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Thread 723702434

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Anonymous No.723702434 [Report] >>723702610 >>723702867 >>723703020 >>723703020 >>723703969 >>723704065 >>723704326 >>723704890 >>723708373 >>723710179 >>723710449 >>723710560 >>723711834 >>723712719 >>723713250 >>723714042 >>723714070 >>723715131 >>723715808 >>723715894
Worst enemy design in a videogame?
For me it's Archon from XCOM2. Fucking anime tier shit.
Anonymous No.723702610 [Report] >>723702767 >>723704956 >>723715692
>>723702434 (OP)
I blame Jake (((Solomon))) for watching too many Marvel movies while XCOM 2 was in development. The DLC is even worse about Marvelizing everything.
Anonymous No.723702767 [Report] >>723703330
>>723702610
>The DLC is even worse about Marvelizing everything
the chosen monologues made my ears bleed
Anonymous No.723702781 [Report] >>723702829 >>723702869
xcom 2 in general had very boring enemy designs
>sectoid from the last game is now a human with an oversized lower jaw
>snake with boobs for the retarded coomers
>weird flying abominations from the last game is now a man with a jetpack in his ass
etc.
Anonymous No.723702829 [Report]
>>723702781
yeah EU got the atmosphere right, but then they had to ruin it with XCOM2 and WOTC
thank god that mechanically WOTC is very good
Anonymous No.723702867 [Report]
>>723702434 (OP)
All the enemies in xcom2 are based off conspiracy lore. Archons are a homage to ancient gods/angels being masquerading aliens to sway humanity, the same thing they are doing in the game.
Seems fitting to me
Anonymous No.723702869 [Report]
>>723702781
Fuuuuck yoooouuu, falling short only of the original XCOM this game has the most awesome enemy designs I've ever seen.
Anonymous No.723703020 [Report] >>723703176 >>723712119
>>723702434 (OP)
>>723702434 (OP)
It's bad on purpose, because humans associate a pure angelic design with goodness (or something)
If the Elders took over today, their enforcers would be remodeled to resemble like big-titted anime girls
Anonymous No.723703123 [Report] >>723703994 >>723705503
SHUT THE FUCK UP TYGAN
Anonymous No.723703176 [Report] >>723704170
>>723703020
ADVENT clearly comissioned aliens to be palatable to the public, which is why all troopers wear face-covering helmets. I'd make a joke about their aim being bad as a result, but it kind of isn't.
Anonymous No.723703330 [Report] >>723703405
>>723702767
Hunter's monologues are great though.
Anonymous No.723703405 [Report] >>723703572
>>723703330
I always get him or warlock nowadays. I've unironically not gotten assassin since a run back in 2020. I don't even remember what she says.
Anonymous No.723703524 [Report]
Agreed OP.
Anonymous No.723703572 [Report] >>723703597
>>723703405
>I don't even remember what she says.
"your cock is too big, commander. I better regenerate in my sarcophagus"
Anonymous No.723703597 [Report]
>>723703572
Nah that's def. a Hunter line
Anonymous No.723703670 [Report] >>723703757 >>723710449 >>723711142
I never use Specialists
They fucking suck
Anonymous No.723703757 [Report] >>723703829
>>723703670
Specialists fucking rock.
Anonymous No.723703829 [Report] >>723703904 >>723703978
>>723703757
nah, it's an alpha strike game, you don't need defense or healers
I'd rather eliminate all threats during my turn
Anonymous No.723703904 [Report] >>723703959
>>723703829
>it's an alpha strike game
Which is pretty boring, so I always mod it to be a stealth game instead.
Anonymous No.723703959 [Report]
>>723703904
eh it is what it is
the pod system isn't ideal too
Anonymous No.723703969 [Report]
>>723702434 (OP)
>Fucking anime tier shit.
i never thought about this because they rush you with so many new elites at once
wtf is archon story?
Anonymous No.723703978 [Report] >>723704060 >>723706220
>>723703829
So what, you just turn the game off as soon as you miss a shot?

If you heal, the enemy just wasted their turn shooting one of your guys. AND they can shoot after healing.
