>>723443845
>that set Digimon apart from Pokemon, so it plays just like Pokemon
Pokemon didn't invent turn based combat. There are many differences and quirks that the story games have that pokemon doesn't (many that pokemon does that digimon doesn't).
Secondly, they didn't ditch it. If someone at bandai really wanted to, they could very well work another World game. There's a reason why they even bothered to put Next Order on pc. Hell, next game could very well be Survive 2, now without a trainwreck of a dev cycle.
>Coomer designs
Oh please, digimon hasn't pandered to coomers as hard as they did in the early 10s. The newish designs are actually pretty cool, because the franchise isn't forced to keep a weird illusion that digimons are animals, so they are allowed to do whatever the fuck they want, giving us kinos like gundramon.
>Kids
And that's the last thing you are wrong about. Digimon actually shifted it's target demographic, from kids to teenagerd and above. While pokemon remains stagnant because at the end of the day have to make a game that even a 5 year old could beat, Digimon went to greener pastures that actually allowed freedom in terms of complexity, both aesthetic and gameplaywise.