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Anonymous No.723647624 [Report] >>723647691 >>723647735 >>723647861 >>723649215 >>723649501 >>723649838 >>723651106 >>723651949 >>723652703 >>723655391 >>723659098 >>723659902 >>723663942 >>723665324 >>723666941 >>723667548 >>723667894
>was supposed to popularize enemies that actually defend and clash against you, and somewhat behave like a real opponent
>popularized pressing 1 button to instantly i-frame attacks without any recovery time while standing still
sekiro caused irreparable damage to a whole decade of action games
Anonymous No.723647691 [Report] >>723648126 >>723670158
>>723647624 (OP)
>was supposed to popularize
kek imagine living like this.
Anonymous No.723647735 [Report]
>>723647624 (OP)
i'd like more press l1 to clang clang games which ones are u referring to with clang clang
Anonymous No.723647861 [Report] >>723647926 >>723648154 >>723648289 >>723648342 >>723650043 >>723652136 >>723652579 >>723661039 >>723664195
>>723647624 (OP)
The fact that the best strategy against 99% of enemies in this game is stand still and mash deflect is so fucking stupid. Yes, there are other skills you can learn and upgrade, but they'll still useless compared just mashing deflect. Master deflect and the game just feels pathetic.
Anonymous No.723647926 [Report]
>>723647861
>Master deflect and the game just feels pathetic.
I felt this way about mario jumps
Anonymous No.723648126 [Report] >>723649215 >>723649383 >>723650401 >>723670230
>>723647691
>"man, i sure wish i had some action games where enemies block and parry with the player, like the player does! it would look so sick.. all these videogames where enemies just stand still tanking attacks or automatically i-frame them are starting to get old..."
>(meanwhile in fromsoft headquarters)
>yamamura : hmm hory shito ive an idea! i think we should make an actiono gameru about crashing swords back and forth with de enemy! cool cling clang effects just like in cinema!! its gonna be awesomeru baka quick get miyazaki on the phone

>"holy shit, this is really cool!! even if a litlte basic it is so fun to play!! hmm people love borrowing things from fromsoft right? i cant wait for a new generation of melee action games where enemies clash back and forth with you!!!
yes, i am mad. what are you gonna do about it??
Anonymous No.723648154 [Report] >>723648271 >>723652579 >>723655073
>>723647861
>mash deflect
that won't even get you past the tutorial boss
Anonymous No.723648176 [Report]
Action games died before Demon's Souls came out.
Anonymous No.723648271 [Report]
>>723648154
Yeah, parrying doesn't work if you miss your parries.
Anonymous No.723648289 [Report]
>>723647861
its more rewarding to constantly attack and cancel enemy attacks whenever theres a gap in their attacks
>
The fact that the best strategy against 99% of enemies in this game is stand still and mash deflect is so fucking stupid. Yes, there are other skills you can learn and upgrade, but they'll still useless compared just mashing deflect
if you get the enemy burning with flame vent and then slash them repeatedly you deal a huge chunk of their health
theres also many tools that let you get back at the deflecting game faster by more effectively closing gaps when they move away while dealing some damage, or just dealing greater damage in between their moves
Anonymous No.723648342 [Report] >>723648534 >>723648682
>>723647861
No.
Best strategy is to clang into attacking ANY openings. The AI is designed so they start doing very predictable counterattacks.

The game is unironically harder before you learn how to pressure, since pressure limits enemy move pools.
Anonymous No.723648367 [Report] >>723648571 >>723649029 >>723652023 >>723658809
Revengence comes out
>Like 6 bosses and 8 enemies and dog shit stages with no exploration
>Clang-clang gameplay
>"OMG! LE FRICKIN CLING-CLANG! ACTION SAVED!
Sekiro
>Dozens of bosses and enemy types with great stages and excellent exploration
>Clang-clang gameplay
>"WHAT FRICK?! ACTION GAMES ARE RUINED!"
Anonymous No.723648534 [Report] >>723648661 >>723659257
>>723648342
is there any parryslop game that actually supported the clingclang parryparryparry mechanic game inspired by sekiro that actually fulfilled the purpose of the posture mechanic, making you put more thought into positioning and attacking and not encouraging you to back off so it actually adds some depth to it?
when i play these other games, it always feels like their posture bars are just a gauge that always goes up even when i play poorly. Or maybe it just outright rewards you for deflects with zero strings attached.
DanteV No.723648571 [Report] >>723648865
>>723648367
Yeah its a great genre.
Anonymous No.723648661 [Report]
>>723648534
ai limit copies it pretty well and even then the deflect is its own skill you have to equip
Anonymous No.723648682 [Report] >>723650596 >>723650631
>>723648342
>Play Sekiro
>Have it suspiciously easy, and enjoy my time with it, except when I had to farm to unlock shit
>Reach final boss
>Difficulty spike went from 8 to 11
Why FS is like this? Fighting him left me with a semi bitter taste about the game
Anonymous No.723648865 [Report] >>723648995
>>723648571
Dead genre tbqh
Souls are exploration so no idea why people compare them action besides souls having better bosses and enemies
Anonymous No.723648995 [Report] >>723649320
>>723648865
Only dmc really that series imploded, the rest of the games still have thriving fanbases.
Even musou games still have fans.
Anonymous No.723649029 [Report] >>723649096
>>723648367
MGR and Sekiro are obviously very different and they didnt inspire anywhere as many different games. Just like Furi didnt really inspire many clang clang things
for starters, dont deny it, gamedevs have a massive boner for ripping off fromsoft whenever they put out anything new and massively successful ever since dark souls

