>>723589119
intravenous has the light-and-dark from splinter cell, still potent but not as exageratedly overpowered in stealth. but you can still go right through enemies in a pitch black room
on the flip side, the darkness, noise and stealth mechanics function greatly in actual combat and firefights. it actually does a great blend of stealth and action where both coexist and flow into another, but its still great for fully ghosting or near-fully-ghosting. Its also okay if you just want to shoot up everybody. an actual 'play your way' sorta game as long as you do it on True difficulty because the others suck
>>723584615 (OP)
SC1 and SCPT have their moments, notably the final levels of each are crushingly higher quality than anything else in the game, but theres so many mediocre levels before it
SCCT is at least more consistently better, and the side objectives, tapping into terminals, interrogations, etc are a tremendous improvement
SC1 and SCPT have lots of silly moments where youre genuinely better off just knocking out every enemy, but its boring, so youd rather intrinsically challenge yourself to ghost. But they do have their fair share of moments where KOs are hard/impossible and you really need to sneak through. SCCT on the other hand is almost entirely 943943242x easier if you just knock out enemies, but it at least makes it actually more fun, even if just superficially/aesthetically, by adding all the funny interrogations, not making bodies automatically get detected when perfectly hidden just because theyre not in the dark, adding the side objectives, etc etc. When i replayed the game after doing a 100% score i realised it gets even better if you give zero shits about the score and just have fun instead