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Thread 723571202

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Anonymous No.723571202 [Report] >>723571318 >>723571473 >>723571848 >>723571984 >>723572081 >>723572386 >>723572507 >>723572538 >>723572787 >>723572874 >>723573040 >>723573321 >>723576518 >>723577863 >>723585923 >>723588631 >>723590982 >>723591052 >>723592325 >>723592936 >>723593048 >>723593164 >>723594891 >>723595154 >>723595941 >>723596217 >>723596608 >>723596818 >>723596924 >>723596985 >>723597081 >>723597138 >>723597292 >>723599280 >>723599320 >>723600072 >>723600873 >>723601610 >>723602989 >>723603873 >>723604592 >>723610241 >>723610514 >>723610693 >>723611173 >>723613152 >>723613313 >>723614428 >>723614910 >>723615406 >>723617937 >>723618132 >>723619558 >>723619875 >>723621538 >>723621585 >>723624280 >>723624750 >>723625036 >>723625097 >>723625210 >>723626094 >>723626829 >>723627353 >>723627534
When exactly did Minecraft lose it's magic for you?
For me it was two things they introduced
>beds
When they added it made the game too easy. I remember my first world i built my main base very far away from spawn, when i died i spent like 2 hours looking for it, then i built a base on spawn and built a road to my house. Later on i connected it with rails
>biomes
It just made the world ugly. Especially the transitions beetwen biomes. In my opinion the biomes should be on seperate islands and to get there you should cross a gaint ocean. It should feel like an adventure and would need to prepare for it. Snow biomes should be in the norht and desert biomes in the south. Not the clusterfuck of ugliness like the current worldgen. Nether is a complete disaster now you have different biome every 100 blocks.
Anonymous No.723571247 [Report] >>723592156
Also I'm fine with beds just making you skip the night, i just dislike how it changes your spawn point
Anonymous No.723571318 [Report] >>723598109
>>723571202 (OP)
When I stopped being a kid
Anonymous No.723571331 [Report] >>723606214 >>723610651
When they added hunger and the bar emptied after like 30 seconds of sprinting.
Anonymous No.723571473 [Report]
>>723571202 (OP)
After the 1.3 update
Anonymous No.723571489 [Report] >>723574482
After Beta 1.7.3
Anonymous No.723571848 [Report]
>>723571202 (OP)
Its kinda hard to pinpoint the death but some milestones in the enshittification for me were:
>End being added and being pretty much pointless
>Wither being added when minecraft bossfights already suck
>Mojang's approach to redstone/autofarms being them breaking the best autofarms every other update
>million billion random block designs that don't really add to the game
>complete lack of new mobs that aren't gimmick bullshit like frogs or whatever
>adding in 10 year old mod concepts which don't really fit the game
>fucking up the worldgen (whatever update made every plains spawn with water potholes everywhere)
>I just ended up building everything Ive ever wanted over time
Anonymous No.723571984 [Report] >>723596317 >>723596387
>>723571202 (OP)
The exact moment endermen were added, it was just too absurd of a creature I felt it shouldn't have existed in Minecraft's world.
Anonymous No.723572081 [Report] >>723583298 >>723601271
>>723571202 (OP)
It's such a depressing feeling not being able to remember how old minecraft felt to play, I only have the vaguest recollection. Those were such good times.
Anonymous No.723572164 [Report] >>723572424 >>723618989
The villages are what ruined it for me. What made Minecraft unique is that you're the last man on earth in this strange fantasy land. It was both lonely but peaceful, like Shadow of the Colossus. The introduction of villages instantly turned it into just another generic medieval fantasy setting
Anonymous No.723572196 [Report] >>723610651
Hunger, I think. It always just felt like an annoyance, rather than an actual survival thing.
Anonymous No.723572386 [Report]
>>723571202 (OP)
>When exactly did Minecraft lose it's magic for you?
It didn't. Modpacks are fun as hell and better than vanilla in every way.
Anonymous No.723572424 [Report] >>723592498
>>723572164
Oh, and I forgot to mention. Villages ruin the gameplay as well. Why build your own shelter and tools and get your own food when you can raid a village with no consequences? Why do the villagers just let you steal from them anyways?
Anonymous No.723572507 [Report] >>723572631
>>723571202 (OP)
Minecraft has always looked and played like ungodly soulless shit to me since day one. I fucking hate how everything looks in this game, especially the humans. The only thing this faggot "game" has made me want to do with it is spawn 1 mil TNT blocks and blow everything up.
Anonymous No.723572538 [Report]
>>723571202 (OP)
When I started smoking weed and kept getting lost in the tunnels.
Anonymous No.723572615 [Report] >>723572653 >>723572693
villagers
Anonymous No.723572631 [Report] >>723588781
>>723572507
You didnt play the game from day 1.
Anonymous No.723572635 [Report] >>723610651
when the hunger bar was added. SIMPLE AS
Anonymous No.723572653 [Report] >>723572781 >>723573112
>>723572615
Just the mod them out. Stupid bitch
Anonymous No.723572693 [Report] >>723596437
>>723572615
and sky wraiths

