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Thread 723625134

12 posts 10 images /v/
Anonymous No.723625134 >>723626260 >>723626963
>stealth kill
>it's loud as fuck
Anonymous No.723625385
>stealth game
>you can run right behind NPCs without them hearing you
>NPCs don't notice dead bodies
>NPCs can't see you as long as you're in a "dark zone" even if they're staring right at you 5 feet away
Anonymous No.723626162
>npcs can't hear the door opening and closing
Anonymous No.723626239
>you can somehow hide in bushes
>moving in them is perfectly quiet
Anonymous No.723626260
>>723625134 (OP)
>Sneak up behind guard
>"Stealth kill" is loud as fuck
>Enemies are alerted
>You're locked into a lengthy animation as the guard gradually bleeds out
>Your character slowly lowers the body down as if to make sure nobody notices
>You actually died five seconds ago as half a dozen men pummel you, it just doesn't register until the cutscene ends
Anonymous No.723626404
>enemies can't hear your clothes and shitload of equipment on your back moving when you sneak up to them
Anonymous No.723626572 >>723626906
>Do a stealth kill
>Hide the body
>The pool of blood is still right where you killed the npc
>Everyone just casually ignores it
I guess random pools of blood in your castle/base are just not noteworthy
Anonymous No.723626652
any stealthkino?
Anonymous No.723626713 >>723626876
What was the first game with crouch walking? It's retarded, it hurts too much to keep this position for a long time and it's actually louder than carefully walking while standing
Anonymous No.723626876
>>723626713
having an upwards walk be ideal for quickness and silence and a crouch walk as a labored stance for occasional ducking would be a much better balance.
Anonymous No.723626906
>>723626572
hitman woa had so many downgrades

>not noticing blood
>can't take hostages
>civilians don't fight back
>no working elevators
Anonymous No.723626963
>>723625134 (OP)
>Stealth section
>Walk through door
>Extremely loud cutscene plays
>No one notices