now the other thing is
>sekiro's parry is much more central to the game and repeated
>sekiros' parry is for a more deliberate grounded game as opposed to a more fleshed out character action game, the former is much easier to copy
>much more focused on being something that happens repeatedly, as opposed to MGR's where outside of some boss moves and very few enemies, its more about something you only do once while trying to time it for a counter that stops the enemy and gives you a huge ammount of damage
>MGR's non-counter parry is intentionally trivial to pull off repeatedly, as opposed to sekiro where it has the posture gauge and it requires some more timing so its actually part of why the game is hard
its obvious why every random ripoff dev is just taking it from sekiro
Anonymous No.723649096 [Report]
>>723649029
>and they didnt inspire anywhere as many different game
and MGR didnt inspire**
Anonymous No.723649215 [Report] >>723649552
>>723647624 (OP)
>>723648126
>was supposed to popularize enemies that actually defend and clash against you, and somewhat behave like a real opponent
Fucking Nelo angelo from DMC1 defends and clashes against you. Do you Sekiroshitters just not play anything that isn't Souls shit.
Anonymous No.723649320 [Report]
>>723648995
Anyways, they're not at all related, which is all that matters
Anonymous No.723649383 [Report] >>723649485
>>723648126
Tell you to kill yourself, idiot
Anonymous No.723649485 [Report]
>>723649383
Don't be mean to that guy.
Anonymous No.723649501 [Report] >>723649824 >>723649993 >>723650804
>>723647624 (OP)
What games were inspired by Sekiro with a heavy emphasis on parrying other than Thymesia and Lies of P? Though I feel like people overexaggerate parrying in Lies of P. Beat the entire game before they added difficulty settings without parrying at all and really didn't feel like I needed to use it until the final boss, who beat my ass like 50 times.
Anonymous No.723649552 [Report] >>723653160
>>723649215
Are you retarded?
Nelo Angelo actually 'defends' against you for like 1/10 the actual battle and spends the other 9/10 of the time just getting stunned by your repeated attacks. When he starts blocking you can literally continue attacking into him until hes getting stunned by you, or he starts an attack and instantly gets stunned by you.

As opposed to sekiro where enemies actually back-and-forth with you a little and have actual constant counter attacks, no matter how basic
Anonymous No.723649824 [Report]
>>723649501
nine sols (by admission)
wukong (by admission)
wuchang
wo long/whatever TN slop has put out after it
sifu (by admission)
that one jeet soulsclone game
jedi fallen order (by admission)
stellar blade (by admission)
billions of subpar souls clones that are forgotten in current day like thymesia
billions of random indie games (by admission)
Anonymous No.723649838 [Report] >>723649989
>>723647624 (OP)
I beat almost every enemy with relative ease but owl (father) is whooping my ass. Should I just skip him for now and get more of the battle memory thingies to improve my attack? I don't know if fighting him now is still considered early. Still have that wedding cave teleport to activate.
Anonymous No.723649989 [Report] >>723650250 >>723650385
>>723649838
theres not much you can do for gearing up other than getting skills with exp desu
did you fight Lady Butterfly yet?
Anonymous No.723649993 [Report]
>>723649501
Wuchang(for one weapon), while half assing how the CLASH mechanic is implemented for the others.
Nine Sols, which is designed around a +1 Charged parry you only get to enjoy for the last 1/3 of the game
Jedi Fallen Order/Survivor, even if its not the center pillar of the gameplay
Anonymous No.723650043 [Report] >>723650205
>>723647861
play the game charmless and ringing the demon bell
though I also dislike having to "design" my own "experience", it seems to me that the game was initially designed to punish you a lot more for failing to parry correctly and the default experience is a compromise to avoid alienating people
I had a lot more fun on my second play through when I actually had to learn how to play the game
the final boss was probably the most fun I've ever had in a single player game. good stuff
Anonymous No.723650205 [Report]
>>723650043
i think they just hoped most people would gravitate towards playing 'properly' without having to go through the frustration caused by stronger enemy stats & chip damage when failing blocks. in fact, chip damage when failing parries would make a lot more people try to run away and hit-and-run during the early game, it obviously makes a lot more sense for players who already beat the game
Anonymous No.723650250 [Report] >>723650382 >>723650385
>>723649989
yes i did, great shinobi owl was the last boss i've defeated. father's first phase seems way harder than his second one (except for fromsoft fucking the players with shitty camera works as always).
Anonymous No.723650382 [Report] >>723650641
>>723650250
oh shit, i missread owl father as great shinobi owl
yeah theres some memories and minibosses to gather around now. also plenty of exp to get some powerful new skills that might help

