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Thread 723336672

152 posts 48 images /v/
Anonymous No.723336672 [Report] >>723336939 >>723337039 >>723337062 >>723337165 >>723337406 >>723337436 >>723337474 >>723337506 >>723337613 >>723337626 >>723338014 >>723338270 >>723338301 >>723339452 >>723340029 >>723342972 >>723343869 >>723345446 >>723346078 >>723346464 >>723348280 >>723348847 >>723349167 >>723354238 >>723354261 >>723354782 >>723356970 >>723357319 >>723359918 >>723360090 >>723360378 >>723360780 >>723362460 >>723362514 >>723364443 >>723364617 >>723364941 >>723366737 >>723372095 >>723372148
A new 3D technique has solved clipping. Aside from believable capes, how will this effect future video games?
Anonymous No.723336763 [Report] >>723336884 >>723337762 >>723349179
spaghetti
Anonymous No.723336816 [Report] >>723337043 >>723347915 >>723359918
Can it run on a 5090
Anonymous No.723336824 [Report] >>723337043
Technology will not be used, will need 64GB VRAM to play a game (remaster) from 2015 anyway
Anonymous No.723336832 [Report] >>723337147
I like when stuff clips
It's funny
Anonymous No.723336884 [Report] >>723338283 >>723338893 >>723339427 >>723339650 >>723341734 >>723344004 >>723344164 >>723345408 >>723345507 >>723349068 >>723353901 >>723357234 >>723370213
>>723336763
>playing skyrim 2
>see bowl of spaghetti
>put it into your pocket to eat later
>cute redguard sees you
>fall down, embarrassed
>spaghetti falls out of pockets
Anonymous No.723336891 [Report] >>723337043 >>723348654 >>723351792 >>723357234 >>723364530
>time/frame: 5.5 min
Anonymous No.723336939 [Report]
>>723336672 (OP)
>how will this effect future video games?
5fps
Anonymous No.723337039 [Report] >>723337995 >>723349352 >>723354960 >>723362649 >>723370396
>>723336672 (OP)
This is one of those things that devs think people care about, but they really don't and it's just a waste of resources. Work on making games worlds feel bigger and more alive instead of useless graphical things nobody gives two shits about.
Anonymous No.723337043 [Report]
>>723336816
>>723336824
>>723336891
the 7090 will have 64gb vrame and DLSSJ5 trust the plan
Anonymous No.723337062 [Report] >>723337232 >>723337286
>>723336672 (OP)
>realism
but I don't want realistic capes, I want dramatic inspiring capes
Anonymous No.723337096 [Report]
Oh boy, time to drop games to 240p and upscale them to run at 15-30 fps a second so you can have this thing that no one will actually notice tank your performance.
A the while Nvidia releases a new set of cards that are 200% more expensive built around this technology.
Anonymous No.723337147 [Report]
>>723336832
I hate when capes clip, it looks so bad
Anonymous No.723337164 [Report]
Give that tech to women and jeets, and you'll see hair violently ragdolling around high collars while turning your PC into a space heater.
Anonymous No.723337165 [Report] >>723351792
>>723336672 (OP)
>2 minutes per frame
Anonymous No.723337232 [Report]
>>723337062
The fuck is dramatic about clothes clipping trough equipment?
Anonymous No.723337286 [Report]
>>723337062
clipping =/= realistic =/= not clipping
who the fuck said anything about realism
Anonymous No.723337326 [Report] >>723351792
>time/frame 4.63 min
I can't wait for this to be mandatory in Unreal 6
Anonymous No.723337406 [Report] >>723337464 >>723337682 >>723337764 >>723337828 >>723338143 >>723338161 >>723351792
>>723336672 (OP)
>time per frame
>29.29 seconds at the start
I sure love my 0.033FPS
>5.45 min per frame by the end
sorry I meant 0.003FPS
Anonymous No.723337436 [Report] >>723337828
>>723336672 (OP)
I don't want 10 billion shit collisions
I want 1000 good ones that don't spaz out like a retard on crack
Anonymous No.723337464 [Report]
>>723337406
AI will fix it bro
Anonymous No.723337474 [Report] >>723337667
>>723336672 (OP)
>only 4 minutes per frame
This is revolutionary. When they implement it in 20 years people will be able to bitch about it just like they bitch about raytracing now.