>erm, did you spend 10 days underground digging?
>time to punish you for it when you peek out for air!
Anonymous No.723572725 [Report] >>723610651
Hunger. Stupid fucking mechanic.
Anonymous No.723572781 [Report]
>>723572653
>mod
how about you mod deez nuts in your mouth
Anonymous No.723572787 [Report]
>>723571202 (OP)
when Mojang stole my fucking game
Anonymous No.723572874 [Report]
>>723571202 (OP)
all the bloat but no ability to increase the inventory size without shulker boxes
Anonymous No.723573040 [Report] >>723595742
>>723571202 (OP)
i played it a lot in 2011, everyday, minecraft just isnt a game to keep playing once youve done everything once. unless youre a creative buildfag but i never cared much for building beyond necessities
you can only explore so many caves before it all becomes predictable. but up to that point of burnout, it was one of the best games i ever played
Anonymous No.723573112 [Report]
>>723572653
You don't even need mods. Just turn off generated structures.
Anonymous No.723573321 [Report] >>723573497
>>723571202 (OP)
it never had it for me, since i played dwarf fortress before minecraft was a gleam in notch's eye while he was shitposting on /v/, minecraft was a marked step back from the depth and fun of dwarf fortress
Anonymous No.723573497 [Report] >>723576112
>>723573321
I cant imagine how awful it must be to not just enjoy a game for what it is but instead spend all my time wishing it was a different game.
Anonymous No.723574482 [Report]
>>723571489
Yeah it was somewhere around the Beta 1.7 time for me when I initially lost interest. XP really bothered me at the time and it still kinda does, enchanting is not fun imo.

I played a little bit after that, not much at all, but the last time I played was after the caves and cliffs update, which pretty much was the nail in the coffin for me. Thought it looked cool at first but it really just made the world gen, especially caves, straight up worse
Anonymous No.723576112 [Report] >>723576317 >>723600072
>>723573497
how utterly ironic, since that's literally how notch came up with minecraft: playing dwarf fortress and wishing that it was a different game
Anonymous No.723576317 [Report] >>723576373 >>723600072
>>723576112
*infiniminer

you fucking idiot kek
Anonymous No.723576373 [Report] >>723576429
>>723576317
wrong, retarded nigger
Anonymous No.723576429 [Report]
>>723576373
I'm correct actually, zoomer.
Anonymous No.723576518 [Report]
>>723571202 (OP)
I disliked everything about 1.0, so I dropped it.
Anonymous No.723577379 [Report] >>723596510 >>723598353
terrain generation
Anonymous No.723577863 [Report]
>>723571202 (OP)
>It just made the world ugly. Especially the transitions beetwen biomes. In my opinion the biomes should be on seperate islands and to get there you should cross a gaint ocean. It should feel like an adventure and would need to prepare for it. Snow biomes should be in the norht and desert biomes in the south. Not the clusterfuck of ugliness like the current worldgen. Nether is a complete disaster now you have different biome every 100 blocks.
I agree with all of this. Exploration in the game falls off because you're running into a new place every few minutes.

Another thing that messes with exploration is how much bloat has been added to the game. Yes, you'll run into new stuff, which you'd think would be good. But there's so much new stuff that you don't really value something existing in the game. If you drop a toy off in a village where children are playing with sticks, it will be the biggest thing ever to them. If you drop a toy off in the middle of a toystore, it will probably get thrown away as litter you left by mistake.
Anonymous No.723578067 [Report]
Vanilla Minecraft was literally never good
Anonymous No.723580357 [Report]
Bump
Anonymous No.723580732 [Report] >>723591657 >>723597410
>2010
>punch trees
>get a wooden pickaxe
>mine stone
>get stone axe
>cut down trees
>make planks
>build a penis
>2025
>punch trees
>get a wooden pickaxe
>mine stone
>get stone axe
>cut down trees
>make planks
>build a penis
Unironically what's the issue?
Anonymous No.723583298 [Report] >>723596087
>>723572081
I remember it felt lonely and mysterious, like you were exploring a world with a forgotten history, that anything could be hiding in the caves and forests. I think it mostly game from being to young to understand that the "minecraft world" was just randomly generated from a limited set of blocks and mobs, rather than a whole world in your computer. Dwarf Fortress has a very similar vibe but it's a completely different experience.
Anonymous No.723585290 [Report] >>723596570
I played Minecraft on console from late 2013-mid 2015. I plan to set up a server and play with my friends again after 10 years.
I don't like the look of a lot of the new content yet I'm open to give it a fair shot.
What should I expect?
Anonymous No.723585923 [Report]
>>723571202 (OP)
I feel like they lost the plot when they introduced enchanting, hunger, villagers, etc.
Anonymous No.723588631 [Report]
>>723571202 (OP)
meds now schizo
Anonymous No.723588781 [Report] >>723596385
>>723572631
That's not what he said
Anonymous No.723589557 [Report]
Hunger
Anonymous No.723590982 [Report]
>>723571202 (OP)
Terraria
Anonymous No.723591052 [Report]
>>723571202 (OP)
beta 1.8
Anonymous No.723591558 [Report]
villages were the actual turning point. they fundamentally fuck up the core concept
Anonymous No.723591657 [Report] >>723591839 >>723593263 >>723597002
>>723580732
>mine stone
>get granite
>get diorite
>get andesite
>get whatever the fuck tuff is
>inventory now filled with blockslop
>mfw
Anonymous No.723591839 [Report]
>>723591657
this right here is the most infuriating thing, they don't even fucking look good when polished
also, progression feels bloated
Anonymous No.723592156 [Report] >>723592681 >>723593463
>>723571247
You've got it reversed, skipping the night is what made the game retardedly easy, while having a way to reset your spawn is good since it doesn't force you to stay near a shitty spawn.
Anonymous No.723592325 [Report] >>723596650
>>723571202 (OP)
whenever they added hunger and xp and stuff. I think that was either the later beta releases or right around the time it officially left beta. But I thought that was stupid and I never cared about the game much after that
Anonymous No.723592498 [Report]
>>723572424
Villagers would have been fine if all villages were abandoned, and the only way to get them was to cure zombie villagers, since that way the world would still be lonely when you start.
Anonymous No.723592681 [Report]
>>723592156
>skipping the night is what made the game retardedly easy
Dark Souls Prepare to Die Edition™ ruined video games holy shit
Anonymous No.723592936 [Report] >>723603640
>>723571202 (OP)
>dogshit bait thread made for purely engagement farm
Fine, I'll bite it. minecraft lost its magic when they removed the best world generation ever
Anonymous No.723593048 [Report]
>>723571202 (OP)
When they started adding trading shit to villages and stupid biomes like Mesa it was already over. Game was completely ruined by the time of Copper and changes like that.
Anonymous No.723593164 [Report]
>>723571202 (OP)
It never had any magic for me
Anonymous No.723593263 [Report] >>723593425
>>723591657
Pretty much every change they've made to the underground is retarded. Going below bedrock is retarded. Caving being better than mining is retarded. The amount of block types is retarded.

