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Thread 723667491

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Anonymous No.723667491 [Report] >>723667723 >>723667897 >>723668482 >>723669631 >>723669734
How would a maze game like pacman be made in this year?
Anonymous No.723667723 [Report]
>>723667491 (OP)
probably in unity
Anonymous No.723667897 [Report]
>>723667491 (OP)
they would probably make it a metroidvania haha imagine that
Anonymous No.723668151 [Report]
on ue5 with realistic graphics
Anonymous No.723668482 [Report] >>723668963
>>723667491 (OP)
Unfortunately, like this.
Anonymous No.723668579 [Report] >>723669943
Something like this:
https://nrasko.itch.io/robot-game
Anonymous No.723668828 [Report]
needs to have multiplayer
there was this starcraft UMS game called cat and mouse where it was a 1v7 and the entire map was a maze
one player was a huge "cat" and the other 7 players were "mice" and you had to build "cheese" to block off paths to prevent the cat from killing you
they should remake that game again, shit was fun
Anonymous No.723668963 [Report] >>723669410
>>723668482
ngl, doing a "future cyberpunk gritty edgy" Pacman could work if they played it up as a joke and really exaggerated everything.

Kind of like Bomberman Act Zero but as a joke instead of playing it seriously
Anonymous No.723669410 [Report]
>>723668963
I mean, the game itself looked like it wasn't taking itself seriously.
Anonymous No.723669631 [Report]
>>723667491 (OP)
Procedural generation, backrooms indie game.
Anonymous No.723669734 [Report]
>>723667491 (OP)
Reminder this game took 14 months to make, which was the longest dev time of any game at the time.
Anonymous No.723669909 [Report]
It wouldn't.
Anonymous No.723669943 [Report]
>>723668579
I finished level 10 and the game simply decided not to continue.