Anonymous No.723337506 [Report]
>>723336672 (OP)
better hair hopefully
Anonymous No.723337613 [Report]
>>723336672 (OP)
>how will this effect future video games?
It won't because it's not real-time. It says right in your webm that it takes several minutes each frame once the spaghetti starts piling up.
Anonymous No.723337626 [Report]
>>723336672 (OP)
this is totally worth it
who cares if you'll have 0 fps
Anonymous No.723337667 [Report] >>723337720 >>723337757
>>723337474
No they won't because GPUs have only been increasing at the cost of lots of power draw.
So unless we we get 20x more energy production in the next 20 years it won't be happening.
Anonymous No.723337682 [Report] >>723337957
>>723337406

Anon you goober most games aren't gonna be dropping a billion strands of spaghetti, it'll be for fabric or foliage to not clip through your character.
Anonymous No.723337720 [Report] >>723337846
>>723337667
we got AI bro
Anonymous No.723337757 [Report]
>>723337667
At that level of power consumption, even if we had free infinite energy it would still require households to have dedicated gaming rooms with industrial grade cooling systems.
Anonymous No.723337762 [Report]
>>723336763
Gay Luigi
Anonymous No.723337764 [Report]
>>723337406
just add hyper frame generation
Anonymous No.723337828 [Report] >>723338214 >>723347847 >>723348537 >>723362440 >>723370567 >>723371784
>>723337436
>>723337406
your IQ is so fucking low
this is some but I ate breakfast today shit

it's a tech demo showing the problem is solved, you aren't playing Spaghetti Game 5, you'll have a cape and some hair that's 1 million times less demanding than that is
Anonymous No.723337846 [Report]
>>723337720
VOID COOLING BRO
DATACENTERS ON THE MOOOOOOON
LET'S GOOOOOOOOO
Anonymous No.723337890 [Report] >>723337960
>no link to paper or video so we can't verify it ourselves
fuck off op
Anonymous No.723337957 [Report] >>723338110 >>723350286
>>723337682
>most games aren't gonna be dropping a billion strands of spaghetti,
are you sure about that anon, UE5 and Lumen shows that you make the tech available and jeets will implement it without caring about the performance impact or trying to optimise it
Anonymous No.723337960 [Report] >>723338372 >>723365748 >>723366737
>>723337890
https://www.youtube.com/watch?v=VOORiyip4_c
Anonymous No.723337995 [Report] >>723347148
>>723337039
Clipping is the stupidest shit. I am all about sacrificing graphics for gameplay and if I had my way we'd be playing 64-era poly count games with awesome game systems. Even still, it's ridiculous that clipping is still an issue. Despite decades of pumping tons and tons of resources into graphics we still get capes and weapons and hair and all that shit magically passing through bodies and whatnot like it's no big deal.
Anonymous No.723338014 [Report] >>723338174
>>723336672 (OP)
...is that 5.5minutes per frame or 5.5 minutes to produce that many frames?
Anonymous No.723338110 [Report] >>723350286
>>723337957
>UE5
literally spaghetti rendering for hair
Anonymous No.723338143 [Report]
>>723337406
>anon is imagining all games in the future made out of spaghetti particles
Anonymous No.723338161 [Report] >>723338196
>>723337406
Don't worry you'll get a silky smooth 24FPS with 200x frame generation.
Anonymous No.723338174 [Report]
>>723338014
Per frame.