i do personally find owl(father) easier than the first one though, contrary to practically everyone else. He has a lot more perilous attacks you can punish for big damage, and he doesnt have the annoying poison in a tiny arena
Anonymous No.723650385 [Report] >>723650583
>>723649989
>>723650250
>theres not much you can do for gearing up other than getting skills with exp desu
also, don't the battle memories still improve your damage a lot?
Anonymous No.723650401 [Report] >>723650516
>>723648126
Ninja Gaiden Black already had smart enemies that will guard you and do grabs if you try to bait out a counter attack. The game you want already existed 15 years before your fromslop
Anonymous No.723650516 [Report] >>723650674
>>723650401
>ninja gaiden fans pretending youre not constantly fighting against 9999 fodder tier enemies you are constantly launching and dropping around while you can dash and twirl spastically for safety and movement episode #394824932423
I had enough Izuna and UT spam already
Anonymous No.723650583 [Report]
>>723650385
yea i thought you were in great shinobi owl not owl(father)
you can go straight to the wedding cave, theres some new stuff around too like double rape ape
Anonymous No.723650596 [Report] >>723651301 >>723652645
>>723648682
Really? For me, it was the complete opposite. Genichiro took me 3 hours to beat, because he was the second boss, and I was not used to the combat yet. Then I got to Isshin, and since I had learned the combat system by that point, he was a complete pushover.
Anonymous No.723650631 [Report]
>>723648682
Hesitation issue
Anonymous No.723650641 [Report] >>723650758
>>723650382
yeah my biggest problem with him is the distance - i'd gladly punish his perilous attack with mikiri counter but most likely he's so far away when he decides to use it that I have to either sidestep or have my teeth kicked in. same stuff with fireworks, i'll often dodge them but the distance isn't consistent and sometimes i'll step right into them (skill issue on my part but it's really a split second decision) and they do a fuckton of damage.
Anonymous No.723650674 [Report] >>723650859
>>723650516
You can't izuna spam on MN, there are too many frames afterword where you're vulnerable. And if UT chaining were that easy everybody would best it effortlessly like they do with From's baby games
Anonymous No.723650758 [Report] >>723663262
>>723650641
>fireworks
the 'easiest' way to deal with them is to just thrust attack as soon as he does the jab->slash preceding it, it will actually move you forward enough to dodge the firecrackers
but other than that you can just dash diagonally to the right
Anonymous No.723650779 [Report]
It's soulshit, you shouldn't expect much
Anonymous No.723650804 [Report]
>>723649501
I'd say Khazan is inspired by Sekiro a bit. It has the same deflecting when blocking at the last second which contributes to lowering the stamina bar for human enemies, said bar also goes back up if you don't pressure the enemies consistently.
It's not totally the same though because the deflecting is just a part of Khazan rather than something the whole combat system is built around, most builds don't even have to use deflecting at all (nor should they if you are trying to min-max) and for bosses at least it is actually the enemies stamina bar, like whenever they do an attack it lowers it.
Anonymous No.723650859 [Report]
>>723650674
>You can't izuna spam on MN,
contrary to every single MN webm posted on /v/ ever
>muh difficulty
im not sure if youre noticed but 99.99% the people posting so much about muh difficulty in ninja gaiden games are obsessed ninja gaiden fans
Anonymous No.723651106 [Report]
>>723647624 (OP)
>popularized pressing 1 button to instantly i-frame attacks without any recovery time
but enough about Dark Souls 3
Anonymous No.723651301 [Report] >>723651407
>>723650596
The first 2 phases were decent, but the 3rd and 4th were impossible because I couldnt go close to him since he couldnt stop attacking. The fight devolved into a Naruto running marathon with me trying to find the gaps in his attacks
Anonymous No.723651407 [Report] >>723651473
>>723651301
3rd phase is easy if you bait him into using his thunderstrike attack and then deflect it back at him.
Anonymous No.723651473 [Report] >>723651883
>>723651407
Thats the 4th phase. He doesnt use thunder attacks in the 3rd.
Anonymous No.723651883 [Report] >>723651950
>>723651473
i don't count genichiro as a phase tbqhwy.
Anonymous No.723651949 [Report] >>723652392
>>723647624 (OP)
>was supposed to popularize enemies that actually defend and clash against you, and somewhat behave like a real opponent
Ninja Gaiden already did this back in 2004
Anonymous No.723651950 [Report] >>723668302
>>723651883
Why not? He is part of the same battle. Are you bullshitting or something?
Anonymous No.723652023 [Report] >>723652335 >>723657001
>>723648367
MGR is an extremely tightly paced like 4 hour long game.
There's no downtime.
Anonymous No.723652136 [Report]
>>723647861
this is why ff7 redditbirth is the superior combat in games