Also, the new hill generation. If you actually sit down and try to build something you need to spend legit 10 hours or more just digging dirt to make flat land. WHAT THE FUCK.
Anonymous No.723593425 [Report]
>>723593263
Oh and to add: stumbling upon some dungeon used to be cool but they've just gone way, way too far with it. Now you can't even dig a straight line without stumbling on some sci fi shit with 200 mob spawners and chests in it. There's zero sense of mystery or intrigue anymore.

Something like a stronghold used to be special and mystical but due to bloat it's now supremely unimpressive and even a little annoying
Anonymous No.723593463 [Report] >>723593719
>>723592156
this. designing a structure was a necessity to ward off danger from mobs. if you can just skip night then you don't even have to build anything ever. changing your spawn location was a good addition because it cuts out the pointless waste of time running back to your home
Anonymous No.723593719 [Report]
>>723593463
spawn should be randomized so you build more homes
Anonymous No.723594891 [Report]
>>723571202 (OP)
I imagine a lot of it is vibes.
I feel like there's less room in the game for imagination to fill in the gaps.
Think of all that's been changed since the version in your picture, first, starting at the menu, you're exposed to in-game stores, gamemode settings, cheats and world seeds/customization straightaway.
Then you get in a world, crafting recipes are all mapped and baked in the UI, the fog is 10x more distant than it used to be, farther away than it used to, there's concrete lore for everything, everything's been minmaxxed, documented and datamined to some wiki somewhere, and there's now a concrete goal, too, defeating the Ender Dragon.
But above all of this, most important difference of them all: you've seen all there is to see in this game.
No matter how many beveled crystalized disturbed aquamarine shingle block variations Mojang adds to the game, and how many times they tweak the world generation algorithm slightly so the angularity of stone can sometimes form a vaguely spear shaped boulder, it's foundation, it's boundaries and it's limitations remain bedrock solid.
Anonymous No.723595000 [Report] >>723596732
Here is how I play the game:
>turn off insomnia so I don't have to sleep
>turn off structures if end dimension is not required
>install mod that brings old features back
>remove hunger bar
>activate old combat
>turn on alpha grass/leave color
>install backpack, glider and other QOL mods
>install a bunch of other interesting mods
>play the game and discover the additional mod content
Enjoyed it more than vanilla with removing the whole "end dimension" part.
Anonymous No.723595001 [Report]
so many uncs in this thread lmao, the game has always been pure kino.
Anonymous No.723595067 [Report] >>723595602 >>723596769
Just play Vintage Story
Anonymous No.723595154 [Report]
>>723571202 (OP)
I'm playing a modded nuversion and it's better than betashit ever was. Making cobblestone penises and trapping your buddies' houses was great, but limited fun.
Anonymous No.723595602 [Report] >>723596012 >>723596551 >>723600072
>>723595067
I tried it, but it doesn't have the same appeal.
Didn't like the artstyle, too noisy and desaturated, didn't like how the characters look, genderless pale gray and purple characters that make weird sounds, and the gameplay felt weird.
It doesn't have Minecraft's charming simplicity and straightforwardness or something o algo.
I remember that to craft a basic tool you had to pick up rocks and sticks by right clicking them just to awkwardly place them back down on the ground to craft them into an ingredient.
It was weird.
Anonymous No.723595690 [Report]
When I stopped being a kid. I just can't enjoy any game that has no sense of progression, incentives or urgency. Sorry, but that's just bad game design. Even the shittiest games imaginable still have some goal or incentive to try harder built into them.
Anonymous No.723595742 [Report]
>>723573040
This. The thing that made Minecraft great back then was the mystery. When Notch was in charge you never knew what was coming next with his Secret Saturday updates. Also it was such a new and novel idea at the time before survival crafting became oversaturated.
Anonymous No.723595941 [Report] >>723596302 >>723596815
>>723571202 (OP)
autocrafter was honestly the last straw an of course it was added right afterone of those mob farm scicraft faggots got hired. The entire mob farm and farming/automation in general kills this game. it's fucking annoying to have to build 50+ farms just to get the resources you need to build things

Most importantly. The game's name is MINE CRAFT. not AUTOMATE EVERYTHING. if you want to be an autistic faggot who automates everything THEN PLAY FACTORIO YOU FAGGOTS
Anonymous No.723596012 [Report]
>>723595602
just say your a braindead child and prefer minecraft its okay.

Vintage Story is just minecraft for adults
Anonymous No.723596087 [Report]
>>723583298
Yeah I think the game was best back when people didn't really know anything about it. Looking into a cave on your first playthrough your imagination always ran wild. Could there be a monster or demon down there? What do those cave noises mean? I feel like I'm being watched. Shit like that. Now everyone and their mother knows how to play effectively and what the "Meta" of minecraft is. It makes it stale and boring.
Anonymous No.723596217 [Report]
>>723571202 (OP)
The thing I most distinctly remember disliking was potions, but I'm sure it was ruined way before that. I think I came back to it after a long break, saw potions and just thought "nahhhh".
The whole idea of a way to "beat" the game is retarded in its very concept and should have never been added, they fell for the mod memes. The core game should have stayed simple, mods were always gonna be there for objective-based gameplay.
Anyone remember that Zelda Adventure mod that needed a whole different launcher?