Anonymous No.723338180 [Report] >>723338396
Seems like this should've been solved a lot earlier. You're telling me 3D animation studios didn't already solve clipping
Anonymous No.723338196 [Report]
>>723338161
mmm tasty 5 minute latency
Anonymous No.723338214 [Report] >>723360157
>>723337828
>full anti-clipping solution implemented for the player character
>all NPCs use the old and cheap physics
>clipping everywhere, don't look too closely goy
>pre-rendered cutscene begins
>suddenly NPCs are animated differently
Anonymous No.723338230 [Report]
The best cape I ever used in a video game was a mod for TW3. It was very cool and didn't clip too much with Geralt's body. It clipped with the swords though.
Anonymous No.723338270 [Report] >>723338319
>>723336672 (OP)
Looking forward to Red Dead Redemption 3's NPCs eating physics-accurate spaghetti at a silky-smooth 24FPS.
Anonymous No.723338283 [Report]
>>723336884
Kino...
Anonymous No.723338301 [Report]
>>723336672 (OP)
It's already possible to solve cape clipping.
Nobody does it because they're lazy and/or retarded.
Anonymous No.723338304 [Report] >>723338651 >>723338717 >>723338720 >>723343918 >>723348663
>promises new tech to fix all the performance issues
unlimited detail dev....
Anonymous No.723338319 [Report]
>>723338270
2.4fps*
Anonymous No.723338372 [Report] >>723338457 >>723338598
>>723337960
thanks

so basically each face has a bubble associated with it, when two bubbles are going to collide they get manipulated to slide past each other, so still computationally expensive even if implemented using compute, but useful for offline rendering with good results
Anonymous No.723338396 [Report]
>>723338180
It's a math problem not an animation problem
Anonymous No.723338457 [Report]
>>723338372
It's expensive but it isn't optimized for gaming at all, some clothing company made it.
Anonymous No.723338598 [Report] >>723339452
>>723338372
There is another technique that already dramatically reduced the computation of collisions that had a paper put out a couple weeks ago
Anonymous No.723338651 [Report]
>>723338304
Isn't this back as Gaussian Splats now?
Anonymous No.723338717 [Report] >>723338942 >>723339518
>>723338304
Anyone who wasn't a moron could smell the snake oil bullshit from this

lots of people are unfortunately extremely gullible and retarded and can't tell the difference between jeet scammers presenting some bullshit "tech demo of infinite detail" vs white papers with a bunch of math describing how to optimize some specific calculations with lab-test simulations of it.
Anonymous No.723338720 [Report]
>>723338304
How dare you remind me of this.
Anonymous No.723338893 [Report]
>>723336884
lol
Anonymous No.723338942 [Report]
>>723338717
Almost nobody who uses computers has any understanding of how they work.
Anonymous No.723339427 [Report] >>723339650
>>723336884
>game crashes
Anonymous No.723339452 [Report]
>>723336672 (OP)
ok then lets see it implemented. oh wait they wont because fuck paying whomever owns the patent

>>723338598
yep and it was posted here too i think
Anonymous No.723339518 [Report]
>>723338717
>white papers with a bunch of math describing how to optimize some specific calculations with lab-test simulations of it
that goes way beyond university levels by the way
in basically every undergrad and most majors you only get to check asymptotic complexity, which is not precise in the slightest
Anonymous No.723339650 [Report] >>723340456
>>723339427
>>723336884
>playing skyrim 2
>see bowl of spaghetti
>put it into your pocket to eat later
>cute redguard sees you
>fall down, embarrassed
>spaghetti falls out of pockets
>game crashes
>PC crashes
>you go out
>you step inside a Game Stop
>walk in the door
>get on the floor
>everybody walk the dinosaur
>you buy another copy of Skyrim 2
>Bravo, Todd has done it again
Anonymous No.723340029 [Report] >>723340373
>>723336672 (OP)
>time/frame: 6.07 min
wow, 0.00275 FPS!
quick, put it in unreal engine 5 and set it on by default!
Anonymous No.723340373 [Report]
>>723340029
now this is gaming
Anonymous No.723340456 [Report]
>>723339650
Based dinobro.
