Anonymous
10/14/2025, 10:54:38 PM
No.723265468
[Report]
>>723266913
>>723267580
>>723271010
>>723271705
>>723271787
>>723272886
Mel sucks cocks in hell
>no increased healing potency
>no increased heal speed
>no temporary health overcharge
>25% health upgrade at bottom of skill branch still doesn't save you from getting one shotted by shotguns at PBR
>meanwhile other classes have "second chance" function and increased healing potency in their branch
>speedboost from healing only affects sprinting speed unlike Agility 1 and 2 in og Factions
You can just tell how bad a game is simply by looking at their medic class, if the medic class fucking sucks, then the rest of the game probably also sucks.
Oh and how can you forget Mel's terrible "heal at full health" upgrade where you'll be stuck not knowing if you're at full health or not because one of the upgrades allows you to do that just to activate the speedboost.
A health overcharge bonus rather than a speedboost would be infinitely more useful and beneficial and would make so much more sense for a heal master.
You'd be able to tell that you're overcharged on health with some sort of audible or visual cue, like light in the corners of the screen akin to the Unstoppable skill branch.
Another example of this is WWZ, where the medic's ability isn't capable of healing until you're like 95% fully levelled up.
>no increased heal speed
>no temporary health overcharge
>25% health upgrade at bottom of skill branch still doesn't save you from getting one shotted by shotguns at PBR
>meanwhile other classes have "second chance" function and increased healing potency in their branch
>speedboost from healing only affects sprinting speed unlike Agility 1 and 2 in og Factions
You can just tell how bad a game is simply by looking at their medic class, if the medic class fucking sucks, then the rest of the game probably also sucks.
Oh and how can you forget Mel's terrible "heal at full health" upgrade where you'll be stuck not knowing if you're at full health or not because one of the upgrades allows you to do that just to activate the speedboost.
A health overcharge bonus rather than a speedboost would be infinitely more useful and beneficial and would make so much more sense for a heal master.
You'd be able to tell that you're overcharged on health with some sort of audible or visual cue, like light in the corners of the screen akin to the Unstoppable skill branch.
Another example of this is WWZ, where the medic's ability isn't capable of healing until you're like 95% fully levelled up.