Also, the introduction of biomes coincided with fucking up the world gen.
Those early worlds from the alpha were so damn cool, I found a flat platform on top of a snowy mountain peak and built a castle up there, built a bridge over to another peak and stairs down. Never did anything that interesting in later builds.
Anonymous No.723596302 [Report] >>723596476 >>723596807
>>723595941
1 - you can just not automate anything and the game is the same as before
2 - Factorio is a game about logistics, which is an entirely different appeal than designing individual automated machines and slapping hoppers between them
3 - you're brown
Anonymous No.723596317 [Report] >>723596892
>>723571984
It was the same update as the nether, wasn't it? I was quite hype for that update at the time, but looking back the nether was a pretty pointless update when it came out. Just a lava world with nothing much in it
Anonymous No.723596385 [Report] >>723597110
>>723588781
>day one
Anonymous No.723596387 [Report]
>>723571984
>I felt it shouldn't have existed in Minecraft's world.
they don't exist in minecraft's world. they visit minecraft's world from the end.
Anonymous No.723596437 [Report]
>>723572693
yeah the night was already dangerous, that design already worked. if anything, being able to skip nights was a mistake, it was such a defining feature of the game that just suddenly became irrelevant.
Anonymous No.723596476 [Report] >>723597390
>>723596302
>you can just not automate anything and the game is the same as before

>automate mining with tnt dupers
>automate collection with hoppers
>automate crafting with autocrafters
>automate killing mods with crushers
>automate moving with pistonbolts

just add an autobuilder that builds everything for you and an auto jerkoffer so you can have your stupid farms jerk you off when you are done automating everything in the game
Anonymous No.723596510 [Report]
>>723577379
that 2nd pic actually looks cool but i'm pretty sure the real 2021 builds couldnt actually generate taht
Anonymous No.723596551 [Report]
>>723595602
>got filtered by knapping
Anonymous No.723596570 [Report] >>723617579
>>723585290
gay sex
Anonymous No.723596608 [Report] >>723596882 >>723608225
>>723571202 (OP)
This is a controversial take but I firmly believe the addition of SPRINTING fucked up the original soulful feeling of the game more than anything, but the top three are
>Introduction of sprinting
>Removal of pitch-black night time
>Tech advances leading to increased render distances and significantly less spooky fog
Before sprinting, all mobs were genuinely dangerous because you couldn't get away from them once they were aggro; skeletons would keep sniping you, zombies would keep advancing towards you, and spiders would actually out-run you, while creepers would sneak up on you. If you hear a creeper hissing behind you, it's already too late to sprint forwards out of the blast zone, you're guaranteed to take damage from the explosion
All of this made combat surprisingly difficult, forcing you to hide inside your base at night, meaning you were huddled in a corner hearing creepy noises outside, so your imagination filled in the blanks and the game became much more spookier as a result, especially combined with the thick fog and pitch-black night time that early versions had. All this creepiness led to stuff like herobrine emerging
Since sprinting, you can survive encounters with any and all combination of mobs by simply running away and kiting them. Yes, you'll have to eat plenty to keep this up, but there's literally no shortage of food, it's absolutely everywhere and it's trivial to get a source of food that will last you the entire game. So monsters are no longer dangerous, you can clearly see unaided at night time because everyone figured out you can crank your gamma up to max to get night vision, and general hardware improvements mean the eerie fog from early versions isn't as prevalent.

Load up minecraft right now, turn your gamma all the way down, forbid yourself from sprinting, and turn down your render distance and activate fog and it immediately becomes 2009 lvdosovl again
Anonymous No.723596650 [Report]
>>723592325
yeah i dunno why they wanted it to be like a fantasy rpg, that was never what minecraft was about
Anonymous No.723596732 [Report]
>>723595000
there are nice QoL features that you miss if you actually play old builds, but this seems like a hell of a lot of effort for a game that was never that good. it was very unique for the time, but the magic was mostly being young and it being new. there's no way to capture that sense of wonder now.
Anonymous No.723596769 [Report] >>723596816
>>723595067
stop trying to dethrone minecraft
its too well established to fail at this point
Anonymous No.723596807 [Report]
>>723596302
Nah anon is right. If I wanted to play a factory game I would. Mob farms, redstone shit, and all other soft automation is extremely fucking cringe.
Anonymous No.723596815 [Report] >>723596950
>>723595941
>The game's name is MINE CRAFT. not AUTOMATE EVERYTHING
That second portion is the "craft" part. I remember small-scale farming was like having a room filled with wheat, then you hit a level to let water in one end. The water harvested the wheat and carried it to a trough you walked through. I know things can get complex with redstone, but it's in the spirit of the game.
Anonymous No.723596816 [Report]
>>723596769
it's a completely different experience in the same way terrafirmacraft was a completely different take on blockgaem.
Anonymous No.723596818 [Report] >>723596981
>>723571202 (OP)
Notch and Mojang never understood the base game. Notch wanted it to be an RPG for reasons the human intellect will never understand. It does not have the fundamental player mechanics for it to be an RPG, and no one was playing it for that anyways.
The base gameplay was digging tunnels, finding lego pieces, and putting lego pieces together. Monsters were an obstacle to work around.
The base gameplay Mojang wanted was fighting monsters and resource management. Exploring the theme park surface and mining were meant to service that.
The problem is that combat was never inherently fun in minecraft. Then Mojang made it more limited because they thought that would make it more fun. That can work if it was already fun, but it wasn't except at a very high pvp level.
Anonymous No.723596882 [Report]
>>723596608
all that is pretty true, except the combat was truly awful in early builds. there must be some way to maintain that fear without the bullshit where you get hit by a zombie before youre even in range with your fucking sword. did swords even have more reach than fists?
Anonymous No.723596892 [Report]
>>723596317
No
Anonymous No.723596924 [Report]
>>723571202 (OP)
release 1.0
Anonymous No.723596950 [Report] >>723597070 >>723597316
>>723596815
at some point they let you automate collecting that wheat and automate crafting it into bread and automate putting it into your storage.