Anonymous No.723341734 [Report]
>>723336884
>playing skyrim 2
>see bowl of spaghetti
>put it into your pocket to eat later
>redguard that looks like someone's angry auntie sees you and aggros
>rag doll, embarrassed
>spaghetti falls out of pockets, each strand perfectly renders, each molecule of spaghetti and grain of garlic visible with zero clipping
>body clips through a gap in the floorboards and the game crashes
>no refunds
Anonymous No.723342972 [Report]
>>723336672 (OP)
the invisible bowl is unrealistically filling in too slowly for the amount of noodles being dropped into it
my guess is that most noodles at the bottom get removed from the render pipleline and physica part of the simulation
Anonymous No.723343869 [Report]
>>723336672 (OP)
it will be responsible for the removal of soul of physics-based games
Anonymous No.723343918 [Report] >>723349184
>>723338304
>All those threads posted by retards who had meltdowns every time someone went "Okay, now animate it"
So fucking funny
Anonymous No.723344004 [Report]
>>723336884
Skyrim is for trannies
Anonymous No.723344164 [Report]
>>723336884
kek
Anonymous No.723345408 [Report]
>>723336884
HOLY based
Anonymous No.723345446 [Report]
>>723336672 (OP)
>Aside from believable capes, how will this effect future video games?
Spaghetti
Anonymous No.723345507 [Report]
>>723336884
Born to early to explore earth
Born to late to explore space
Born just in time to drop spaghetti in skyrim
Anonymous No.723346078 [Report]
>>723336672 (OP)
Cool cool, now do it in vr
Anonymous No.723346464 [Report] >>723346874
>>723336672 (OP)
What's clipping?
Anonymous No.723346874 [Report]
>>723346464
When graphics like clothes or hair phase through stuff a lot.
Anonymous No.723347148 [Report]
>>723337995
you are a stupid gorilla retard
Anonymous No.723347498 [Report]
now everyone's capes are going to behave like spaghetti, great.
Anonymous No.723347847 [Report]
>>723337828
I see you haven't played many games.
Chances are it will half performance and then still clip. Like ray tracing having a bunch of artifacts or weird shit that u would never see with baked lighting
Anonymous No.723347915 [Report]
>>723336816

No, it will require 32GB vram for Nvidia and 24GB AMD cards will be able to run it just fine.
Anonymous No.723348280 [Report]
>>723336672 (OP)
It will be badly implimented into games that don't need it to artificially raise system requirements and appease investors who don't play games and care more about flashy gimmicks than having actual fun
Anonymous No.723348315 [Report] >>723348671
Doesn't matter. 99% of the games are made for consoles and consoles' shit hardware can't handle it.
Anonymous No.723348537 [Report]
>>723337828
It's a marketing bullshot video. I watched the full reveal and dipped into the idea behind it. Early solvers sucked because they had to do too many collision tests and it was hard to parallelise because everything depended on everything else.
First fix did the obvious: optimistically parallel process every node and then only do the full solve on problems. This was fast right up until it got hard and was really slow. So in realtime applications they usually just bailed, so you'd get slightly better cloth sims that would still poke through when it got too hard.
This new solution is designed to always do the parallel solve and never fall back to the brute force approach. It's like applying a series of small forces that repel the strands if they get too close. It literally is a spaghetti solver. The issue currently is that it isn't really a realtime solution at all because the more often it has to reapply tiny forces it has to subdivide the simulation over and over. Much faster for accurate results than current blender, but somewhat useless for games.
Anonymous No.723348654 [Report]
>>723336891
You can do the cloth sim and bake it as anim for more realistic cloth.
Anonymous No.723348663 [Report]
>>723338304
but that is just domain repetition in ray marching
most 3d demo scene effects are using this techni
Anonymous No.723348671 [Report]
>>723348315
>99% of the games are made for consoles
incorrect. 99% of games are currently made for PC and that's why they run utterly attrocious on console, because they were only built and tested on the dev's desktops and spot checked on PS5 dev kits. If games were made for consoles they'd do more of this shit because that shared GDDR5 is awesome for simulations in the way that dedicated cards with their own RAM are not. But games aren't optimised for anything other than the dev's own machine, so everything is shit.
