>>723635995
>>723636153
Fallout 3 should have been a hard-reboot of the timeline.
>set the clock to 2110
>Keep the same factions, brands and iconography
>Nobody is actually rebuilding society because they are too busy surviving
>Introduce the whole Grey/Master thing with FEV
>Have your scavengers sifting through ruins, fighting mutants, forming bands of raiders
Because that is every Bethesda Fallout game. A post-apocalyptic world, after over 200 years, should have indoor plumbing, electricity, societies, cities, governments, proper roads for the god damn garbage trucks picking up trash. We should have long distance communication or at least a two way radio so the player doesn't have to personally check in on every quest NPC. We should have a law enforcement.
Am i really supposed to believe that people are hauling around hundreds of bottle caps so they can buy basic goods? In an in-game vacuum none of this makes sense. But as soon as you factor in outside elements everything makes perfect sense.
Proper cities would mean more characters, more systems and mechanics and we know the engine is already coming apart. Long distance travel and communication would cut back on the Bethesda loop of "something to explore/loot/kill every 20 seconds" which is what people are playing these games for. Don't need to walk there because i can just call the NPC - less emergent gameplay. A functioning society would destroy the wild wasteland aspect because there would be more non-hostile NPCs traveling so you can't just shoot anyone you want anymore.
All those ruins and abandoned buildings would get demolished or used as living space. There would be cargo trucks on the roads and maybe even public transportation. It would more Far Cry than Mad Max. Not to mention the effort it would take to build such a world. No studio could pull that off.
There, cut 200 characters and lost much emphasis and nuance.