And even if you had a game with a "brand new mechanic" new gamers are bums who only play shooters and rollslop and need all of their skills to transfer or they get pissed
>>723597994 (OP)
Popular game mechanics/genres are combining together to create safer more generic games. Like everything becoming a third-person shooter or a souls-like
>>723598468
Hello retarded 3rd worlder. It means there’s no point in making innovative game mechanics anymore. The only thing that matters is marketing, graphics, and reusing popular casual mechanics
If i had to guess, he means that the era of games being driven and popularized by their game mechanics is over, why bother making a game mechanic where you could do some cool climb-the-giant gameplay segment when it could just be a string of QTE's in a cutscene? Fun? Fun that the normal gamer would not care about because gamers these days have negative reaction speed and low dexterity that gameplay mechanics can filter them?
At the end of the day, there's no reason to try.
jap fatigue. >steal white culture >repackage it with STEMfaggotry >do anything for clicks (silly japanese) >passportbros glaze it forever >make increasingly worse shit >inflated egos >"I am an auteur visionary" >say stupid vague shit >"the first step to creating games is to remove aims" >gaijin sloppa eat it up
>>723597994 (OP)
it's true, if anything gameplay doesn't sell anymore
Now you sell games on IPs, on gambling addicitions, on tits, on FOMO, on stories, ...
You faggots don't understand that you have to sell the experience, not the game mechanics to the general populace.
"you can press this button and this button to do a interaction with enemies " isn't as interesting as "you get to be a cool badass knight"
>>723598952 >You faggots don't understand that you have to sell the experience
That’s what he realized, marketer-sama. There’s no fucking point in innovation anymore because they finally realized that’s not what sells
>>723598952 >to the general populace.
The moment anyone start talking about selling niche products to the general populace they should be beaten to death.
I guess he meant every game now have:
skill tree
rpg mechanics
equipment have shit like+0.0000005 chance of additional 0.5% damage relative to 1000% of enemy's HP
dodge roll/dodge dash with invincibility frames
yellow paint to tell your stupid retarded fucking ass where to go
Ueda likes using unique gameplay mechanics to get you invested in the world and stories he creates. There's nothing quite like his games mechanically. Modern AAA games are the complete opposite of this. Its the same shit you've seen a thosand times just repackaged. Another Sony movie game, Soulslike, Metroidvania, Ubisoft Open World etc
It's not that deep. He just meant "MOAR WALKING SIMS" with lite-combat mechanics preferably with ragdoll physics.
japs want >gravity rush >death stranding >breath of the tears of the kingdom >death stranding >monster hunter (casualized without stat autism) >dark souls (casualized without stat autism) >fumito ueda games >mario >nu-pokemon (walk and press attack sometimes)