Anonymous No.723348847 [Report] >>723357486
>>723336672 (OP)
Dr. Coackroach Vagina here, hold on to your puppers. What a time for a bee hive. Inedible.
Anonymous No.723349068 [Report]
>>723336884
One pocket or two
Anonymous No.723349167 [Report]
>>723336672 (OP)
Who the fuck cares about clipping?
I care about performance. I don't want 50 million collisions devouring my frames just so a piece of cloth or hair doesn't clip through something. I give zero fucks. Give me a half static cape with some generic flapping motion like in vanilla warcraft and I'm completely happy. My mind can fill in the gaps when I want it to but I sure as shit can't increase my frame rate by 30.
Anonymous No.723349179 [Report]
>>723336763
fuck YOU
Anonymous No.723349184 [Report]
>>723343918
Animation is not the problem. The problem is with locking the scene into 'blocks'. Each block contains a copy of the object, and you can have infinite number of blocks. You can't move the objects from the block, so everything is static and cant interact with each other. However you can animate the content on the block as much as you like, as far as it never leaves the block.
This technique is often used for terrain generation, and would work fine for minecraft clones etc.
Anonymous No.723349352 [Report] >>723350373
>>723337039
Clipping isn't a graphics thing, it's a physics thing.
Solving clipping means objects aren't phasing through walls or flying off at 10000mph if the grade the floor weird.
at the moment we have to do retarded shit like raycasting ahead if an object is above certain speeds to see if a we might miss a collision which is wasted cycles and doesn't even work that well.
Anonymous No.723350286 [Report]
>>723338110
>>723337957
Solution: ~20 flat 'ribbons' of hair sections with more detailed textures on top
Anonymous No.723350373 [Report]
>>723349352
Graphical, physical, all that shit, who even cares? Anything to avoid making a competent game, I guess…
Anonymous No.723351792 [Report] >>723353007 >>723354709 >>723364378 >>723365302
>>723337406
>>723337326
>>723337165
>>723336891
>retards looking at the brothers wright and telling them that their plane doesn't work properly
based idiots
Anonymous No.723353007 [Report]
>>723351792
>Plane
A glider launched with a slingshot is not flying anon.
Anonymous No.723353901 [Report]
>>723336884
You're alright sometimes /v/
Anonymous No.723354238 [Report] >>723356634
>>723336672 (OP)
>A new 3D technique has solved clipping.
>solved clipping
clipping was already "solved" forever ago, it's just a matter of how much computational power you want to devote to checking collision
Anonymous No.723354261 [Report]
>>723336672 (OP)
>we've solved video game graphics... again!
when are the rest of vidya's problems getting solved?
Anonymous No.723354709 [Report]
>>723351792
By all means use and develop the tech when rendering Toy Story 7: Andy's new $3000 lifesize Jessie sex doll to give characters realistic spaghetti physics.
The problem is when spaghetti mode is manditory and causes Unreal 6 to run at 12 FPS on a RTBBW 7090 TI Super++ 8*8GB and devs insist realistic noodles are essential to the experience.
Anonymous No.723354782 [Report]
>>723336672 (OP)
Yeah, and how expensive is it to utilize this new technique?
Anonymous No.723354960 [Report]
>>723337039
Fuck off retard, and take your false dichotomy with you
Anonymous No.723355540 [Report]
I have found it pretty funny that so many games released in the last decade use photorealistic art styles but have little to no regard for clipping. What looks especially cheesy to me is whenever armor or similarly rigid pieces of clothing warp with a character’s movements as if they were just foam inserts attached to a skin-tight suit.