There is a difference between a nice little contraption that saved a bit of time and just straight up automation that does everything for you.
Anonymous No.723596981 [Report]
>>723596818
Yeah combat was always shit, if they just increased the range of swords so you didn't constantly get hit trying to fight zombies than it would be kino
Anonymous No.723596985 [Report] >>723597264
>>723571202 (OP)
You know you can just download and play whatever version you want you know?
Anonymous No.723597002 [Report] >>723597973
>>723591657
Whichever update added the granite/diorite/andesite blocks was the final straw for me.
Anonymous No.723597034 [Report] >>723614064 >>723625052
What's the /v/erdict on the copper cape? Need it or keep it?
Anonymous No.723597070 [Report]
>>723596950
agree, I liked the mods that let you build machines and do magic and all that shit, but the base game should never have incorporated any of that.
they should have just added new areas and new mobs, maybe iterate on the OG world gen to make the biomes actually unique and interesting
Anonymous No.723597081 [Report] >>723597340
>>723571202 (OP)
Villages and by extention, villagers completely ruined the entire trajectory of content updates for this game.
It took away the feeling of being alone in an isolated endless, kind of haunting world, and making it home, slowly chipping away at that feeling until you look back and realize that you filled the space with your own wits and ideas, playing off of the landscape's interesting geometry. I used to just explore around and look for cool places to put shit and settle down. It was always much more fun to progress vertically in the sense of developing one area.
But no, we had to ruin it with villages, the first instance of, no you HAVE to go and find this shit. Oh a cool landmark? nah this village is here and fucking ruins it. you mad? just delete the village bro, and ruin the landscape
Every other annoying shitty update that came after that you can trace back to being a design decision that became necessary because of how villages upturned the entire game flow
1.7 should have been pistons AND buildcraft being implemented into vanilla
Anonymous No.723597101 [Report]
>boomers acting nostalgic over ancient blockslop
Anonymous No.723597110 [Report] >>723597404
>>723596385
>play
English is not hard, saar.
Anonymous No.723597138 [Report]
>>723571202 (OP)
Whenever they added the hunger system which also fucked the biome generation, it just flattened everything.
Anonymous No.723597264 [Report]
>>723596985
Yeah but like not everything they add is purely shit. What if I want to keep something like the shield, or horses, but I don't want 90% of the slop updates
Anonymous No.723597292 [Report]
>>723571202 (OP)
For me personally it was all the fluff they added in 1.8, it made it run like shit and it made it look like a totally different game.

1.7.10 was the best version BUT.
Only because of all the fixes it has over 1.5.2.
Horses and colored clay are easy to ignore so the game is mostly still the same.

To be fair though, horses made minecarts obsolete and thus building the infrastructure pointless.
Why craft and lay down 1k rails if you can just right click a random mob and have your transport problem solved?
It effectively removed enjoyment from the game because it made mining the iron, crafting the rails and building the railway feel pointless.
Anonymous No.723597316 [Report] >>723597482
>>723596950
Again, that's just an optional stretch goal for people interested in automation, it doesn't affect you outside of you being emotional about it for no reason. You can keep building your castles and shit, redstone-free.
The true problem with the game sidetracking actual gameplay is trading with villagers, which kills exploring or building anything other than a villager prison, and elytra, which kills making transportation networks. This all actually worsens your experience when playing with other people
Anonymous No.723597340 [Report]
>>723597081
i liked buildcraft but the base game should never had had machines or automation. that would ruin the vibe just as much
Anonymous No.723597390 [Report]
>>723596476
just play the game without building all that faggotry, then, it's not inherent to the gameplay
Anonymous No.723597404 [Report] >>723597995
>>723597110
>to me since day one
how does he know that if he wasn't playing it?
Anonymous No.723597410 [Report] >>723597869
>>723580732
>punch trees
>mine stone
>mine iron
>mine diamond
>breed cows
>farm wheat
>farm sugar cane
>breed cows
>farm wheat
>farm sugar cane
>make enchanting table room
>build mob grinder
>spend 20 minutes grinding
>enchant one tool
>spend 20 minutes grinding
>enchant one tool
>spend 20 minutes grinding
>enchant one tool
>spend 20 minutes grinding
>enchant one tool
>mine in the nether for an hour
>netherite one tool
>mine in the nether for an hour
>netherite one tool
>mine in the nether for an hour
>netherite one tool
>mine in the nether for an hour
>netherite one tool
Anonymous No.723597482 [Report] >>723597883
>>723597316
Not that anon but you're a total retard. Automation being clearly superior doesn't matter and can be ignored, "you're emotional" yet villager farming is ruining your experience. It's the SAME SHIT. Some retarded exploit that makes you a thousand times more efficient than someone actually playing the game. You can't support one and not the other. Holy fucking shit. You are so retarded man
Anonymous No.723597869 [Report] >>723598308 >>723618654 >>723618798 >>723624679
>>723597410
enchanting and villagers both fucking suck. Glad the modpack I'm playing outright removes them even if It required me to download the fucking gay version of multimc just to play it
Anonymous No.723597883 [Report] >>723597961
>>723597482
You're conflating designing a machine to complete a precise task with exploiting a poorly implemented mechanic to crash the game economy in the same way in every world you make, and supposedly I'm the retard. God forbid you have any imagination lmao
Anonymous No.723597961 [Report] >>723598308
>>723597883
you think iron farms don't do the same shit with "crashing the game economy"? lol
Anonymous No.723597973 [Report]
>>723597002
1.8 i believe
Anonymous No.723597995 [Report] >>723598345
>>723597404
>Looked
SAAAAAR DO NOT REDEEM THE ENGLISH LANGUAGE
Anonymous No.723598062 [Report] >>723598220
just play this mod
Anonymous No.723598109 [Report]
>>723571318
Wrong.
When M$ forked it and turned it into some zoomer rpg roblox story trash. Its like forking shitcoins, no one wants your pump and dump scam. they all know its a pump and dump scam. the original is the king every time.
Anonymous No.723598220 [Report] >>723598251
>>723598062
Anonymous No.723598251 [Report] >>723598391
>>723598220
never heard of this is it good
Anonymous No.723598308 [Report] >>723598524
>>723597869
I'm playing this too. I enjoy how they very lightly inserted Create into the main progression, and gutted the End entirely
>>723597961
It's not remotely the same as villager trading, which literally eradicates the need to ever leave your base or build anything, machine or not. I don't really like building iron farms myself, I enjoy making and iterating on a robust storage system. Aren't iron farms mostly just villager fuckery anyways? They shouldn't exist in Minecraft period
Anonymous No.723598345 [Report]
>>723597995
how can he look? HOW CAN HE LOOK
Anonymous No.723598352 [Report]
lanterns not being added
Anonymous No.723598353 [Report]
>>723577379
This is the biggest one. Worldgen became lame and gay.
Anonymous No.723598391 [Report]
>>723598251
they betafied modern MC basically. no enchants. only problem with it is the enderdragon fight is gay
Anonymous No.723598524 [Report]
>>723598308
just remember to disable the gay bees in the quark config