the spells and tactics are different for each boss and doesn't rely on input latency
Anonymous No.723652335 [Report] >>723652454 >>723652475
>>723652023
>recycled boss rush towards the end
>that whole chapter of forced slow walking because Raiden feels bad for killing people
Anonymous No.723652392 [Report] >>723652608
>>723651949
>Fodder that gets mowed down super quickly
>Bosses that only defend very occasionally
its not the same, doesnt feel like you and the enemies are on the same level
Anonymous No.723652454 [Report]
>>723652335
>Boss Rush
Kino.
Anonymous No.723652475 [Report] >>723652907
>>723652335
>>recycled boss rush towards the end
it just gives you two bosses with like 1/2 health and less mechanics
>whole chapter
that entire section is 5 minutes long at the very end of an 1 hour long chapter
Anonymous No.723652579 [Report] >>723659745 >>723660020
>>723647861
>>723648154
I have beaten sekiro many times and I never learned proper parry timings, I just mash deflect and get it 99.9% of the time because while the parry itself has a recovery time, it can be canceled into another parry, which is why mashing is actually so good
Anonymous No.723652608 [Report]
>>723652392
Did you only play normal difficulty? Very Hard and Master Ninja in NGB is very difficult with several bosses that are very defensive and enemies that actively dodge and block.
NG3RE also have enemies that are crazy defensive, constantly blocking and dodging and you have to cut them up first to bloody them to open them up to getting combo'd
Anonymous No.723652645 [Report] >>723653196
>>723650596
>because he was the second boss
wtf, did you just rush through the game or were you saving other areas for later?
Anonymous No.723652703 [Report] >>723652857 >>723652948 >>723653698 >>723655136
>>723647624 (OP)
I prefer having to roll, jump, and use a variety of tools to kill bosses than just spamming L1, sorry. Elden Ring is way better.
Anonymous No.723652857 [Report] >>723654138
>>723652703
>I prefer having to roll, jump, and use a variety of tools to kill bosses than just spamming L1
niggas will type this with a straight face and pretend Sekiro doesn't have all that too
Anonymous No.723652907 [Report] >>723653513
>>723652475
There's a lot more than 5 minutes of slow walking in MGR, codec calls alone are probably more than that.
Anonymous No.723652948 [Report] >>723654738
>>723652703
>giant sword
>jump attack
>variety
Anonymous No.723653160 [Report]
>>723649552
>Nelo Angelo actually 'defends' against you for like 1/10 the actual battle and spends the other 9/10 of the time just getting stunned by your repeated attacks. When he starts blocking you can literally continue attacking into him until hes getting stunned by you, or he starts an attack and instantly gets stunned by you.
You can stunlock him if you know how to weave in thousand cuts and use slash cancelling, something that the average player with basic knowledge of the game isn't going to do. For the average player it's a constant back and forth just like in Sekiro.
Anonymous No.723653196 [Report]
>>723652645
I don't know what you mean.
After beating the horse guy, I went into the fire area that the game hinted about. But the enemies there were a lot stronger, so I went back to ashina castle, and met genichiro.
I guess going to lady buttefly first is the "correct" route, but the levels preceding her made me think otherwise. Also, that just puts genichiro one boss later. So I don't see how you think I "rushed" the game.
Anonymous No.723653513 [Report]
>>723652907
well sure but he was obviously refering to the one section where raiden was feeling bad
Anonymous No.723653698 [Report] >>723653890
>>723652703
>translation: Sekiro doesn't let me crutch on broken mechanics or overpowered weapons and it makes me sad because I'm bad at games
Anonymous No.723653890 [Report] >>723660272
>>723653698
Firecrackers and mortal draw pretty much make every other prosthetic and combat art obsolete.
Anonymous No.723654138 [Report] >>723654657 >>723654992
>>723652857
It really doesn't. Yeah, you can try to brutally cripple yourself doing shit other than deflects, but the only real way to defeat bosses, is to deflect them to death. Souls games and Elden Ring gives you a hundred ways to defeat a boss. Sekiro gives you one, spam deflect.
Anonymous No.723654657 [Report] >>723654992 >>723657517
>>723654138
Everyone says this and then they'll bitch about spending several hours in a boss or say that every boss that tests another skill than deflecting is "an out of place Bloodborne boss."
It's just shitter cope.
Anonymous No.723654738 [Report]
>>723652948
if you dont wanna crutch on that you can just not use a giant sword
or just have tools that also encourage other things like guard counters
Anonymous No.723654992 [Report] >>723655717 >>723657586
>>723654138
lmao half of the time in those fights is spent rolling around the boss til you can attack. The only thing that Elden Ring added that differs from Sekiro, is the ability to summon a NPC that beats the boss for you.

