>we want your choices to affect the world
So in other words you want to waste fuckloads of time and money on something that doesn't change the gameplay experience? Even knowing that everyone will just watch a 15 minute compilation of all the "differences"(two extra npc voicelines) on youtube instead of playing the game more than once?
No, this is not what a roleplaying game is, notTodd. In an rpg, you're only supposed to know who (you) are and you're only supposed to decide what (you) do in each situation. You don't change the story of the world, the world is supposed to change yours. Todd Howard understood that when he made Fallout 3. In that game you couldn't just decide what your story was going to be before you started. I remember having to change my character's build based on circumstances for survival purposes, and having to change what I thought my morals were based on story shit.
So in other words you want to waste fuckloads of time and money on something that doesn't change the gameplay experience? Even knowing that everyone will just watch a 15 minute compilation of all the "differences"(two extra npc voicelines) on youtube instead of playing the game more than once?
No, this is not what a roleplaying game is, notTodd. In an rpg, you're only supposed to know who (you) are and you're only supposed to decide what (you) do in each situation. You don't change the story of the world, the world is supposed to change yours. Todd Howard understood that when he made Fallout 3. In that game you couldn't just decide what your story was going to be before you started. I remember having to change my character's build based on circumstances for survival purposes, and having to change what I thought my morals were based on story shit.