>>723648367
>>Like 6 bosses
And yet they have more interesting mechanics than the bosses in Sekiro. They force you to move, to use blademode, they have area denial attacks, etc.
>>8 enemies
And all of them are great to fight and more interesting than any of the basic enemies in Sekiro, are used in interesting combinations throughout the game (which are also switched up depending on difficulty), and most importantly you can't just sprint past them, you're FORCED to fight them, which should have also been the case in Sekiro but From was clearly afraid to deviate too much from the Souls formula
>>Clang-clang gameplay
Except parrying isn't your main source of damage outside of Revengeance difficulty. Most of the time you're just blocking and then dishing out damage with your own attacks
And then your character has a much more varied moveset than in Sekiro where you just get a pathetic 3-thwack combo with the sword and some shitty tools that rely on consumables and basically work as rock-paper-scissors
Raiden meanwhile is more agile and feels great to control. He has a great variety of attacks even with just the sword; swinging while sprinting with Ninja run, a running leg sweep that knocks enemies down, combo strings with different finishers that knockback or knockdown the enemy, a launcher that brings you to the air and one that leaves you anchored, a ground Stinger and an air-to-ground Stinger, mid air swings, a slam down attack, etc.
Also lol at Sekiro having great exploration