>>723654657
kek this, people bitching about the ogre fight, when there was an enemy meters away from it giving you the clue on how to defeat it.
Anonymous No.723655073 [Report] >>723659287
>>723648154
it literally does.
Anonymous No.723655136 [Report] >>723655259
>>723652703
>sekiro
>always fair, can't blame the game for bulshitting you at any point
>elden ring - an asset flip, have to make it harder for the fromsoft audience but from's options are limited
>waterfowl dance xD, teleports behind you attacks xD, extreme input tracking xD, delayed attacks (enemies know that they are vidya characters) xD etc.
yeah, no
Anonymous No.723655259 [Report]
>>723655136
I love how malenia's air attacks follow you like a homing missile. The bullshit was just too blatant on Elden Ring
Anonymous No.723655391 [Report] >>723656342
>>723647624 (OP)
>>was supposed to popularize enemies that actually defend and clash against you, and somewhat behave like a real opponent
No?
Sekiro's enemies don't do anything like that and aren't designed to, their "defense" and parrying is just there to enable the rubberbanding "health" bar, that's all, they're not actually defending against anything because any hit you land on them regardless of whether they parry you or not is still a net gain for you rather than actual defense where the player doesn't gain much for their offense.
In fact Sekiro's enemies are arguably even more helpless than the enemies from the games before them because at least in the previous ones enemies would just facetank without being locked into a parrying animation they can't escape from.
Which is also why endgame Sekiro bosses' actual defensive maneuver is running away from you after parrying to reset to neutral, see Owl's entire strategies being about constantly repositioning to pelt you with shit to lock YOU into parrying...which still puts him at a disadvantage because parrying still charges the instant kill gauge, so yeah.
Anonymous No.723655717 [Report] >>723656765
>>723654992
posts like this are so backwards, its just announcing "I DIDNT INVEST INTO ANYTHING FUN"

the timeline goes like this
>earlier souls games exist
>"its so boring, you just have basic normal attacks and need to keep rolling away from bosses and poking in between!"

>elden ring comes out
>adds fancy spells of much quicker cast times and range
>adds cool long range melee spells and ashes
>makes shields+spear pokes better and adds guard counters
>makes parries better
>adds slow powerful moves that can stun/launch bosses or be backed up by high poise, absorption and endure
>dragon breaths, dragon chomps
>ashes and moves that lower your character so much to the point going under attacks is now a real strategy
>45 stance damage charge attacks with huge poise
>makes poise better
>adds jump attacks
>makes some bows actually relevant, frost pots, etc
>gives more incentive to poisoning or rotting shit before the fight starts
>spirit ashes for if youre REALLY struggling to land fancy attacks
>makes it much easier to have 99 different things in one build, once youre past the very early game phase of being a normal john dark souls