Anonymous No.723703994 [Report] >>723704095
>>723703123
It IS intriguing
Anonymous No.723704060 [Report]
>>723703978
>So what, you just turn the game off as soon as you miss a shot?
no why?
you rarely need to tank damage if you prioritize right targets
but even if I need to tank damage, I'd rather eliminate everything that is still standing the next turn instead of switching to defense
Anonymous No.723704065 [Report] >>723704383 >>723704876
>>723702434 (OP)
*glass shatters*
Anonymous No.723704095 [Report] >>723704249
>>723703994
jesus fucking christ I hate that nigga so much it's unreal
Anonymous No.723704170 [Report]
>>723703176
Anonymous No.723704249 [Report] >>723704312 >>723713428
>>723704095
Vahlen was too based for nuxcom
Anonymous No.723704312 [Report] >>723713428
>>723704249
true dat
mfw she said the alien "expired" during her interrogation
Anonymous No.723704326 [Report]
>>723702434 (OP)
Another man lost his jelly beans to the majestic swooper king.
Anonymous No.723704383 [Report]
>>723704065
is this some deviantArt fan image for a C&C 4 that will never happen?
Anonymous No.723704479 [Report] >>723704545
Should I replay EU/EW? Or go straight for 2?
Anonymous No.723704545 [Report]
>>723704479
EU/EW for the atmosphere
2 WOTC for the gameplay
Anonymous No.723704876 [Report]
>>723704065
Post cyberman.
Anonymous No.723704890 [Report]
>>723702434 (OP)
I kinda agree, feels a little out of place, but he makes my dick hard so he gets a pass
Anonymous No.723704956 [Report]
>>723702610
Hey. The hunter is just pure edge cringe kino. Love that guys dumb ass lines.
Anonymous No.723705393 [Report] >>723705725
I should stop my runs after I've defeated all chosen. It's just too easy after that.
Anonymous No.723705503 [Report] >>723705684
>>723703123
Burger eating motherfucker, hurry up with my research.
Anonymous No.723705684 [Report]
>>723705503
> black dude
> scientist
yeah right, I bet he kidnapped Vahlen so she would research stuff for him while he's gorging on advent burgers
Anonymous No.723705725 [Report] >>723705797
>>723705393
Are you even forced to kill them to reach the ending
Anonymous No.723705797 [Report] >>723705831
>>723705725
If you don't kill them during the campaign they all show up in the last mission.
Anonymous No.723705831 [Report]
>>723705797
Well there's the difficulty you've been asking for
Anonymous No.723706220 [Report] >>723706330 >>723706593
>>723703978
The issue comes from the fact that a lot of enemies just cannot be allowed to live for even turn lest they fuck up your shit.
>Advent MECs
Will fucking micro missile you from across the map, even on targets they can't fucking see, and ruin your cover, meaning everything else will rape you.
>Stun lancers
Crossing the map like Usain Bolt and critting you for 10+ damage and also stunning you
>Priests
You better hope they stasis or holy warrior because if not they are going to mind control you and if you don't have a flashbang or the like then you are shit out of luck
>Gatekeeper
Will AoE your entire squad for 6 unblockable cover-ignoring psy damage.
>Shieldbearers
Better hope you killed at least 2 in the pod you just pulled or they are all going to get 5+ HP
>Codex
Niggerfaggots who'll empty your ammo every other turn while also just getting free flanks because lol teleport. Not that bad to be honest because they don't do that much damage
>Andromedon
Granted they usually just shoot, but can also lube your squad up with acid.
Anonymous No.723706330 [Report] >>723706676
>>723706220
you got it almost right, but you don't immediately kill priests, shieldbearers and codexes
these niggas will waste their first turn on non-lethal bullshit
Anonymous No.723706593 [Report] >>723706676
>>723706220
People always sleep on Vipers. Them pulling you into the next pod's radius is worse than anything any other enemy can do.
Anonymous No.723706676 [Report] >>723706840 >>723707434
>>723706330
Sure priests are a non-issue if you have something ready to counter mind control and shieldbearers don't matter if you can already kill most of the pod. But I'll stand by codexes because if you don't have auto-loaders then they essentially prevent you from firing for the next turn unless you want to take psy damage from the AoE.