It has seemed very strange to me for several years that the people who make those kinds of games don’t seem to care at all about details like that. I don’t imagine that it would be impossible to pull off. Maybe it requires concessions they’re unwilling to make, or maybe they’re seriously just cutting corners since I seem to be in the minority for giving half a shit about this.
Anonymous No.723356634 [Report]
>>723354238
>clipping was already "solved" forever ago, it's just a matter of how much computational power you want to devote to checking collision
>world hunger is solved, we should just give hungry people food.
it's "already solved" in that you can try to mitigate clipping by doing fuzzy tricks like raycasting to try and handle missed collisions but it's not robust and doesn't work properly and is computationally expensive and doesn't work in a lot of instances.
if you increase the rate of physics sim in your game then you catch more stuff but thrown objects can still phase through walls.
Anonymous No.723356970 [Report]
>>723336672 (OP)
>Time/Frame 1.38 minute
At this stage, it's probably useful to Pixar, but not video games.
Anonymous No.723357234 [Report] >>723358282 >>723359835 >>723367649
>>723336884
>>723336891
>walk into skyrim 2 room
>all the bowls of spaghetti around the room suddenly fly off the tables and shelves and start emptying themselves onto the floor at 5 minutes per frame
Anonymous No.723357319 [Report]
>>723336672 (OP)
I watched a video. This isn't real time rendering so it's kinda useless
Anonymous No.723357486 [Report]
>>723348847
a fellow scholar I see
Anonymous No.723357569 [Report]
>it's okay for UE games to have 5 hours of shader compilation
>it's NOT okay for my spaghetti simulation to take 5 minutes to render a frame
Hypocrite much?
Anonymous No.723357943 [Report]
Oh boy I can wait to simulate spaghetti in my video games
Anonymous No.723358282 [Report]
>>723357234
kek
Anonymous No.723359835 [Report]
>>723357234
Finally, the Dobson release of Skyrim
Anonymous No.723359918 [Report] >>723371582
>>723336672 (OP)
>>723336816
>1 frame per minute
RUMAO
ONONONONONONONONO
VIDYABROS /fa/CHADS ARE LAUGHING AT US(the algorithm in the video was made by a cloth company)
Anonymous No.723360090 [Report]
>>723336672 (OP)
Are you stupid?
Anonymous No.723360157 [Report]
>>723338214
>full anti-clipping solution implemented for the player character
>all NPCs use the old and cheap physics
Lol yeah right. Games in a few years will have the full anti-clipping solution implemented indiscriminately everywhere and run sub-20 FPS at 720p with an RTX 5090, and publishers will say
>"new games require modern hardware, gamers shouldn't be so entitled"
Anonymous No.723360378 [Report] >>723364387 >>723364716
>>723336672 (OP)
>japanese author
>releases it for free so openai and google can take it and create simulations for their proprietary AI
cuck mentality
Anonymous No.723360780 [Report] >>723362186 >>723362195 >>723362508 >>723364773
>>723336672 (OP)
>white people will solve anything but black people's problems
Anonymous No.723362186 [Report]
>>723360780
>niggers are so helpless that they need the tiny minority of humans to feed them
maybe they should all just starve to death and stop breeding so much
Anonymous No.723362195 [Report]
>>723360780
blacks are the problem
Anonymous No.723362440 [Report]
>>723337828
I WANT TO PLAY SPAGHETTI GAME 5. GIVE TO ME NOW
Anonymous No.723362460 [Report]
>>723336672 (OP)
>2-3 seconds per step
lmao
Anonymous No.723362508 [Report]
>>723360780
But they did, they gave them guns so they could kill eachother faster.
Anonymous No.723362514 [Report]
>>723336672 (OP)
>Anons weren't there when we got real-time waifu physics
Anonymous No.723362649 [Report]
>>723337039
I only care about it sometimes. I don't really care about stuff clipping into walls slightly, but when my character's hair clips into her clothes, it drives me up the wall.
