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Thread 723633920

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Anonymous No.723633920 [Report] >>723634268 >>723634731 >>723634884 >>723634907 >>723635361 >>723635435 >>723635659 >>723635705 >>723637187 >>723638112 >>723640518 >>723640767 >>723643490 >>723643781 >>723644225
Fallout 5 - coming in 203?
What do you want in it ?
Anonymous No.723634257 [Report]
i want $14 floor tile texures from the Creation Club
Anonymous No.723634268 [Report] >>723634796
>>723633920 (OP)
I want a Fallout 1 remake by Teyon. And a Darkest Dungeon rip off. Maybe a moddable privaye server 76 too. I have no hopes in Beth's Fallout 5
Anonymous No.723634425 [Report] >>723634607 >>723634745 >>723635848 >>723636980 >>723637429
My dream Fallout
>a couple decades after the war
>radiation levels barely low enough to survive on the surface
>all of manhattan island to explore
>be fresh grunt in reilly's rangers-type outfit
>go on missions in the ruins of NYC
>scouting locations, scavenging for supplies, mapping routes
>2-3 man squad of medic, coms officer, gunner/marksman
>typical Fallout RPG fare of story/choices/twists and turns
>ghouls, mutants and raiders of various types as enemies
>partly proc gen loot and scavenging system
>central park as woods area with mutated wildlife so it doesn't get too stale
>everything else is streets, alleys, highrise buildings and sewers or metro tunnels
>non-hostile life is rare and mostly clustered in 2-3 heavily fortified town-like locations
>information is currency in this barter system
>you can find new recruits in those town locations or scavenging in the ruins
>recruits can become squad mates
>squad mates can become companions
>companions can become more
>affinity system
>no friendly mutants or ghouls
>what if metro was an RPG really
Anonymous No.723634607 [Report] >>723635848
>>723634425
bethesda hire this man
Anonymous No.723634731 [Report]
>>723633920 (OP)
Rape mods
Anonymous No.723634745 [Report] >>723637584
>>723634425
>i want a fallout game that at its core is not fallout
Anonymous No.723634796 [Report] >>723635168
>>723634268
>Fallout 1
The story, art and voice acting of FO1 is cool but the game itself is short and the gameplay is lacking. I wish the TV-series would have been the plot of Fallout 1 instead of whatever garbage Amazon produced. I don't think there's any hope for the IP at all, they should just leave it alone honestly.
Anonymous No.723634884 [Report] >>723637050
>>723633920 (OP)
>203 was 1822 years ago
Anonymous No.723634907 [Report]
>>723633920 (OP)
Video game companies should lose the IP if they don't release a new, full game in 10 years
Anonymous No.723634982 [Report] >>723637284
>What do you want in it?
writing
an actual writing, not the shit Emil Phagliacci pushed out of his asshole
Anonymous No.723635024 [Report]
a rehash of the same things for the 5th time
Anonymous No.723635168 [Report]
>>723634796
Reminds me of one of Yogi Berra's sayings. " It is so crowded nobody goes there anymore"
Anonymous No.723635361 [Report]
>>723633920 (OP)
I want it to be complete and utter dogshit so that I can epically troll /v/ by praising it. :)
Anonymous No.723635397 [Report] >>723635479
Fallout 3 should have been a hard-reboot of the timeline. Keep the same factions, brands and iconography of the series but set the clock to 2110 or something. It makes sense that nobody is actually rebuilding society because they are too busy simply surviving. Have your scavengers sifting through ruins, fighting mutants, forming bands of raiders and rediscovering the world and technology, building shanty towns and camps. Because that is every Bethesda Fallout game. A post-apocalyptic world, after over 200 years, should have indoor plumbing, electricity, societies, cities, governments, proper roads for the god damn garbage trucks picking up trash. We should have long distance communication or at least a two way radio so the player doesn't have to personally check in on every quest NPC. We should have a law enforcement system and jails. Am i really supposed to believe that people are hauling around hundreds of bottle caps so they can buy basic goods? In an in-game vacuum none of this makes sense. But as soon as you factor in outside elements everything makes perfect sense. Proper cities would mean more characters, more systems and mechanics and we know the engine already can barely handle Fallout as it is. Long distance travel and communication would cut back on the Bethesda loop of "something to explore/loot/kill every 20 seconds" which is what people are playing these games for. Don't need to walk there because i can just call the NPC - less emergent gameplay. A functioning society, or at least local governments, would completely destroy the wild wasteland aspect because there would be more non-hostile NPCs traveling so you can't just shoot anyone you want anymore. All those ruins and abandoned buildings would get demolished or people would have fixed them as living space. There would be cargo trucks on the roads and maybe even public transportation. It would be much closer to Far Cry than to Mad Max. Not to mention the effort it would take to build such a world.
Anonymous No.723635435 [Report]
>>723633920 (OP)
The BoS to be even more extremist
Anonymous No.723635479 [Report] >>723635868 >>723637171
>>723635397
Brevity is wit.
Bullet point that shit.
Anonymous No.723635540 [Report]
i want the vault dweller to look for his grandpa this time
Anonymous No.723635659 [Report] >>723635986
>>723633920 (OP)
just a good, basic fallout game that serves as a nice and simple post-apocalypse mod platform. how is starfield modding for simplicity? i recently got skyrim and fallout 4 modlists off the ground and it took about 350 mods for me to get skyrim into a state i wanted it, versus about 200 mods for fallout 4. ideally starfield would take even fewer than Fo4
Anonymous No.723635705 [Report]
>>723633920 (OP)
Bethesda will fill it with shit I hate, there's no hope for a good plot, characters, or gameplay.
Anonymous No.723635708 [Report]
Whatever they do with it, I want them to spend some time researching how weapons work, and considering things like "what do they eat"
Anonymous No.723635842 [Report]
what is there even left to say in this setting? weren't things already being recycled from earlier games?
Anonymous No.723635845 [Report]
>no visible weapon holstered
>graphics look like play dough
>all mutants and ghouls just look slightly deformed
>turn over every stone for scrap and build settlements nobody cares about
>uninteresting map
>armor looks like a joke

