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Thread 723594907

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Anonymous No.723594907 [Report] >>723595031 >>723595130
What makes a game comfy?
Anonymous No.723595031 [Report]
>>723594907 (OP)
Food
Anonymous No.723595068 [Report] >>723595287
no other players
Anonymous No.723595130 [Report]
>>723594907 (OP)
one element is the lack of an immediate threat or hustle. You CAN have looming threats, or you CAN have a little workflow, but the haste leads to a virtual anxiety, even if not felt by the player but narrativley.
For example, Deadly Premonition tries to be comfy with the townsfolk and their routine lives, but the narrative of creepy things happening and dialog like "don't keep me waiting" does not make one feel relaxed enough to meander around if they're immersing themselves enough.
Anonymous No.723595136 [Report] >>723595656
sex with punchy
Anonymous No.723595287 [Report] >>723595680
>>723595068
Doesn't Webfishing kinda pop that?
Anonymous No.723595656 [Report]
>>723595136
comfy sex with punchy
Anonymous No.723595680 [Report]
>>723595287
friends doesn't count