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Thread 723406293

57 posts 54 images /v/
Anonymous No.723406293 [Report] >>723407052 >>723407589 >>723407730 >>723409021 >>723417171 >>723419792 >>723421920 >>723422302 >>723424990
For any anons that have made things like DND campaigns or Vidya levels, What are some good tips for dungeon designs and how to make something fun for players to go through?
Anonymous No.723407052 [Report] >>723407589 >>723408368
>>723406293 (OP)
Make your enemies cute sexy and recruitable
Anonymous No.723407589 [Report]
>>723406293 (OP)
I'm neither of those but I feel very immersed when I play a game and the place is dark, not many sources of light, and there's not much noise going on, except for your footsteps and the rain/wind outside. Nowadays devs focus so much on good lighting, I say they should focus on the opposite, if you know what I mean.
also >>723407052
Anonymous No.723407730 [Report] >>723408217
>>723406293 (OP)
make stairs and identical rooms that make it seem like they've doubled back and returned to where they were but it's actually a new room with a tiny detail that differentiates them
Anonymous No.723408217 [Report]
>>723407730
You lead with the entrance to the big bad's lair being surrounded by false entrances that are just giant death traps.
Anonymous No.723408368 [Report] >>723408710
>>723407052
AAHHHH IS THAT A FEMALE NIPPLE? MISTER ADVERTISER GET DOWN
Anonymous No.723408710 [Report] >>723410225
>>723408368
Thats a robot
Anonymous No.723408901 [Report] >>723412828 >>723412894
I need a kobold wife
Anonymous No.723409021 [Report]
>>723406293 (OP)
maybe add a loop-de-loop
Anonymous No.723410225 [Report]
>>723408710
out of ten!
Anonymous No.723410784 [Report] >>723411153 >>723412174 >>723412504
You weirdos really want to have sex with this?
Anonymous No.723411153 [Report] >>723411928
>>723410784
Not fluffy enough
Anonymous No.723411901 [Report] >>723421681
Thinly veiled scaly (thread)
Anonymous No.723411928 [Report]
>>723411153
Too bad.
Anonymous No.723412174 [Report]
>>723410784
Yes
Anonymous No.723412504 [Report]
>>723410784
yeh
Anonymous No.723412828 [Report] >>723413039
>>723408901
fluffkevlar is a treasure
Anonymous No.723412894 [Report]
>>723408901
I need a kobold wife (male)
Anonymous No.723413005 [Report] >>723413406 >>723413551
Anonymous No.723413019 [Report]
Why is this a kobold thread when there's a goblin. In the image too?
Anonymous No.723413039 [Report]
>>723412828
He is good, but for kobolds I prefer WaspSalad.
Anonymous No.723413126 [Report] >>723428106
Anonymous No.723413406 [Report]
>>723413005
I'd join that team in a heartbeat
Anonymous No.723413551 [Report] >>723421485
>>723413005
This needs to be a game.
Anonymous No.723414289 [Report] >>723426389
What games let you solve traps in interesting ways?
Anonymous No.723415645 [Report] >>723416830
Shortcuts. Make sure to add cool shortcuts
Anonymous No.723416307 [Report] >>723420502
A good tip is simply to surprise people. People like to be surprised. I'm not talking about tricking them or, worse, "subverting their expectations". I'm talking about little moments of joy that get people to actually think.
>a puzzle that can be solved in a standard way, but rewards thinking outside of the box
>a hidden path that leads to a quiet, atmospheric area, or returns to an earlier part of the dungeon
>what looks like a piece of set dressing is actually a proper set piece that interacts with the dungeon's gimmick
>a combat encounter is interrupted by a party of rival adventurers
>easter eggs and cute details that reward people for paying attention or using the tools they have at their disposal that aren't necessarily practical
etc.
Anonymous No.723416830 [Report]
>>723415645
Based Build Engine enjoyer
Anonymous No.723417171 [Report]
>>723406293 (OP)
Make the environment feel like a real place. Unique set pieces, minor interactivity (e.g. turning on a lamp or opening a drawer), breakable props, and stuff like that. Nothing's worse than static environments that feel like they exist in a different dimension than the player because they don't react to anything that happens. Other than that, play games with good level design and get a feel for what makes a dungeon fun to move through
Anonymous No.723417189 [Report] >>723417694 >>723420583 >>723421621
Anonymous No.723417694 [Report]
>>723417189
>One real iron golem
Anonymous No.723417779 [Report]
Building up is more interesting to me that building out. A flat maze no matter the setting isn't as cool as a tower with multiple ways to go to and from each floor
Anonymous No.723418993 [Report]
I'd fall for that 'bold
Anonymous No.723419792 [Report] >>723420954
>>723406293 (OP)
Anonymous No.723420502 [Report]
>>723416307
>>a hidden path that leads to a quiet, atmospheric area, or returns to an earlier part of the dungeon
can second this, nothing is worse than playing a doom level that has absolutely no secret passages to make moving around the level easier. Ideally hidden paths should lead to new areas that wrap around to old areas. In actual tabletop dungeons this can also be a good idea to encourage exploration even on a backtrack and reward observant players and characters
Anonymous No.723420583 [Report]
>>723417189
Oh, that's devious
Anonymous No.723420954 [Report] >>723421141
>>723419792
Anonymous No.723421141 [Report]
>>723420954
That's fucking adorable.
Anonymous No.723421330 [Report]
Being able to see the goal from the start, like from a vista or seeing a distant tower on a hill but then having to figure out how to actually get there. It's very rare a game gives an actual goal to work towards where you actually see your progress. It's the difference between climbing a tower you have seen the height of and going down a cave that may end at any time or never.
Anonymous No.723421485 [Report] >>723421517
>>723413551
no it doesn't, because every time /v/ has tried to make a game based on fanart it falls apart and ruins everything.
Anonymous No.723421517 [Report]
>>723421485
I didn't say /v/ should make it, dummy.
Anonymous No.723421621 [Report]
>>723417189
You know someone is a retard if they are reading widescreen. You've really never seen printed text? Width should be such that you continue the next line with minimal eye movement.
Anonymous No.723421681 [Report]
>>723411901
HHHNNNNGGGGG
Anonymous No.723421920 [Report] >>723422719
>>723406293 (OP)
Don't be afraid to build your dungeon around a gimmick. My best DnD dungeon memory was about an Electrified Metal Maze dungeon, everyone inside the dungeon had to be attached to a gold wire, which were spooled around certain parts of the dungeon or start taking 5d8 Lightning damage per round.
The players had to find a way to wrap the wire around them, then not let it get snagged, it also worked as a waymarker in the Maze, and enemies were also dragging their own wires behind them, so you could follow them and you could just cut or snatch away their wires in combat.
Mage Hand and Unseen Servant were surprisingly useful spells in dragging extra safety wires.
Anonymous No.723422302 [Report] >>723423336
>>723406293 (OP)
Make sure to connect multiple different rooms to every room so that your players get to choose how they explore your dungeon. You don’t want basic-ass, linear Skyrim-style dungeons.
Put some kind of landmark in every room to help players get their bearings.