Fallout 4 was the rape of nanking and I am old enough to not give a fuck about Fallout 5.
F3 was the perfect blueprint, but they need 30 years for 2 games and fuck it all up
Anonymous No.723635848 [Report] >>723636258
>>723634425
>>723634607
>>what if metro was an RPG really
Forget Bethesda, 4A hire this man.
Anonymous No.723635868 [Report] >>723635995 >>723636153
>>723635479
It's a critique of the state of the franchise. Besides, i already trimmed it quite a bit to fit the character limit. Want me to split it into paragraphs for your terrible reading comprehension?
Anonymous No.723635942 [Report] >>723636034 >>723636392 >>723637235
maybe nuclear war and what not was important to boomers, but man, does anyone even care anymore?
Anonymous No.723635961 [Report] >>723636110
>i want muh survival in post-apocalypse
Why can't you stay away from Fallout? Why do you want to turn it into another generic survival game? There are plenty of these already.
Anonymous No.723635986 [Report] >>723642424
>>723635659
> I turned a game I don't like into a game I did.
Why not just play games you like?
Anonymous No.723635995 [Report] >>723636962
>>723635868
NTA but readability is important. You took the time to make a good effort post, why not spend an extra 30 seconds on formatting so more people will read it?
Anonymous No.723636034 [Report] >>723637591
>>723635942
Zoomers fear a nuclear Skibidi toilet and being left alone without a phone for 5 minutes. They have no concept of death nor armageddon
Anonymous No.723636110 [Report]
>>723635961
every mod that tries to turn Fallout 3, NV, or 4 into budget STALKER makes me want to puke.
Anonymous No.723636153 [Report] >>723636962
>>723635868
Do you want to discuss the merits of your points or just bloviate( look it up)?
If you wish to discuss your ideas less is more.
Anonymous No.723636258 [Report] >>723636398 >>723637040
>>723635848
I guarantee you, every single suggestion the community can make, someone working on the franchise has already made. But since the nature of the development process is literally by committee, there is a long list of reasons why they will never be implemented. One of them is even "why put in the effort when some modder is going to do it for us?"
Anonymous No.723636392 [Report]
>>723635942
>nukes
/pol/ is convinced they're fake they're so unthreatening now
Anonymous No.723636398 [Report] >>723637054
>>723636258
> Mods
Starfield is crying out for the " Mods will fix it" meme to be true.
Modders need Bethesda more than Bethesda needs modders.
Anonymous No.723636962 [Report] >>723637049 >>723637104 >>723637136
>>723635995
>>723636153
Fallout 3 should have been a hard-reboot of the timeline.