>>723706593
Health is usually too low to be an issue later on. But early they are dangerous I agree.
Anonymous No.723706840 [Report] >>723707434 >>723707831 >>723710801
>>723706676
codexes are always a non-issue for me because if they're alive at the end of my turn, everyone else in their pod is dead
what does your typical squad look like?
mine (best configuration) is reaper, 2 rangers, 2 snipers and a psi dude
so realistically a codex and disarm only rangers and the psi dude, since my reaper is scouting and snipers are stationed somewhere back
rangers don't need ammo to fuck the remaining codex up
Anonymous No.723707434 [Report]
>>723706840
Whatever I can field at the moment.

>>723706676
Remember that codexes can't spawn until you skulljack an officer.
Anonymous No.723707576 [Report] >>723708226 >>723708541
>Complains about Archon, but not about Codex
Double standards nigga
Anyway, worst enemy design in XC2 is this, the Razer Gaming Peripherals dude.
Anonymous No.723707831 [Report]
>>723706840
Now that I think about it, I might find them extra annoying because I'm currently attempting a "No squad upgrade" run. Alpha striking is harder with only 4 schmucks.
Anonymous No.723708226 [Report] >>723708348
>>723707576
>Hating the nanomachines who copycats your own troops
Anonymous No.723708348 [Report]
>>723708226
More like "hating an enemy who skips a turns and dies on the next turn" (unless it's LWoTC)
And looks like dogshit
Anonymous No.723708373 [Report]
>>723702434 (OP)
>DODGE: GRAZED
Anonymous No.723708541 [Report]
>>723707576
the design is boring for sure, but I still hate archons more
Anonymous No.723708710 [Report]
that weird marge simpson guy thats going to destroy the universe or something in destiny 2.
I cannot believe how dogshit destiny became. its crazy.
Anonymous No.723708872 [Report] >>723708971 >>723711474
So... What I'm getting from this thread is that /v/ just wants more XCOM kino
Anonymous No.723708971 [Report]
>>723708872
yeah no shit, I get an urge to redownload it again every time I see an xcom thread, but I'm out of ideas what to do in the game
Anonymous No.723709606 [Report] >>723709714 >>723709841
Every enemy has boobs mod when
Anonymous No.723709714 [Report]
>>723709606
X-piratez?
Anonymous No.723709841 [Report]
>>723709606
Anonymous No.723710179 [Report] >>723710263
>>723702434 (OP)
>Fucking anime tier shit.
That's not anime, it's some homoerotic westshit.
Anonymous No.723710263 [Report]
>>723710179
ok feminist animenigger
go tell us how much you love women or something
Anonymous No.723710449 [Report]
>>723702434 (OP)
idk what it is, but it feels good bringing these big mobile fuckers down, it is always a gamble when you blow a claymore with a reaper or blow an explosive object up nearby because these guys will fly on top of your head given a lucky direction
>>723703670
specialists are insanely versatile, their overwatch builds alone are worth having them for, they are a must have if you play at max diff ironman and try to save as many people as possible because the "alpha strike" team is a team comp I have at the ready only with lucky enough research breakthroughs and in between reaper availability
Anonymous No.723710560 [Report] >>723710774
>>723702434 (OP)
What a downgrade
Anonymous No.723710774 [Report]
>>723710560
I like the old sectoids more too
Anonymous No.723710801 [Report] >>723710925 >>723711171
>>723706840
Reapers are amazing. I have a save file where I rolled a Savant Reaper for my max diff iron man standard start save and that's the save I always return to when starting a fresh run. Then when I get the second Reaper I can shuffle them for missions and when I hit enough research I can build a 100% damage focused squad used when both Reapers are on CD or when I wanna have a blast and not just efficiency. Best squad comp has to include grenadiers imo and depending on the mission you can throw in a sniper, but I usually have only one for the Chosen weapon. That's why I usually go with Reaper/Specialist/2 Rangers/2 Grenadiers. Templars are amazing, especially if you draw a lucky skill pool to draw from, which my default save happened to have drawn(all-in melee Templar with Reaper skills galore)
Anonymous No.723710925 [Report]
>>723710801
reapers with deadeye, tactical rigging and shredding always make me instantly cooooom
Anonymous No.723711142 [Report] >>723711547
>>723703670
It's fine to have one specialist for hacking, but they're otherwise kind of crap
Anonymous No.723711171 [Report]
>>723710801
meant Ranger skills galore*
Anonymous No.723711321 [Report] >>723711434 >>723711536 >>723714818
I haven't played XCOM 2 since it was new. Was there ever any updates or mods to fix the utter shitshow that was the pod system? I think it's the one time a mechanic singlehandedly ruined an entire game for me.