Anonymous No.723364228 [Report]
OH MY
HOLD ON TO YOUR PAPERS
WHAT A TIME TO BE ALIVE
Anonymous No.723364378 [Report]
>>723351792
if there was any reason for us to trust the skills of modern software developers then you might have a point
Anonymous No.723364387 [Report]
>>723360378
>don't release it
>make $0 on it
THIS IS MY ULTIMATE PLAN HAHAHHAAHAH
Anonymous No.723364443 [Report]
>>723336672 (OP)
Literal minutes per frame.
Anonymous No.723364530 [Report]
>>723336891
Spaghetti dilation
Anonymous No.723364617 [Report]
>>723336672 (OP)
oh boy another wonder technology that will never actually be used because it doesn't actually work in any practical scenario
Anonymous No.723364716 [Report]
>>723360378
do you work at nintendo by chance?
Anonymous No.723364773 [Report]
>>723360780
we did and then a different, whiny group of white people came and "freed" them so they could smoke crack and live in huts
Anonymous No.723364941 [Report] >>723365163
>>723336672 (OP)
>Hair on titty physics where her hair gets caught between her titties as they bounce and the sweet bounces and pools
Anonymous No.723364985 [Report]
My mama make spaghetti in the morning.
My mama make spaghetti at niiiiiight.
But please don’t forget my large meatballs.
The meatballs the meatballs the meatballs the meatballs the meatballs the meatballs the meatballs the meatballs the meatballs the meatballs the meatballs the meatballs the meatballs the meatballs the meatballs the meatballs the meatballs the meatballs the meatballs the meatballs the meatballs the meatballs the meatballs the meatballs the meatballs
Anonymous No.723365163 [Report]
>>723364941
>"ow!!"
TECHNOLOGYYYYYYYY
Anonymous No.723365302 [Report]
>>723351792
>retards looking at percy pilcher and telling him that his glider doesn't work properly
Anonymous No.723365348 [Report]
crawling maggots simulation
Anonymous No.723365748 [Report] >>723366049
>>723337960
just realized this dude sounds like the dude from the slap chop commercial and im now im imagining him talking about game noodles
Anonymous No.723366049 [Report]
>>723365748
"you're gonna love my nuts!"
- Vance with SlapChop(tm) before he slapped and chopped his hooker when she bit his wiener
Anonymous No.723366737 [Report]
>>723336672 (OP)
Okay. Get back to me when its actually utilized in a game instead of being a proof of concept.
>>723337960
>two minute papers
yes saar, the ai will be doing the needful spaghetti physics at 0.03 frames a second saar
Anonymous No.723367649 [Report]
>>723357234
>game can't handle the spaghetti code
>noodles start spinning around and flying into the air like twisted ragdolls
>mfw I can't see anything
Anonymous No.723370213 [Report]
>>723336884
idgi
Anonymous No.723370396 [Report]
>>723337039
Devs dont care about this, nerds and researchers do. It's advances in tech like this that leads to practical uses elsewhere.
Anonymous No.723370567 [Report]
>>723337828
I’m literally eating breakfast rn
Anonymous No.723371582 [Report]
>>723359918
they haven't made an efficient implementation of it though. this video uses the python proof of concept code, not what you'd use in production.

also it's pushed to it's extreme, there's more contacts than triangles you'd have in a real scene.
Anonymous No.723371784 [Report]
>>723337828
this, first of all it's going to be used for baked in animations at no extra cost, also this isn't for clipping any object, it's only useful for soft bodies. your player character isn't a soft body, it has a hitbox which uses AABB collisions like it's always been the case. also the demo isn't particularly implemented to be fast, it's just a POC. real implementations would be much faster than that (and use less than 1 millions collisions)
Anonymous No.723372095 [Report] >>723372408
>>723336672 (OP)
>Notices that frame for minute count
OK
Anonymous No.723372148 [Report] >>723372408
>>723336672 (OP)
>Notices that frame per minute count
OK
Anonymous No.723372408 [Report]
>>723372148
>>723372095