>client
>mob variants
>sub categories
>lgbt bees X
Anonymous No.723598806 [Report]
They gave into dumbasses that wanted it to be a combat boss fight game instead of an exploration and building game
Anonymous No.723599280 [Report] >>723599660
>>723571202 (OP)
bloatslop
Anonymous No.723599320 [Report]
>>723571202 (OP)
I just played it for a while and the whole "go down and mine shit repeat ad nauseum" got boring
Anonymous No.723599660 [Report]
>>723599280
>notch adds boats to the game.
>they literally explode if you touch land while moving >0.0001mph
wtf was he thinking with that
Anonymous No.723600072 [Report] >>723604228
>>723571202 (OP)
I still play it every now and then, but my interest in it keeps getting eroded.
>phantoms killing long-distance trips unless you bring a bed and write coordinates down
>phantoms at all
>the entire insomnia status effect
>the Elder Guardian making oceanfront houses less-viable
>Drowned (w/trident) making water as a whole more annoying/noisy
>whole new weapon type (the mace) after years of asking for one, is a dumb gimmick weapon, is extremely rare, and in a rare dungeon full of junk you barely need
>finally getting copper tools, but they're crammed in that tiny-ass progression gap between stone and iron, making them almost useless
>hunger exclusively existing as a way to feed your health regen instead of it being a survival mechanic, turning healing into this weird snacking thing where you eat, wait, eat, wait, eat, wait
>emeralds still being crazy rare via "intended" means but incredibly easy to stockpile if you game the trading mechanics for five minutes
>villages and villagers in general
>skeleton archers becoming aimbots to force players into making shields because Mojang didn't like that people weren't making shields
>skeleton archers getting new variants that are just worse to fight for some reason
>Bedrock Edition
>adding in all those new stone types, choking up inventories, and none of them even make stone tools
>adding in all these stone types and not increasing the inventory/stack size or adding sort/stack buttons
>every time an April Fools joke mechanic ends up being amazing but they end up not implementing it or using the concept at all
>literally every community vote ending poorly due to bad taste or some streamer trolling

>>723576112
>>723576317
I don't remember ALL the specifics, but it was him making an Infiniminer clone with the intent to turn it into 3D Dwarf Fortress, so you're both right, cunts.

