>>723622680
I recently played through it. Part morbid curiosity and part because I like Dambusters environment design in Homefront: The Revolution. Exploring immersive 3d levels is a favorite of mine.
DL2 doesnt have parkour or massive levels, it's instead medium-sized zones you go through, backtrack and revisit for sidequests. Story and cast are all tongue in cheek, which is frankly refreshing after Dying Light's serious melodrama. Think Z Nation levels of silliness with the occasional serious note. Combat wise I think it shines because it introduces the same kind of stunlocking and knockdown spamming zombie types you always find in these games, but the twist is you get as overpowered abilities yourself and can build it so you never run out of Rage mode. So every time a a bloater, butcher or big fucker appeared I could go "nope, not dealing with you today." Has a ton of collectible notes and audiologs which I enjoyed for worldbuilding. Story ends just as things really get moving with two plot threads about finding the person with the cure blood gone missing and the "awakened" zombies, then it just ends. They recently did tease Dambusters is working on what is probably DI3 so we'll have to see.
I don't think it did and it probably won't win any rewards, but I had fun with dropkicking zombies any time I had to get form point A to point B. Also sidenote, runs really smooth which I credit to the smaller zones.