper but you're a rock main? stop whining like a bitch just because you cant beat 14 year olds.
Anonymous No.723232567 [Report]
>>723230923
>EGS exclusive
>ever
Anonymous No.723232580 [Report]
>>723232183
If you do not know what game that is you're too young to post here.
Wigger No.723232631 [Report]
Oh yeah forgot, this is just a Mork fan seething because he watched a new video or something
Anonymous No.723232702 [Report] >>723233067
>>723232273
It was made by Namco team that made Tekken Force mode and Soul Calibur games so yeah.
>>723232287
Urban Reign.
Anonymous No.723232773 [Report]
>>723232412
I'm just gonna stick to singleplayer kino while PvPfags continue obsessing over what levers needs pulling in their soulless machine contraptions
Anonymous No.723232867 [Report] >>723234786
Electric Underground has done some videos about this topic. I really hate that most 3D action games are geared towards Parrying. And the parry mechanic itself is just "mash x button to parry". You don't even have to think and position yourself.
Anonymous No.723233067 [Report] >>723241654
>>723232702
oh cool, I only know of that one Nina game everyone makes fun of
Anonymous No.723233190 [Report]
>>723231714
I wish I could like it but the lockon system is fucking awful
Anonymous No.723233463 [Report]
>>723232337
I feel like OP was doing some 3D chess trolling by including Sifu in the list. Everyone who's played it knows you have like 4 different options to respond to an attack, and the optimal response varies depending on the attack. There's also the fact that being aggressive and preventing attacks in the first place is a style of its own.
Anonymous No.723233648 [Report] >>723245001
>>723230364
>he's probably talking about 3D beat-em-ups being dead for dumb reasons?
LAD/Yakuza is still alive and well dude.
Anonymous No.723233998 [Report]
Is sucks how first person games stopped trying to have good melee combat a while ago. We were starting to get somewhere with the invention of physics engines.
Anonymous No.723234523 [Report]
Give me some good 3d beatemup if i like games like godhand and monsterhunter
Anonymous No.723234786 [Report] >>723235227
>>723232867
Parry and i-frame dodge roll are the easiest and safest way to sell a game thats why its so common these days, if you try to make a different game then it won't sell much unfortunately
Anonymous No.723235227 [Report]
>>723234786
>easiest and safest way to sell a game
Don't forget the obligatory neutral skip moves/mechanics.
Anonymous No.723235697 [Report] >>723235768 >>723237506
>>723229682 (OP)
You can always tell when a seething DMCissy makes a thread cause he cries like a bitch about the enemies actually fighting back and needing to be able to actually time attacks and defend (parries) instead of just mindlessly mashing buttons to do his mega airborne wombo combos
Anonymous No.723235768 [Report]
>>723235697
DMC has a dedicated parry thoughbeit.
Anonymous No.723235959 [Report] >>723236003 >>723244161
>>723231464
it has fuck all to do with god hand
Play absolver or better yet, Stranger of paradise
Anonymous No.723236003 [Report] >>723236217
>>723235959
SoP is kino.
Anonymous No.723236217 [Report] >>723236295
>>723236003
I respect your strength
Anonymous No.723236228 [Report]
>>723231592
it feels different when you just move out of the way instead of game checking for the specific input
but positioning is impossible in 3d games
Anonymous No.723236295 [Report]
>>723236217
Sequel never unfortunately.
Anonymous No.723236458 [Report] >>723237142
When you recommend garbage like strangers of paradise you're basically signaling to me that you're a complete retard and that I should avoid you're entire genre
Anonymous No.723237142 [Report]
>>723236458
>should avoid you're entire genre
Good morning sirs
Anonymous No.723237506 [Report]
>>723235697
Royal Guard has stricter timing for Just Guard than anything in From Slopware's games tho. He'll even Ghosts of Tsushima has stricter parry timing than sekiro
Anonymous No.723237624 [Report]
Play nioh2 with fist/claw, its kinda feels like a beatemup
Anonymous No.723237982 [Report] >>723244161
>>723231464
Who knows. The two games play completely different from each other. Just pirate it if you're that scare of forming your own opinion
Anonymous No.723238610 [Report] >>723239342
I’m a simple man. I see enemy swinging, I raise me shield.
Anonymous No.723238993 [Report] >>723239713
Is Sifu really that good, /v/?
Anonymous No.723239342 [Report]
>>723238610
Do you swing it forward at just the right time to reflect the attack
Anonymous No.723239492 [Report]
>>723230694
>DMC5
>Light attack
Anonymous No.723239554 [Report] >>723239910 >>723241379
I just don't understand what's wrong with a dodge that's just a proper dodge and not a "phase through enemy attack" button.
Anonymous No.723239713 [Report]
>>723238993
Its the best.
Anonymous No.723239910 [Report]
>>723239554
there's nothing wrong with it, you are projecting
Anonymous No.723240061 [Report]
>>723232003
do you often play games where the enemies don't attack you?
Anonymous No.723241379 [Report]
>>723239554
As long is it activated a special time slow effect if the dodge was frame perfect where I get rewarded with the ability to get free attacks in
Anonymous No.723241654 [Report]
>>723229682 (OP)
The game you're looking for is God Hand.

>>723233067
It's such a shame that they haven't tried to make another spinoff game since Death by Degrees. Tekken has so many great characters that would be fun to play in beat em ups and action games.
If I were somehow a producer at Bamco, I'd be pushing for a Soulcalibur/Tekken crossover game starring Yoshimitsu(s).
Anonymous No.723244161 [Report]
>>723237982
>>723235959
the high/low crush moves in that webm reminds me of god hand's properties on some moves is all
Anonymous No.723244498 [Report]
>>723229682 (OP)
>ds3
>parry
secondaries cant even get their shitposts right
Anonymous No.723245001 [Report]
>>723233648
Eh, I never thought of Yakuza games like beat em ups, they just feel very different.