Punishing the player for obtaining vision is entirely antithetical to the strategy game genre as a whole and I cannot stand it. It's egregious and ridiculous, punishing the player for intelligent play and forces uninformed decision making.
Anonymous No.723711369 [Report]
Anonymous No.723711434 [Report] >>723711701
>>723711321
>Was there ever any updates or mods to fix the utter shitshow that was the pod system
no
Anonymous No.723711474 [Report] >>723711775 >>723711898 >>723713882 >>723715070
>>723708872
Everyone wants more xcom kino and it's ridiculous that they shot themselves repeatedly with chimera squad and then the marvel slop.
Anonymous No.723711536 [Report] >>723711701
>>723711321
The entire game is built around the pod system if you don't like it then no mod will fix it.
Anonymous No.723711547 [Report]
>>723711142
Yeah, tactical rigging and shredding is incredible, it just makes their default abilities so much better like no other class. Skirmishers benefit a lot from rolling it too, but Reapers simply go from S to S+.
Anonymous No.723711701 [Report] >>723711982 >>723712056 >>723714818
>>723711434
What a shame. I had a bit of hope given that Long War helped lessen the effects of the first game's pod system, which was already implemented far less egregiously.
>>723711536
It is hard to believe that a game built around such an objectively terrible system could have retained the following it did, you'll have to forgive me.
Anonymous No.723711741 [Report]
> TACTICAL NIGGING
Anonymous No.723711775 [Report]
>>723711474
Every investor had their mouth drooling at the possibility to milk the Marvel cow during those times. Everyone is trying to profitmax instead of build and maintain a brand that provides solid income because they want the graph to go up and up. Look at the Dead Space remake as an example. Everything was done exceptionally well, but it didn't sell as well as FIFA packs, so it's deemed unworthy as a franchise.
Anonymous No.723711834 [Report] >>723715404
>>723702434 (OP)
The fuck you talking about? The archon was awesome. If you really want a downgrade you look at the muton from EW to 2.
Cyberdiscs from classic to EW got a truly astonishing redesign.
Anonymous No.723711898 [Report] >>723711952 >>723712013 >>723713882
>>723711474
>chimera squad
It was a fine little game desu.
Anonymous No.723711952 [Report] >>723712010 >>723712502 >>723713882
>>723711898
Yet they didn't treat it as a little side game, instead abandoning the franchise after their experiment failed.
Anonymous No.723711982 [Report] >>723714156
>>723711701
The pod system isn't that bad when you actually use all the tools provided to you. In EW/LW1 there's motion and battle scanners, you can 9 out of 10 times engage pods on your terms, if you add concealment scouts to the mix it's fully reliable. In X2/LW2 there's concealment and phantom, on top of that in WOTC there are reapers with super concealment whatever it was called.
Bitching about pod system is mostly a skill issue.
Anonymous No.723712010 [Report]
>>723711952
I don't think they had much say in the matter.
Anonymous No.723712013 [Report] >>723712187 >>723712502
>>723711898
>fine little game
almost dropped it because of the r*ddit-tier writing faggotry
Anonymous No.723712056 [Report]
>>723711701
>people still crying about the pod system
Holy shit
Anonymous No.723712119 [Report]
>>723703020
Holy based
Anonymous No.723712187 [Report] >>723712512
>>723712013
Oh I bet you know all about reddit and what goes on there, you fucking redditor you.