>people keep playing as john dark souls for some reason and trying to just 1v1 every boss with a katana or a greatsword or whatever
>>"WOW THIS SUCKS I NEED TO SPEND HALF THE TIME ROLLING!!!"
Anonymous No.723656342 [Report] >>723658273
>>723655391
you are partially right
Aesthetics are unironically a contributing factor, and the enemies doing a deflect into an attack so you need to respond instead of continuing to mash the button is something
Plus vitality damage actually matters for normal mobs and the tougher bosses
if anything it might have been better if your posture gauge broke when doing perfect deflects, encouraging you to try sustaining your offense for longer with the prosthetics that allow it and doing some sidesteps here and there
>in the previous ones enemies would just facetank without being locked into a parrying animation they can't escape from
hardly anything in the previous games just try to facetank you, not like they have the poise for that
>...which still puts him at a disadvantage because parrying still charges the instant kill gauge, so yeah.
the enemy is always at a disadvantage if you respond to their actions successfuly obviously, this goes for basically any such PVE game one way or another
Anonymous No.723656507 [Report] >>723656639 >>723660206
>This is peak combat according to /v/
Anonymous No.723656639 [Report]
>>723656507
when are they announcing the next game from the Sekiro and Rubicon niggas? They don't miss.
Anonymous No.723656765 [Report]
>>723655717
it's almost like casting spells at range or summoning an aggro pulling meat wall to win isn't fun either.
Anonymous No.723657001 [Report]
>>723652023
I dropped the game because the levels and enemies were boring as fuck
Anonymous No.723657517 [Report]
>>723654657
No, they'll bitch about the ghosts needing that one bullshit item that enemies rarely drop and that can't buy until the end of the game. Even then, you'll still defeat the ghosts the exact same way, deflect them to death.
Anonymous No.723657586 [Report]
>>723654992
>you have to actually move in Souls games maaaan
Anonymous No.723657670 [Report]
astroturfed thread
40 (forty) peak players
Anonymous No.723657738 [Report] >>723659897
How to make Sekiro good.
1: Prosthetics skills being useful in more than a single one time gimmick situation that you have to be aware of beforehand, or miss out on the only time in the game where it has any use whatsoever.
2: Not having to grind for Prosthetic upgrades
3: Being able to equip more than one skill at a time
4: More than one skill being any useful at all
5: The now useful skills actually being better than simply attacking normally
6: Make Kuro a cute girl, instead of an annoying faggot brat
7: Removing every single instance of 2 or more enemies fighting you at one time
7b: If not implementing 7, having some kind of way of dealing with 2 or more enemies attacking at the same time, other than just hoping that they don't.
8: Removing dragon rot
9: Not losing xp/gold when dying
10: Removing 99% of the grapple points
11: Making Ema's feet not blurry, when zooming in on them with the monocle
12: Being able to contine from the Owl dialogue choice, so you don't have to replay the entire game again, to be able to see the entire game.
13: Giving weapon upgrades after beating bosses, rather than having to look for them in the boring shit levels
14: Make all consumable items work like estus, so you don't have to grind
15: Not having a boss have attacks that can only be avoided by using a consumable item that you only get a single one before you fight her
16: Just play Kanagi Usagi instead
Anonymous No.723658273 [Report] >>723660557
>>723656342
>Plus vitality damage actually matters for normal mobs and the tougher bosses
Normal mobs don't even exist in Sekiro, unless you mean the abundantly copypasted Vile Hands bosses-now mobs you have to wade through post Fountainhead but even there you can just ignore them.
Boss vitality damage is a good idea in theory but the game is not balanced for it to matter in practice, mostly because your only real dependable source of direct damage are prosthetic/weapon arts tied to emblem use, partly because the parrying tug of war is so overwhelmingly forced on you you can't really play around direct damage at all, it's just an additional collateral that has highly questionable relevance.
>hardly anything in the previous games just try to facetank you
Anything before BB literally just facetanks you and hardly ever reacts to you, with BB and DS3 enemies are slightly more mobile but they're still largely designed are full aggression outside of the odd exceptions like Friede which are slightly more refined, and even there Friede still will facetank any and all projectiles without acknowledging them, it took them all the way up to ER to fix that basic issue.
Enemies facetanking you is in fact such a major design problem pre ER/Sekiro that's one of the reasons why Soulskids look down upon mages so much, because of the perceived slight that pelting sandbags from afar is somehow broken and OP and a coward's playstyle compared to the "hard mode" STR+roll ungabunga.
Sekiro partially fixed this issue by again, giving some bosses more focus on repositioning and escape tool with slightly more input dependant behaviours but it's still too little too late, in fact before the first major patch people used to cheese a lot of bosses including sword saint by abusing SNK style strategies of forcing reactions, ER was a step in the right direction by making everything more reactive AND mobile, but there's still a lot to work on.
Anonymous No.723658809 [Report] >>723659979 >>723660014
>>723648367
>>Like 6 bosses
And yet they have more interesting mechanics than the bosses in Sekiro. They force you to move, to use blademode, they have area denial attacks, etc.

>>8 enemies
And all of them are great to fight and more interesting than any of the basic enemies in Sekiro, are used in interesting combinations throughout the game (which are also switched up depending on difficulty), and most importantly you can't just sprint past them, you're FORCED to fight them, which should have also been the case in Sekiro but From was clearly afraid to deviate too much from the Souls formula

>>Clang-clang gameplay
Except parrying isn't your main source of damage outside of Revengeance difficulty. Most of the time you're just blocking and then dishing out damage with your own attacks

And then your character has a much more varied moveset than in Sekiro where you just get a pathetic 3-thwack combo with the sword and some shitty tools that rely on consumables and basically work as rock-paper-scissors

Raiden meanwhile is more agile and feels great to control. He has a great variety of attacks even with just the sword; swinging while sprinting with Ninja run, a running leg sweep that knocks enemies down, combo strings with different finishers that knockback or knockdown the enemy, a launcher that brings you to the air and one that leaves you anchored, a ground Stinger and an air-to-ground Stinger, mid air swings, a slam down attack, etc.

