>>723375970
Your ESL is showing again. And you're right, it wasn't any of those games which have all aged terribly and nobody except posers like yourself remembers anymore because their developers' focus on gameplay (which produced gameplay systems that were still, for the most part, mechanically shallow and lacked any sense of being part of a dynamic game world) produced games that were only as interesting as they were technically innovative for their time.
At least Half-Life had the Black Mesa Facility (the only good thing about Half-Life is the sense of atmosphere that pulled you into the world and lets you believe you are in Black Mesa experiencing the Xenian invasion, Half-Life 2 is irredeemable dogshit that aged worse than its predecessor because it fails to do anything mechanically or aesthetically interesting with itself and extends a narrative that was wrapped up nicely in the first game into a boring, predictable resistance trope story with flatly written characters that you don't care about, with Alyx explicitly being a persistent annoyance and shoehorned quasi-love-interest).
Deus Ex is not a good game, but it is an interesting world and has a nice enough presentation to draw you into that world. People remember Denton's one liners, the voice acting by other characters, and the music, not fucking shooting at retarded enemies running around like headless chickens. Idiot.
All the other games you mentioned are retarded and any relevance they still retain is carried on the inertia of their initial success (Doom in particular owes a significant part of its success to how accessible it was across a breadth of hardware and software configurations [IE because of poorfags and turd worlders]). System Shock's Citadel Station is an interesting setting, and Shodan was a compellingly written and acted out character, but the final legacy of those games is fucking Bioshock Infinite. Gameplaytrannies won, and it led directly to DOOM: The Dark Ages.