>set the clock to 2110
>Keep the same factions, brands and iconography
>Nobody is actually rebuilding society because they are too busy surviving
>Introduce the whole Grey/Master thing with FEV
>Have your scavengers sifting through ruins, fighting mutants, forming bands of raiders

Because that is every Bethesda Fallout game. A post-apocalyptic world, after over 200 years, should have indoor plumbing, electricity, societies, cities, governments, proper roads for the god damn garbage trucks picking up trash. We should have long distance communication or at least a two way radio so the player doesn't have to personally check in on every quest NPC. We should have a law enforcement.

Am i really supposed to believe that people are hauling around hundreds of bottle caps so they can buy basic goods? In an in-game vacuum none of this makes sense. But as soon as you factor in outside elements everything makes perfect sense.

Proper cities would mean more characters, more systems and mechanics and we know the engine is already coming apart. Long distance travel and communication would cut back on the Bethesda loop of "something to explore/loot/kill every 20 seconds" which is what people are playing these games for. Don't need to walk there because i can just call the NPC - less emergent gameplay. A functioning society would destroy the wild wasteland aspect because there would be more non-hostile NPCs traveling so you can't just shoot anyone you want anymore.

All those ruins and abandoned buildings would get demolished or used as living space. There would be cargo trucks on the roads and maybe even public transportation. It would more Far Cry than Mad Max. Not to mention the effort it would take to build such a world. No studio could pull that off.

There, cut 200 characters and lost much emphasis and nuance.
Anonymous No.723636980 [Report]
>>723634425
>friendly cities
Make them utilize the buildings. Maybe the city covers a block, but uses several floors of a building.

Make random pathways through the high rise buildings so you have 3 methods of getting around, the roofs, the sewers, and the streets mp2mg
Anonymous No.723637040 [Report] >>723637202
>>723636258
Dude isn't talking about mods tho, he's talking about a whole new game in a somewhat different style.
Anonymous No.723637049 [Report]
>>723636962
Bloviating it is.
Anonymous No.723637050 [Report]
>>723634884
Dang I feel old reading that
Anonymous No.723637054 [Report] >>723637163
>>723636398
Problem with Starfield is that the base game is already so bad that just adding more assets and a couple mechanics can't fix it.
Anonymous No.723637104 [Report] >>723637240 >>723637473
>>723636962
sure because of ghouls much has likely been retained. but in an actual apocalypse you lose everything. you don't have language to communicate and you don't have even the idea of science.
Anonymous No.723637136 [Report]
>>723636962
You didn't have to cut content, just adjust formatting. You can see with your own two eyes how much better in looks compared to your original post.
inb4 some wag screams REDDIT FORMATING
Anonymous No.723637163 [Report]
>>723637054
Yes. Modders need Bethesda to make a game people like so they can "fix" it.

They can't actually fix a game.
Anonymous No.723637171 [Report] >>723637573
>>723635479
>be me, Fallout fan
>wish Fallout 3 hard-rebooted timeline to 2110+
>keep factions, Nuka-Cola, Vault-Tec vibes
>but after 200+ years? Wasteland should be rebuilding AF
>indoor plumbing, grid power, actual cities with govs and roads
>garbage trucks hauling trash, not bottlecap hauls for bread
>two-way radios for quests, no more pony express bullshit
>cops, jails, long-haul trucks, maybe even buses
>scavengers? Nah, settled shanties turning into proper towns
>raiders fighting mutants in the boonies, not everywhere
>player rediscovers lost tech, builds society instead of just surviving
>but wait
>Bethesda engine chugs on basic shit already
>more NPCs/systems = crashes galore
>long comms kill the "loot every bush, kill every radroach" loop
>no fast travel excuses, less emergent "oops murdered a caravan" fun
>functioning civ means more friendlies, can't Wild Wasteland Rambo everyone
>ruins get fixed or bulldozed, roads clogged with cargo semis
>turns into Far Cry civ-building sim, not Mad Max fever dream
>tl;dr: dev constraints keep it eternal apocalypse porn
>feelsbadman.jpg
Anonymous No.723637187 [Report]
>>723633920 (OP)
nothing bethesda can deliver
Anonymous No.723637202 [Report] >>723637302
>>723637040
I wasn't talking about mods either. Every proper studio has brainstorming sessions and open suggestion boxes for their devs to dump their ideas. And they are all full of the same stuff the community is talking about.
Anonymous No.723637235 [Report]
>>723635942
I used to get nightmares about about nuclear war. It definitely scares me and I’m not a boomer
Anonymous No.723637240 [Report]
>>723637104
People didn't forget how to read and write, much less speak, in other civilizational collapses. People might lose the ability to make integrated circuts, but they're not going to forget simple advnacements like the three-field system or the printing press.
Anonymous No.723637284 [Report]
>>723634982
>Emil Phagliacci