Also lol at Sekiro having great exploration
Anonymous No.723659098 [Report]
>>723647624 (OP)
This is the only good game From has ever made
God I regret preordering elden slop so much
Anonymous No.723659257 [Report]
>>723648534
Sifu maybe? To be honest I haven't played it in ages, but you have both a parry and up/down dodge, and enemies will (I think) parry you if you try to wail on them
Anonymous No.723659287 [Report]
>>723655073
you didn't play the game
Anonymous No.723659745 [Report] >>723660764
>>723652579
Mashing literally reduces the parry frames so much that there are a couple of attacks in the game that come in rapid succession that you can't parry normally, because hitting the parry button that much turns your reflect window into nothing.
Anonymous No.723659897 [Report] >>723661841
>>723657738
You are the biggest faggot I've ever seen kill yourself as fast as possible.
Anonymous No.723659902 [Report] >>723660859
>>723647624 (OP)
>i-frame attacks without any recovery time
If you played the game, you would know that some attacks force you into a 3 second blockstun even if you parry, and you are supposed to dodge them so you can maintain pressure on the enemy.
Anonymous No.723659979 [Report]
>>723658809
Lot of words. I'm not reading them
Anonymous No.723660014 [Report] >>723660279
>>723658809
Mgr is baby a duplo baby tier video game compared to sekiro lmao
Anonymous No.723660020 [Report]
>>723652579
But you don't even need to parry. Blocking 4 out of 5 attacks in a combo is still good enough to not get posture broken.
Anonymous No.723660206 [Report]
>>723656507
looks fun
Anonymous No.723660272 [Report]
>>723653890
Nah, flowing water is free pressure + chip damage on every opening, and mist raven feathers let you escape true combos + nothing personnel the enemy at the same time. Oil + flame vent is super strong if you can get it off.
Anonymous No.723660279 [Report] >>723660462
>>723660014
MGR mogs the fuck out of Sekiro, which is a shitty action game and a shitty Souls game
Anonymous No.723660462 [Report] >>723660694
>>723660279
lmao
Anonymous No.723660557 [Report]
>>723658273
directional damage makes vitality way easier to build up
you cant even say "just dont stop attacking" because later bosses start recovering so fast that they will recover a tiny bit in between your attacks, after you mikiri them, etc
and even then i doubt you or anybody went through their first playthrough without losing plenty of occasional damage to posture regenerating
Anonymous No.723660694 [Report] >>723661124
>>723660462
Lmao at Sekiro fans indeed
Anonymous No.723660764 [Report] >>723660960
>>723659745
thats not the actual reason, you dont have your window diminish when parrying consecutively
reality is that sekiro has some weird jank or arbitrary things with few select enemy attacks that make their deflect windows much smaller or impossible for no reason

an easy way to demonstrate that: you know these ashina fencer enemies in blue robes when you enter the castle for the first time? they have a jab into slash attack, if you get hit by the jab you can only normal block the followup for some reason
Anonymous No.723660859 [Report]
>>723659902
these are 1 every 1000 attacks in a minuscle portion of the fights in the game
many of which actually reward you for parrying them (genichiro, guardian ape, some of the giant fatass normal enemies that get a ton of extra posture damage or get stunned when you parry it)

either way the OP post is clearly not complaining about sekiro
Anonymous No.723660960 [Report] >>723661350 >>723661697
>>723660764
>you dont have your window diminish when parrying consecutively
Yes, you do. There are mods to fix it specifically and that explain how it works mechanically in the description.
https://www.nexusmods.com/sekiro/mods/2259
Anonymous No.723661039 [Report] >>723661742
>>723647861
>the best strategy against 99% of enemies in this game is stand still and mash deflect
you literally didn't play the game
Anonymous No.723661124 [Report] >>723662016
>>723660694
sekiro fans are just normal people who like fun and difficult games, anyone who genuinely thinks MGR is better is an incel weeb who listens to hatsune miku through their tangled wired earbuds on their bus rides to the local community college, and that's a fact
Anonymous No.723661259 [Report]
Oh hey it's the resident Nioh tard (Nioh is amazing but the fans are autistic retards)
doing his daily Sekiro seethe thread.

Go jerk off to another mork video
Anonymous No.723661350 [Report] >>723661697 >>723661975
>>723660960
>this spaghetti fix mod is based on a misconception and has a description that has nothing to do with his actual fix, therefore its true
go look at the actual mod. Its a specific tweak to specifically that one 6th slash of geni's that doesnt actually target the root cause, just overwrites it. Just like it does not actually change literally anything regarding how the parry frames diminish when you spam without landing deflects

the video he linked is also outright misinformation, it uses certain bosses as an example (ex centipede) that spam attacks, attacks faster than the rate at which the game starts diminishing your parry window mind you, and your window verifiably persists perfectly normal
Another example: If what youre saying was true, then several retarded modded bosses that sometimes spam 999 attacks in a row would be plagued with this problem.
Anonymous No.723661561 [Report] >>723661676
'uve me Sekiro. 'uve me Soulsringborne, 'uve me Nioh, ''uve me DmC, 'uve me Tenchu, 'uve me MGR, 'uve me Onimusha, 'uve me Ninja Gaiden

God I love not being autistic and being able to enjoy games, without expecting them to all play the exact same.
Anonymous No.723661596 [Report]
>best strategy
Fuck off with that optimal faggorty
Best strategy is the one that's most fun and can be pulled off by you.