Dungeons should be dark and full of scary shit. Use sights, sounds and smells to render the scene so that it actually feels like a dungeon.
Have monsters patrol around the dungeon. If your dungeon is big enough, put multiple factions of them in there, and consider how members of said factions get along with each other.

Don’t let your players get away with standing still for too long or drawing undue attention to themselves. They’re not visiting a museum, they’re breaking and entering. Set traps and obstacles before them that not only harm them but draw enemies to them if they fail to avoid or disarm them.

If you want to put puzzles in your dungeon, give your players more hints than you think you need to. Don’t give them to them all at once, but give them plenty of opportunities to pick up on clues or find things like keys.
Anonymous No.723422719 [Report]
>>723421920
That's neat
Anonymous No.723423336 [Report]
>>723422302
>Make sure to connect multiple different rooms to every room [...] You don’t want basic-ass, linear Skyrim-style dungeons.
I want a healthy mix of both
Anonymous No.723424990 [Report]
>>723406293 (OP)
Focus on flow and unique experiences. As long you make each set piece interesting, the dungeon itself can just be a bunch of formless shapes.
Also don't do puzzles. Just...don't.
Anonymous No.723426389 [Report] >>723427179 >>723427304
>>723414289
>Lifting your kobold slut by the tail and fucking her throat upside down.
Unf
Anonymous No.723427179 [Report] >>723427484 >>723427930 >>723428715
>>723426389
You need to treat her nicer.
Anonymous No.723427304 [Report]
>>723426389
>hugging your kobold girl's fat fucking tail as you pound her doggystyle
Anonymous No.723427484 [Report]
>>723427179
>hugging, kissing and cuddling your kobold wife as you're both basking in the afterglow
Anonymous No.723427930 [Report] >>723428209
>>723427179
I hate seeing this shitbold so much. He can have the scat removed from e6 but it remains burned into my mind.
Anonymous No.723428106 [Report] >>723428194
>>723413126
Why they pat him
Anonymous No.723428194 [Report]
>>723428106
It's their way of saying "good going, bro" and "I hope the two of you will find happiness in each other"
Anonymous No.723428209 [Report]
>>723427930
>I can't stop thinking about shit
Sounds like a you issue.
Anonymous No.723428715 [Report]
>>723427179
Fuck this faggot artist for removing all the amazing scat pics