>>723620759 (OP)
>utterly terrible gameplay
Filtered. Vampire the Masquerade Bloodlines has great gameplay and phenominal storytelling
>The whole time you think, "i'd rather read a book or watch a film in this genre"
The issue is that VtmB wasn't a very cinematic game. It told it's story through long expository dialogue and atmosphere. It also brilliantly incorporated player choice. Like it has several endings based on which characters the player sides with. It's fundamentally at odds with how films and novels tell stories.
Generally speaking it's always disappointing seeing people go "this legendary title that did things no contemporary game has done since" has "awful gameplay" it translates to "I'm impatient and everything must play like an action game."
>>723625324
>Planescape Torment
See above. Planescape Torment also heavily relies on player choice to tell it's story. A good example:
The player gets the option to lie to other characters about what his name is. He can often say "My name is Adahn". You can also just lie and say why you're talking to them. IE: "Is Adahn here". And so forth. There's several dozen of these dialogues in the game. If you end up saying something like 11 of them then if you visit this Inn in the game, you meet a character named Adahn. Who mentions he doesn't really know who he is or how he got there. And if you ask him if he's a figment of your imagination he straight up vanishes.
That sort of thing could only be told in a video game and PS:T is full of moments like this. Where the player stumbles upon things through player choice.
>>723624260
>Uncharted has team deathmatch
Not in the remaster.
>VTMB isn't bad but the combat is pure ass
>Game exists with combat as a component of it.
>If it doesn't play like a dumb action game = bad
I hate zoomers so goddamn much it's unreal. They've straight up ruined horror games and RPGs.