>>723595602
To be fair, the player character is effectively a magical dimension-hopping sorta-zombie, everyone else in the game looks fine.
Anonymous No.723600873 [Report]
>>723571202 (OP)
You're right, op
Anonymous No.723601271 [Report] >>723601354
>>723572081
Just play the old versions? it's not like they are gone forever
Anonymous No.723601354 [Report] >>723603438
>>723601271
didnt mojang have to retroactively recreate some versions cause they lost the code
Anonymous No.723601373 [Report]
It's an okay game, it really depends on the multiplayer for me, I played RP nations maps and civcraft and intcraft, that shit was pretty good ngl
Anonymous No.723601610 [Report]
>>723571202 (OP)
1.8, the adventure update was aids and was the first clear sign of adding shit for the sake of adding it.
Swamp Biomes were ugly and hunger was a solved mechanic from the start.
The Enderman was just notch trying to capitalize on Slenderman popularity too.
Anonymous No.723602989 [Report]
>>723571202 (OP)
Based.
Anonymous No.723603438 [Report]
>>723601354
Never heard about that, but have heard about that for Project Zomboid, I think Notch is a little more professional
Anonymous No.723603640 [Report] >>723603692 >>723624994
>>723592936
But anon, it's right here.
Anonymous No.723603692 [Report]
>>723603640
it's not the same
Anonymous No.723603873 [Report]
>>723571202 (OP)
I stopped playing when they added hunger. Now that I was forced to always have food on me, the passive regen made exploration less tense. Prior I was never farming food and keeping any on me, so things were more dangerous.
Then several years later I found out how crazy the nodding scene had gotten and Ive put literal thousands of hours in, then I got GTNH pilled and now nothing else feels good enough in comparison.
Anonymous No.723604228 [Report]
>>723600072
The shield thing is so fucking true. I actually like shields, too. But making it so you're guaranteed to die if you don't have one is terrible design
Anonymous No.723604592 [Report]
>>723571202 (OP)
The combat update (1.8) was the end for me, and I say this as someone who didn't give a shit about it until 1.3 and wasn't there for the beta and alpha
Anonymous No.723606214 [Report] >>723606465
>>723571331
>run for 30 seconds
>become insanely hungry
NOOOOOOOOOOOOOOTCH
Anonymous No.723606465 [Report]
>>723606214
farmer's delight solves this problem
Anonymous No.723606671 [Report]
it's better with friends :)
Anonymous No.723607409 [Report]
Been playing alpha for that neon grass and old world gen and damn. Is it gay if I think it has great atmosphere? Love the vibrant world, pitch black nights, bizarre formations with bits and blocks floating around.
Anonymous No.723608225 [Report]
>>723596608
They could have made sprinting good if they did one simple thing.
Actually balance the fucking mob's speed around it. They never updated the hostile mobs speed to accommodate for the change, so the game is piss easy.
Anonymous No.723608463 [Report]
Pic related.
>Started the trend of voting for features to be added in upcoming updates
>One got in, the other three were scrapped
>Then came the biome votes in 2018
>Taiga won with foxes and sweet berries,other two votes still in limbo
>Continue the vote bullshit, one wins, the other two shelved indefinitely
>Youtube faggots swaying people to vote for a mob that wouldn't fuck with their hardcore runs or shit
>More and more features/mobs get shelved, less gets added with each update
>Wanted to do this shit for fifty plus years
>100 mobs or biomes/etc. shelved as a result
>Only recently said fuck that, brought back the Copper Golem and even the Zombie Horse from fucking 2014
Updates are still barebones.
Anonymous No.723610241 [Report]
>>723571202 (OP)
When finding diamond didnt feel special anymore.
Anonymous No.723610397 [Report]
I mod out beds in my servers because they were just a straight up mistake. Why even have night when you can negate it completely by carrying around a bed? They even punish you for not taking the easy route of skipping it.
Anonymous No.723610514 [Report]
>>723571202 (OP)
>When exactly did Minecraft lose it's magic for you?
the same time everything else lost its magic for me
Anonymous No.723610651 [Report]
>>723571331
>>723572196
>>723572725
>>723572635
>hunger
this
Anonymous No.723610693 [Report]
>>723571202 (OP)
First time when they added biomes and second when they added hunger, changed worldgen and shit, third time when they fucked with end and started adding toddler shit like wardens or fart sniffers that absolutely doesn't fit the game.
Anonymous No.723611173 [Report]
>>723571202 (OP)
I don't know what update was it, but when it stopped being about building shit in a weird world and became a fucking pseudo RPG with magic shit and levels and skill levels on items. Nether too was stupid and nether should have been a thing.
>make a game about building shit
>create an entire parallel world where you can't build anything without having it be destroyed by retarded spawns
Anonymous No.723611917 [Report] >>723612365
>Played during the "Secret Friday Update" era
>Notch would add new content and features every week
>He probably added more new content in a month than MS adds in a year
Seriously, why can't they add more? Why does it take a whole year to add one new biome, a few new blocks, one new structure, and a new enemy type?
Anonymous No.723612365 [Report]
>>723611917
>game made by one guy
>game made by 6 studios, designed by a committee, filtered by some special swedish tax status, owned by a trillion dollar multinational megacorporation
Anonymous No.723612448 [Report]
when I realized they're never adding floating continents....
Anonymous No.723613152 [Report] >>723614396
>>723571202 (OP)
What game?
Anonymous No.723613313 [Report]
>>723571202 (OP)
When they introduced the end credits. I decided once and for all I was going to play the game on hardcore mode and make it to the end credits. Once that was done I never picked the game up again.
Anonymous No.723614064 [Report]
>>723597034
It's definitely one of the better designed elytras.
Anonymous No.723614396 [Report]
>>723613152
Anonymous No.723614428 [Report]
>>723571202 (OP)
ZH I liked it up until 1.5~, I remember the redstone update really blowing me away. The 1.6 horse update felt odd, and 1.7’s biome update was a huge topic of debate. I was more a pvpfag so I didn’t focus much on survival so 1.9 was when it really hit me that the game had been in decline for quite a while. 1.3-1.6 was golden era for me
Anonymous No.723614910 [Report]
>>723571202 (OP)
Any cool dungeon crawler mods for old Minecraft ?
Anonymous No.723615406 [Report]
>>723571202 (OP)
thank God you're not a game designer, the game has its flaws but you chose the world possible solutions
Anonymous No.723615469 [Report]
Reminder to play Better Than Adventure
Anonymous No.723616351 [Report]
That cooldown when you attack basically killed my interest in this game. I know a lot of servers still support the 1.8 version, but I'll have to deal with that shit if I feel like checking out the neewer versions
Anonymous No.723617579 [Report] >>723625330
>>723596570
is it the good kind?
Anonymous No.723617738 [Report]
>netherite
>caves and cliffs worldgen
>chat reporting
Any of those are valid answers if you somehow tolerated Microsoft's Minecraft before then
Anonymous No.723617860 [Report] >>723618507
Floating cross in my world
Anonymous No.723617937 [Report]
>>723571202 (OP)
around November 2009 or so
Anonymous No.723618132 [Report] >>723618364
>>723571202 (OP)
Nostalfaggotry: the thread.
Anonymous No.723618364 [Report]
>>723618132
Hey Mojang go work on that new useless passive mob it needs to be out by 2026
Anonymous No.723618507 [Report]
>>723617860
HEROIN SPOTTED
Anonymous No.723618654 [Report]
>>723597869
>removes enchanting
>removes villagers
>includes Create, the GOAT mod
You have my attention. I'll check this out.
Anonymous No.723618798 [Report]
>>723597869
>1.19.2
yikes
Anonymous No.723618989 [Report]
>>723572164
most of the structures ruined it for me. i feel the same about mineshafts/temples/sunken ships/etc. it just doesn't feel like a fresh adventure, instead feeling like everything has already been explored. most of my exploration is looking for these event areas now because its so much free loot and instantly accessible ores. though for some reason i really like the nether structures
Anonymous No.723619558 [Report]
>>723571202 (OP)
The very nature of the game means it eventually gets boring unless you just want to spend all your time in creative mode building random shit
Anonymous No.723619875 [Report]
>>723571202 (OP)
when i grew up
Anonymous No.723621538 [Report]
>>723571202 (OP)
I didnt. But I can definitely say that I've slowed down in my consumption of minecraft content. For about a year and half, it was all I ever played. I tried all kinds of mods. But now I occasionally go back to role-playing a retired samurai who spends his days working on his farm and traveling around slaying yokai.

