What's the name? It looks like one of those games an artist spends 8 years developing and it winds up underwhelming, but I'd be interested in seeing more
>>723677284
Yes, it fucking does. Read OP again. >Cruelty Squad ruined a generation of game design. >OP's webm shows a bad looking post-CS indie FPS
What flows from this is that Cruelty Squad looks bad. >doesnt look bad
Yes, it fucking does.
>>723677470
I didn't say cruelty squad looks good, but it doesn't look like that at all, the UI isn't nearly as cluttered, and guns and tools are rendered in the view-model.
>>723677187
I can understand the right hand holding the gun, but in the beginning when left hand is holding match for the joint and the damn thing is not even lit, it just feels too much like artist making game and not caring about obscuring the view.
>>723677450
Found it: CYBRLICH.
If they animate some physics for that joint so it wiggles when you turn, it'd elevate the game by at least one letter grade.
>>723678245
One is a fun game in spite of its form, the other is just fucking tedious and overstays its welcome. I don't want to use my goo gun to prop myself up to collect damage upgrades or read boring loredudmping e-mails in a bland sci-fi lab environment for 30 hours straight, sorry.
>>723676617 (OP) >Cruelty Squad ruined a generation of game design.
assuming you mean art direction, then yeah true.
that webm doesn't look anything like cruelty squad though.
>>723676617 (OP)
Ultrakill is just as much to blame tbqh. Troonmers all want their special pretty adhd graphics and gameplay because their troonshine and adderall have completely melted their brains into need something anything to feel special and unique.