Anonymous No.723712425 [Report]
I remember cheesing the fuck out of bomb missions with stealth camo.
Fun times.
Anonymous No.723712502 [Report] >>723713882 >>723715489
>>723711952
>>723712013
It was
>neat
Gameplay wise, especially with how you tackled each room and got rid of the fear of pods. But the writing was like they gave it to some woke intern at the time and heard the VAs had horrible direction so they did their best. It tackled some neat ideas like food issues for different aliens and being an earthling vs feeling like an alien, but once again seemed like an intern was in charge of it. Tumblr nose art was horrible too.
Anonymous No.723712512 [Report]
>>723712187
frig off Tygan
Anonymous No.723712719 [Report] >>723712994 >>723713326
>>723702434 (OP)
this isn't anime at all. it's got western design all over it
Anonymous No.723712994 [Report]
>>723712719
Oh I bet you know all about anime and what goes on there, you fucking anime type person you.
Anonymous No.723713250 [Report] >>723713391
>>723702434 (OP)
for me its the crappy rng and fake % to aim stats shown in the game specially when 100% arent 100%
Anonymous No.723713326 [Report]
>>723712719
the only anime tier its avatar teleports and chosen powers
Anonymous No.723713391 [Report]
>>723713250
>crappy rng
what's crappy about it?
Anonymous No.723713428 [Report] >>723713865
>>723704249
>>723704312
>Vahlen
>the bitch that created those ridiculously op bosses that are just as bad if not even worse than the chosen
Anonymous No.723713554 [Report] >>723714059
why did xcom 2 consistently run like ass despite being a PC first title?
Anonymous No.723713865 [Report] >>723715783 >>723715843
>>723713428
reaper + banish + superior extended magazine + superior repeater
boom, no more vahlen pets
Anonymous No.723713882 [Report] >>723714237 >>723714531
>>723712502
>>723711952
>>723711898
>>723711474
Chimera squad is indeed a reddit-tier, diversity social justice bullshit imaginary scenario that is highly reflective of the time it was made in.
>if all races, sexes, religions are equal, surely that must extent to fictional species too
>wooaaaaaaaaaaaah, we must fight speciesism too
>all vegans in the department agree, their nose-rings tilting back and forth in agreement with their purple-haired owner
These idiots, like they did in so many other games and franchises, tried to force players to fight humans who don't want to co-exist with the aliens, while the absolute majority of players and X-Com fans only want to fight and destroy them. The whole plot was written as a form of social critique on societal homogeneity, not understanding the difference between fiction and reality.
Anonymous No.723714042 [Report]
>>723702434 (OP)
there's nothing anime about that
it's pure western faggotry
Anonymous No.723714059 [Report]
>>723713554
A bit hard to say just rushed development time as usual? What's impressive are all the optimizations of WOTC, the vanilla game would have a 30 second loading screen and it would get reduced to a 1 second loading time. Truly some optimization magic happened when they had more time to work on the engine.
Anonymous No.723714070 [Report]
>>723702434 (OP)
Dodge!
Anonymous No.723714156 [Report] >>723714703
>>723711982
It is not just a problem with winning/losing. Being able to engage on your terms reliably makes it less obnoxious but the system is still there. I think the larger factor in XCOM 1 was the map design, which was usually simpler in broad layout, with more fragmentation by large or impassable barriers rather than simply high ground.
Needing to play around initiative in arbitrary-feeling ways (i.e. trigger pods early in your turn rather than late) is annoying in any strategy game, but it doesn't go past being kind of annoying. The real problem is the constraints not triggering pods places on you. Information gathering is a foundational aspect of strategy and tactics, yet it is massively punished by the pod system since obtaining vision will actively get you killed. That alone makes the system a complete failure. The player is strictly playing around the unknown rather than attempting to minimize the unknown, they're not weighing between calculated risk against obtaining certainty, not balancing conservative play with decisive aggression. It is almost not a strategy game, not in the videogame sense. And at the end of the day, taking come central overlooking high ground being a universally terrible move just feels fucking retarded.
