>>723366437
>For all of it's popularity as a competitive game though, was 3rd Strike profitable? I know the earlier versions of Street Fighter III weren't. I feel like parrying filters a lot of players out which can be bad for the player base of a game. Not saying it's not a good addition but it's not all upside.
it was always more of a cult classic or had more of a cult following. I son't think it did too well and it only really became more broadly recognised years after release.
and sure it filters people, but desu, as long as it doesn't kill a playerbase, I have no issue with that. I never have trouble finding a match on fightcade and it's nearly 30 years old, I'm fine with that.
>Agreed, speed in fighting games tends to be a plus as long as the action is still parse-able.
true, and I wasn't even really only talking about the actual speed of the gameplay itself, but also everything else. no cutscenes every round to drag shit out, no overly long combos happening every 5 seconds, short intros, short KO screens, short post match screens, short time to get the next match in. it's all very snappy.
>But doesn't meter build on hit and on block?
it does and I agree with your thoughts on it. it has to be said though, that the meter gain like that is substantially lower than landing hits
>roster
it is a very polarising thing. some people really enjoy the variety and on-paper power imbalance, others loathe it for that.
the balance is one of the big reasons why on the highest level of play, 3S can be "boring". but really, the roster imbalance, sans a few very egregious things, really does not play that huge of a role as people make out. and I regularly get destroyed by Qs, Necros and Hugos online and I am a pretty decent player.
you should give it a shot, anon. 3S is awesome