>>723758624
Worlds just are, they are made and then that's it. You don't have to keep updating a game. WoW Classic released 6 years ago and people still play it, and it's really much older than 6 years. No updates. It's not necessary. It is a terrible idea to make these massive changes with updates. Of course WoW had to be updated because it was released unfinished, but instead of focusing on having a final version of the game, after three years they just kept adding and they're still adding.
If your game shuts down after a few months or years, bad game. But you realise all live service games are going to shut down, hence why they should always be playable offline, and making a private server and support for private servers should be there. I'm against live service for that reason, because they do shut down and they leave behind a mess of millions of different versions of the game.
Every live service game updates and updates and still shuts down, only WoW hasn't because they're lucky with what they started with.
You make a good game, you'll be able to make a sequel. You're making money the whole time it's active, if you're not making money the whole time the servers are up you failed. And updates and updates are totally unnecessary, I know because Blizzard is losing people the more expansions they make. They get some people in each expansion for two months, great. They could have had way more people dedicated each day with a game that is finite and enjoyable. Since when do games need to be updated to be repayable.