Beyond that, needing to tackle enemies in distinct little groups encourages strict, rote play focused on abilities and statistics rather than general tactics of position and maneuver. Obviously the latter is still an element, but the pod system diminishes its importance for literally no reason. The pod system also punishes play patterns involving spreading your forces out even more than the game already does for little reason, which is another thing which you can obviously play around but is retarded and pointless.

The pod system is clearly terrible in a lot of objective, design-driven ways that go well beyond it being easy or hard to deal with.
Anonymous No.723714237 [Report]
>>723713882
extend*
Anonymous No.723714531 [Report] >>723715237
>>723713882
>the problem was that it didn't share my views, which everyone agrees with
Stop being retarded. The problem was that it was a story driven x-com game with set narrative characters. The amount of extra people who would have cared if it was human-only is trivial. The series entire foundation is the "your dudes" effect, where the development, events and cumulative choices that you have with your particular soldiers gives the player a far stronger attachment to them than almost any written character in a game can achieve.
There are plenty of retarded redditors who love the epic XCOM aliens, but they didn't give a shit about Chimera Squad either.
Anonymous No.723714703 [Report]
>>723714156
All of what you wrote about pods makes sense whenever there is a time-constraint tied to it. Whether it is the supplies pickup mission or the Lost missions with a timer, who happen to include ADVENT. That is when it becomes somewhat annoying, but otherwise having 2 Reapers and Rangers helps immensely, which is compounded by the fact that these are, at least for me subjectively, the best classes in the game due to versatility, use and damage output. There is absolutely no way to wrongfully pull a pod with a Reaper unless you are reckless, don't pay attention to where windows are and so on. Now when you do not have access to a Reaper, you do have Rangers and if they don't have concealment, you can do missions that allow for a gung-ho 100% damage build(alpha strike is the most efficient way to play anyway) or you can do other thing son the map waiting for your Reaper to come online. Just plan accordingly. Anything below Legend(Commander included in certain scenarios) basically allows you to throw all of what I throw out of the window and go gung-ho 24/7 if that's your preferred play style.
Anonymous No.723714818 [Report] >>723715112
>>723711701
>>723711321
You're the kind of guy who plays resident evil and complains that the zombies are too tanky. Or the dogs are too fast. Or the hunters kill you in one blow. The pods ARE the challenge, the fear; the whole goddamn game. Go play fucking Solitare.
Anonymous No.723715070 [Report]
>>723711474
I mean none of this was meant to happen. We were supposed to get that third person shooter so they just threw together an XCOM on the side, not realizing that XCOM is the best fucking game ever. Then they made an expansion and it was even better. And then, an honest-to-god fucking sequel after 20 years that wasn't just a reskin. I can never be mad that we didn't get enough.
Anonymous No.723715112 [Report] >>723715679
>>723714818
Anon, have you never played any other xcom-like, not even the original xcom?
Pods do not make the challenge and they CERTAINLY don't add to fear. It is entirely possible to build the game without them. There is an entire subgenre of these games and only two have ever implemented that system. I'd like the game without said system, because they do plenty of other things well unique from their peers.
Anonymous No.723715131 [Report]
>>723702434 (OP)
Sex with Codex
Anonymous No.723715237 [Report] >>723715376
>>723714531
>Stop being retarded. The problem was that it was a story driven x-com game with set narrative characters.
Ah yes, I'm retarded for thinking that a franchise that was built over two games, where your whole point is to root out any and all aliens, including those who try to mimic your own, is supposed to be all about fighting aliens and not fighting with them. The Skirmishers were one exception and to allow aliens to freely coexist however they chose beyond a strictly observed and monitored group, is hilarious at best. The writing was dog shit and the reason why it was dog shit is precisely because it included aliens in a way where they're meant to peacefully integrate into everyday lives.
>The series entire foundation is the "your dudes" effect
Yeah, nothing says "your dudes" more than an alien thing which you spent 2 games killing, only for a writer to tell you how specieism is bad and force a plot onto you.
>There are plenty of retarded redditors who love the epic XCOM aliens, but they didn't give a shit about Chimera Squad either.