Bethesda games are a lost cause with this retard still there.
Anonymous No.723637302 [Report] >>723638320
>>723637202
So why do they never do them? Lazy programmers? Visionless execs? SJW leads who want everything to be lame and gay?
Anonymous No.723637429 [Report]
>>723634425
Sounds great. Never gonna happen.
Bethesda needs to be destroyed and the Microsoft faggots need to outsource all Fallout games to other, more competent companies or let the franchise die.
Anonymous No.723637473 [Report]
>>723637104
>but in an actual apocalypse you lose everything.
Only if by apocalypse you are talking about a total and full collapse of humanity. But if at least 1% of us survive we will be back to tribes and towns within a decade or two or as soon as we can live on the surface again. Another couple decades and we have local governments and basic utilities. Bethesda just likes to keep their Wasteland lawless forever.
Anonymous No.723637519 [Report]
Assaultron sex cutscene
Anonymous No.723637573 [Report]
>>723637171
It is clear you are struggling with picking which point you wish to discuss.
If all you are interested in is posting walls of text with no thought towards engaging in discussion then you do you.

Find the most important point you want to make and make it.
If you are afraid of discussing your ideas with an anon who is clearly your intellectual superior just post your wall of text again.
There is no shame in admitting defeat to your betters.
Anonymous No.723637584 [Report] >>723638290
>>723634745
What is Fallout?
Anonymous No.723637591 [Report]
>>723636034
>Skibidi toilet
Honestly a bigger threat than nukes currently
https://youtube.com/shorts/ZaY3KOOEKVg
Anonymous No.723638058 [Report]
I want my next Fallout game to take place in Russia.
> Spend 20 years underground in a metro station
> Finally it's time to get back to the surface
> Let's see the horrors of the post-apocalyptic world
> What the fuck, everything looks exactly the same
Anonymous No.723638112 [Report] >>723638553 >>723638657
>>723633920 (OP)
A really good survival mode where food, water, radiation, heat, disease, weather events all need to be watched carefully and you need to actually think about how you'll kit yourself out to mitigate them. on top of much more Lethal combat that rewards ambush and traps over just brute forcing things, with the caveat that fully functioning Power Armor and Heavy advanced weaponry is super rare but does make survival significantly easier and lets you go toe to toe with the games bigger threats where before you would need to avoid. pre and post power armor should essentially feel like different games
Anonymous No.723638290 [Report]
>>723637584
Ask Microsoft. It is their property now.
Anonymous No.723638320 [Report]
>>723637302
Scope, ability, somebody really doesn't like the feature. You have to keep in mind that during preproduction they are constantly adding and scrapping features. Starfield, for a long time, did have a fuel system which was affected by the shape and weight of the ship. You had to dock and refuel for longer trips. But shortly before release they scrapped it because Todd didn't like it anymore.
Anonymous No.723638436 [Report] >>723638798 >>723639137 >>723640283
rebuilding after an apocalypse sounds a lot less fun than exploring a wasteland of devastation.
Anonymous No.723638553 [Report] >>723638921
>>723638112
>make it dayz
no
Anonymous No.723638657 [Report] >>723638921
>>723638112
You want stalker
Anonymous No.723638726 [Report]
>hear people fawning over it
>it's the best fallout, play it anon!
>play fallout london
>fucking bongs everywhere
2/10 unplayable
Anonymous No.723638798 [Report] >>723639021
>>723638436
The former is fun to see the latter is fun to do. So you should have the player be a scout identifying and clearing out places of interest for their Vault, so that the next time you return to the Settlements you can see how your actions have helped your community by providing them with additional resources and security.

This could also be used to provide roleplay choice. Maybe a species of dangerous mutated wasp is critical in the growth cycle of the Wastelands most bountiful plant that makes up a good chunk of the food supply. Do you wipe out the wasp nest and make your life easier, or keep it so your people have more food. Shit like that.
Anonymous No.723638921 [Report]
>>723638553
Days with mobs that are actually interesting to fight and no autistic human element sounds great.