I dont believe people actually drop Minecraft. They will eventually come back to it. A year, five, a decade. Eventually you will feel the urge again. There is nothing like it, there will never be anything like it.
Anonymous No.723621585 [Report]
>>723571202 (OP)
infdev

i don't care if it's computationally heavy, let the water flow
Anonymous No.723622365 [Report]
Terraria won
Minecraft lost
Anonymous No.723622946 [Report] >>723625113
imo it only gotten better over the years.. especially if you mod it
Anonymous No.723624280 [Report]
>>723571202 (OP)
Wtf?
Anonymous No.723624679 [Report]
>>723597869
>even if It required me to download the fucking gay version of multimc just to play it
I hate that shit
of course they had to put a gay flag logo
Anonymous No.723624750 [Report]
>>723571202 (OP)
when kids and youtubesoyboys started playing
Anonymous No.723624994 [Report] >>723625260
>>723603640
is this possible in the vanilla game now?
Anonymous No.723625036 [Report]
>>723571202 (OP)
When they added combat. You were supposed to build traps to kill hostile mobs. It is a building game.
Anonymous No.723625052 [Report]
>>723597034
I just collect any cape that's not total aids to get for the sake of collector autism. I use the tiktok cape which I bought a code for with $5 from a russian site and that's all, none of the other ones really look very good
Anonymous No.723625097 [Report]
>>723571202 (OP)
For me it was those monsters which spawn when you don't sleep. It's just fucking stupid.
Anonymous No.723625113 [Report]
>>723622946
>muh heckin' 100 variations of a pickaxe
>muh heckin' 100 recolors of zombies
>muh heckin' 100 things on screen to appear exciting
Minecraft was always boring. Mods can't salvage it.
Anonymous No.723625210 [Report]
>>723571202 (OP)
Never. I replayed it a few months ago for the first time since Java 1.1 and loved it.
Anonymous No.723625260 [Report]
>>723624994
No. FixedMC.
Anonymous No.723625330 [Report]
>>723617579
No, the gay kind.
Anonymous No.723625347 [Report] >>723626695
It never had magic for me. I found it boring, pointless and thought it only appealed to people with a specific type of autism.
Anonymous No.723625410 [Report]
Anyone else just not really like new biomes in general? Forest, plains, mountains, desert, jungle, snow, that's about all I want. Anything I want to build can find it's home in one of those biomes. I quite enjoyed 1.2 releasing the jungle, exploring it felt magical. I don't feel anything for any new biomes they added. I especially hate modded biomes. I can't stand that every mod pack now a days has to have 5 different biome mods and I'm always going through some rainbow vomit colored area or something with weird shaped trees and bushes and terrain that just doesn't look like the rest of the game. Nether biomes are also a total pain in the ass, they make the nether so much harder and more tedious to navigate, I wish it was back to just being netherrack everywhere. This might just be a problem with the terrain generation if I'm being honest, maybe some of the newer biomes would look better with old generation.
Anonymous No.723626094 [Report] >>723626353
>>723571202 (OP)
People are saying that it's 1.8, but it's actually 1.7.
Redstone is the biggest factor in ruining the game by far, and Pistons initiated the whole "no mining and crafting, just autistically following a youtube guide and building a farm" thing.
Anonymous No.723626353 [Report] >>723627102
>>723626094
you need to do a lot of mining and crafting before you get to farming
Anonymous No.723626669 [Report]
>Big farms are a problem because I can somehow no longer build the simple buildings I used to make in beta, when there were no huge automated farms.
>Resetting your respawn point ruined the game.
I'll give them that villagers are too common in modern versions.
Anonymous No.723626695 [Report]
>>723625347
>make your own fun sandbox
>dimwit can’t function
Anonymous No.723626804 [Report]
A lot of the criticism I read can easily be fixed by either not installing the mod that you don’t like or just not generating the mob or villager you don’t like.
Anonymous No.723626829 [Report]
>>723571202 (OP)
>When exactly did Minecraft lose it's magic for you?
Hunger
New world gen
Endermen
Anonymous No.723627102 [Report]
>>723626353
getting a mending villager and building an iron farm can be done in like two hours, before you even find any diamonds.
Anonymous No.723627290 [Report]
I tried going back to b1.7.3 and it's nice and all, aesthetically speaking, but I really didn't like not being able to breed animals.
Anonymous No.723627353 [Report]
>>723571202 (OP)
I never really played survival in the first place, only minigame servers and modded
Villager update is when I completely lost interest though
Now this is just a polish immigration simulator that practically begs you to build infinite resource farms
Elytra is the biggest piece of shit addition this game ever had btw
Anonymous No.723627534 [Report]
>>723571202 (OP)
Agree w you
Valheim did a few things correct to make you prepare for journey. I also built long roads through the dark forest to connect 1st biome to 2nd and go mining with a cart. In minecraft, securing a road would be a disaster as you need torches along it, or could just build a thing in the sky to go over it.