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Thread 723317041

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Anonymous No.723317041 >>723317243 >>723317336 >>723317392 >>723317442 >>723317559 >>723318138 >>723318223
Why is it often more rewarding to be a hero than a villain in games where you can choose to be either?
Anonymous No.723317173
because good always triumphs against evil
Anonymous No.723317243 >>723317427
>>723317041 (OP)
Anonymous No.723317336
>>723317041 (OP)
Post the unedited one
Anonymous No.723317392
>>723317041 (OP)
It’s rewarding to be a hero in real life. But I games I often play the villain just because it’s so outside of my normal experience.
Anonymous No.723317427
>>723317243
This is a good representation of social dynamics, if a good looking person does it, we feel more inclined to support them
Anonymous No.723317442
>>723317041 (OP)
It isnt.
Anonymous No.723317559
>>723317041 (OP)

Because evil is fucking stupid and selfish.

Hell is for children.
Anonymous No.723317659
it would be more rewarding in real life too, if it worked.
Anonymous No.723318138 >>723318250
>>723317041 (OP)
People are inherently selfish but we understand, at least subconsciously, that our default nature is bad. Therefore it feels good to do what is objectively the right thing to do. That and it's a hell of a lot easier being the hero, to be good, to be selfless in a video game than in real life.
Anonymous No.723318223
>>723317041 (OP)
Mostly because in most games, Evil rather than unlocking new options to associate with less morally inclined characters. Often simply stops you from interacting with the "good" characters who are disgusted by your actions.
I would assume this is because devs don't want to make a whole second campaign.
Anonymous No.723318250 >>723318364 >>723318740
>>723318138
>
Anonymous No.723318364
>>723318250
If he was a beautiful chad you would agree, we live in a society
Anonymous No.723318740
>>723318250
That's ironic because what he said is basically Christianity 101.