>>723638657
Stalker with a different coat of paint and more lighthearted, yeah pretty much.
Anonymous No.723639021 [Report] >>723639220
>>723638798
why would a scout make those decisions?
Anonymous No.723639137 [Report] >>723640085
>>723638436
>rebuilding after an apocalypse sounds a lot less fun than exploring a wasteland of devastation.

I fully agree but then Bethesda should stop trying to tell me that time is progressing. It's been over 200 years and people are still living in shacks, fighting wildlife for survival and scavenging pre-war grocery stores for food.
Anonymous No.723639220 [Report] >>723640324
>>723639021
Whose gonna stop you?
Anonymous No.723639365 [Report]
Recently tried replaying new vegas bros but its too goddamn boring, have shitloads of mods.

I think open world games just got much better with time, old ones are completely sterile
Anonymous No.723640085 [Report]
>>723639137
Anonymous No.723640283 [Report]
>>723638436
>there's a bunch of big walled off citadels
>each one is a fortress, with pre-war infrastructure
>they all trade resources with each other via reconstructed roads and railways
>but there's powerful bandit factions, cults, and mutants outside
>you play as some underclass merc charged with getting an armed convoy and its cargo from A to B
>plot ensues
Anonymous No.723640324 [Report]
>>723639220
so you're a chieftain or a warlord, or better yet a solo. what actual use do you have for other people if you're so high up and doing your own exploring?
Anonymous No.723640518 [Report]
>>723633920 (OP)
Playable super mutant.
Anonymous No.723640615 [Report] >>723641729
>Fallout: New Orleans
>Plot starts off with you searching for a lost Vault-Tec meteorological research facility to get to the bottom of some weird weather patterns in the region
>You learn that a cult originating from Vault 40, who think of the Vault as their Ark and are ass-blasted that the war didn't get rid of all the surface normies, have been trying to get an offshore weather control machine working so they can conjure a massive radioactive hurricane to cleanse the land
>The swamps are full of giant mutant alligators that become agitated when it rains, so the storm is also going to cause them to come swarming into the city
>Second half of the plot has you going around to all the various factions to either warn them about the hurricane and help them prepare or sabotage them so they don't survive the storm
>In the finale you find and destroy the weather machine, then return to the mainland to help whatever factions you sided with fend off the gators
Anonymous No.723640767 [Report]
>>723633920 (OP)
WHERE do you want it?
Anonymous No.723641729 [Report]
>>723640615
I Suppose this can work here are mine DLC ideas
>One DLC set's you off to an oil rig in the gulf of Mexico because of a "treasure" that's supposed to be there
>But it slowly turns into The Lighthouse like claustrophobic horror where you get weird scenes and halucinations
>Then you will discover moutants and rooms with muteted humans
>This will turn out to be an old Enclave facility that used to be an old USarmy chemical and biological weapons storage (and some FEV)
>The main enemy is The Commodore a, Pale Man from Pan's Labyrinth, like figure you meet at the top where he weirly invites you to a dinner
>You can or you cannot eat but this will affect the conversation (and If you have cannibal and High Int then it unlocks speech options where you talk like a food critic)
>Because you are eating bassicaly not good enough babies of the mutated crew
>Whatever is the result the treasure is real
>It's a GECK
>Finale is escaping the oil rig with a time limit
>The ammount of the crew on the final boat will be affected by your decision (and with diffrent bonuses in the main game)
Anonymous No.723642424 [Report]
>>723635986
i like all the games as-is (even starfield), but i also like modding them.
Anonymous No.723643490 [Report]
>>723633920 (OP)
More base building and crafting mechanics, survival stuff (and balance it so that it matters), as little story as possible because it was all giga cringe.
Anonymous No.723643781 [Report]
>>723633920 (OP)

Over 100 types of Guns
Return of Unique Guns
Factions that are actually different with completely different endings. No same ending with different set dressing bullshit
World map designed with NO fast travel in mind
No voiced protag so dialogue can be more expansive
Set somewhere in the middle of the USA (mix of Forest, Small towns, Big City)
Seasons with meaningful differences
Perks and SPECIAL system similar to 3/FNV
ONE OR LESS IMMORTAL NPCs
Actual capacity to play an Evil character that isn't just Serial Killer etc
Protag is NOT a vault dweller.

Can't think of more atm
Anonymous No.723644225 [Report]
>>723633920 (OP)
- Emil faggotrulo fired from bethesda
- barebones decent writing
- believable towns and settlements
That's it8