Yes, because those who would agree with developers who turn video games into their own version of a literary modern-day critique are known to never put their money where their mouth is.
>I love these cool ass aliens, woah so amazing man!
>B-b-b-but I can't create my own, so that's definitely why I'm not buying it
Meanwhile a lot of people bought it with pre-made Skirmishers huh.
Anonymous No.723715376 [Report] >>723715595
>>723715237
You are literally retarded and have zero understanding of these games or their appeal to most people.
Anonymous No.723715404 [Report]
>>723711834
God I love the Cyberdiscs. Remember when you target an enemy and an unrevealed Cyberdisc is just hovering there, further ahead? Creepy shit that makes me go "this is XCOM baybee"
Anonymous No.723715489 [Report]
>>723712502
I had a dream last Thursday about playing Chimera Squad except it was set in a timeline after you failed in XCOM 2. So you're a small band of humans living in an alien city taking potshots on the occupiers. I remember doors was a huge mechanic, like if you opened one and a bunch of ayys were behind it you were fucked.
Anonymous No.723715595 [Report]
>>723715376
>You are literally retarded
Yes, yes, I'm retarded because if they made the game about a group of Reapers who don't want peaceful co-existence with the aliens and let you play as them, it totally wouldn't have sold better. Being able to build a character the way you want is only one aspect of where they failed, but this doesn't change the fact that, at the time of its release and afterwards, the game received immense flak for the way it handles its story.
>have zero understanding of these games or their appeal to most people.
>says it to someone who bought both games and played them from start to end on the highest difficulties
The reason why what I said wasn't as commonly seen is because it wasn't even allowed to say this anywhere without heavy moderation.
Anonymous No.723715679 [Report] >>723715851
>>723715112
I used to beat XCOM every weekend before you were born. I don't miss the same sectoid standing behind a corner and reactionshooting my entire fucking squad. Nuking everything from orbit gets old eventually.

Besides, I'm good at predicting patrol routes so there's almost not a single pod that doesn't get a squad-full of overwatch to the face. I'm pretty sure that's how you're meant to play the game; if you pull 2 pods at once on Legendary you're probably gonna take some hits and you don't want that. Running around to get flanks and full cover and god fucking forbid melee without scouting ahead is just sloppy.
Anonymous No.723715692 [Report] >>723715721
>>723702610
Hunter and Assassin were based though. And I hate most of marvelshit, especially all of the popular slop.
Anonymous No.723715721 [Report]
>>723715692
There will be a reckoning for all your offenses against the Warlock, anon.
Anonymous No.723715783 [Report]
>>723713865
>banish
Funny how long war has to repeatedly nerf this because it's the most reliable way of dispatching anything with bloated hp pools.
Anonymous No.723715808 [Report]
>>723702434 (OP)
almost everything in xcom2
Anonymous No.723715843 [Report]
>>723713865
Indeed anon, it always feels good building your Reapers up for this one task and purpose from day one.
Anonymous No.723715851 [Report] >>723716036
>>723715679
>I'm good at predicting patrol routes so there's almost not a single pod that doesn't get a squad-full of overwatch to the face.
Why do you say this like it is a benefit to the pod system and not a crippling flaw?
Not a post ago you were talking about challenge and fear. The strict control pods give the player over the game's flow, enabling strategies just like what you described, is a huge part of why they are terrible.
I want a strategy game. I want to have to take risks. I want to have to judge when to flank or god fucking forbid melee.
Anonymous No.723715894 [Report]
>>723702434 (OP)
diablo from d3
Anonymous No.723716036 [Report] >>723717017
>>723715851
To be fair to that poster, predicting patrol routes and learning layouts after many playthroughs and encounters is part of the strategy learning curve. The curve is steep in X-Com, that's the difference. The only time pods were a difficulty was when I aimed for the achievement and also PS trophy for the no squad member death iron man campaign at and above a higher difficulty. Everyone else not chasing this trophy should have no problem.
Anonymous No.723717017 [Report]
>>723716036
The enemies are more fair too. No 6 HP Thin Men dropping on your ass in the first and second months.