Examples
Ghost or kill all in dishonored
Suite only and no gun in hitman
Not using magic in souls
Not using reflex in mgs 5
Anonymous No.723661676 [Report]
>>723661561
Zis
I have beaten both sekiro and DMC 5 countless times
They are both different kinds of fun
Anonymous No.723661697 [Report]
>>723660960
>>723661350
just clarifying
i dont mean to say that the game doesnt diminish your parry window when you spam the button and miss, just that your window generally stays high when you land deflects (with some exceptions of, once again, arbitrary bullshit)
Bonus points: saying "sekiro has X frames of parry window" is actually misinformation by default because, ONCE AGAIN, the game is filled with arbitrary bullshit where some attacks are slightly higher or slightly lower than the base value, which you can verify yourself. It sounds wrong until you realise theres no fucking way in hell that Ashina Cross attacks, or Isshins' spear charge attack, has the exact same parry window as some of the fodder goons from the very beginning of the game. Just like theres no way that a huge portion of thrust attacks in the game have anywhere near the normal parry window, which people dont realise because they always mikiri
Anonymous No.723661742 [Report]
>>723661039
I literally beat it last month lol
Anonymous No.723661841 [Report]
>>723659897
I'm actually a great judge of character, and I can tell from your post that the issue you have, is that I don't like kuro. But you do, because you're a faggot pedorast.
Anonymous No.723661975 [Report] >>723663826
>>723661350
>then several retarded modded bosses that sometimes spam 999 attacks in a row would be plagued with this problem.
If you weren't a retard that was bad at the game and had any sense of timing, you'd understand that Genichiro's floating passage is long enough and fast enough at the end to make it nearly impossible to parry normally with the 2 quick consecutive hits at the end of it. You're just saying "No" over and over again, claiming everything is fake, and then saying "If that were true then..." and following it up with things that aren't analogous.
>muh gigachad image
You're retarded, underage, and brown. Don't bother replying again because I'm not going to reply to you anymore.
Anonymous No.723662016 [Report] >>723662127
>>723661124
Sorry that your favorite game is just kinda mid
Anonymous No.723662127 [Report]
>>723662016
don't be sorry because:
A. Sekiro isn't my favorite game
B. If Sekiro was my favorite game and is mid then that means the games of the future will be insanely amazing, because mid is already so fun
Anonymous No.723663262 [Report] >>723663898
>>723650758
thanks anon, you probably won't read this but after a break i fought him again, hyperfocused and beat his old ass. what a kino fight. i hope that demon of hatred isn't as bad as people say and that isshin isn't overrated.
Anonymous No.723663826 [Report] >>723669791
>>723661975
NTA but holy shit stop being a moron
By your own logic, genis' 6th slash should not be practically impossible to parry because of the window shortening, because your parry window never reaches zero when spamming. Instead genis' attack just becomes impossible to deflect. Further proof is that said attack is perfectly deflectable if you MISS the 3rd or 4th parry because of being out of range.
The centipede miniboss, an okami enemy combo, and several modded bosses are unequivocal proof that you are wrong. Which he literaly gave you.
Anonymous No.723663898 [Report]
>>723663262
It is absolutely as bad as they say, hardest boss by far, and Isshin isn't overrated.
Anonymous No.723663942 [Report]
>>723647624 (OP)
its a shit game. i finished it all out of spite. enemies can perfect deflect you as many times as they want, meaning they actually decide to take your attacks when they don't. its retarded.
owl father would switch from perfect deflects to just letting me hit him in the face without even blocking
Anonymous No.723664195 [Report] >>723664952
>>723647861
kill yourself
this is a top tier high skill GOD game, chuddie cunt
Anonymous No.723664952 [Report]
>>723664195
Anonymous No.723665324 [Report]
>>723647624 (OP)
FromSoft ruined action games long before that.
Anonymous No.723666941 [Report] >>723667131
>>723647624 (OP)
I find funny that dark souls popularized soulgames and everyone using rollslops for their combat mechanics, and the first company to "innovate" was fromsoftware themselves with sekiro by adding parry, and after that everyone else also started copying parryslop and putting into everything

Miyazaki truly is a genius lol
Anonymous No.723667131 [Report]
>>723666941
He is. Demon Souls is the first true 3D metroidvania and he successfully brought NES style difficulty to the modern age
Anonymous No.723667548 [Report] >>723667751
>>723647624 (OP)
If you didn't beat the game charmless you didn't beat the game.
Anonymous No.723667751 [Report] >>723667851
>>723667548
If you didn't beat the game (with boss rushes) charmless, rang demon bell, no upgrades, no ninja weapons, no DoH cheese, you unironically DID NOT BEAT THE GAME

I say this as someone who beat the game.
Anonymous No.723667851 [Report]
>>723667751
I don't understand why anyone uses ninja tools anyway, CLANG CLANG CLANG is much more fun
Actually, the shurikens when Grandma jumps on her rope are allowed, fuck that bitch
Anonymous No.723667894 [Report]
>>723647624 (OP)
git gud
Anonymous No.723668302 [Report]
>>723651950
NTA but I kinda agree since you just steamroll him without him doing anything
Anonymous No.723669791 [Report]
>>723663826
>genis' 6th slash should not be practically impossible to parry because of the window shortening, because your parry window never reaches zero when spamming. Instead genis' attack just becomes impossible to deflect.
What the fuck are you talking about? That doesn't follow the logic I've said at all.
>Further proof is that said attack is perfectly deflectable if you MISS the 3rd or 4th parry because of being out of range.
Oh, you're the first retard just pretending to be someone else. Fuck off, shitskin.
Anonymous No.723670158 [Report]
>>723647691
Anonymous No.723670230 [Report]
>>723648126
>yes, i am mad. what are you gonna do about it??
Call you a stupid faggot.