← Home ← Back to /v/

Thread 723799885

17 posts 4 images /v/
Anonymous No.723799885 [Report] >>723799965 >>723800006 >>723800037 >>723800342 >>723800696 >>723800973 >>723801037
why are games increasingly moving towards a ''service'' model?
Anonymous No.723799961 [Report]
Recurring revenue. "Buy once" is an outdated paradigm.
Anonymous No.723799965 [Report]
>>723799885 (OP)
because that way they can
-sell you shit for it indefinitely
-when it's no longer profitable, take it away from you with no explanation
Anonymous No.723799967 [Report]
we must be better goys
Anonymous No.723799974 [Report] >>723800358
They think they'll make more money
Anonymous No.723800006 [Report]
>>723799885 (OP)
Nonstop leeching of the customers generates more money than the traditional "pay once, own 4 life" model. This is nothing new at this point, and everything from movie streaming services to fucking Microsoft's operating systems are moving to it.
Anonymous No.723800037 [Report]
>>723799885 (OP)
This question is quite anti semitic. It is provide players with more value.
Anonymous No.723800105 [Report]
I wish I had a hot model to give me "service" if you catch my drift
Anonymous No.723800342 [Report]
>>723799885 (OP)
How long should a game host servers for you after you've bought it? Most live service games are multiplayer anyone buying a singleplayer game can get fucked
Anonymous No.723800358 [Report] >>723800876
>>723799974
>think
It can,GAAS games can generate more revenue than the whole console selling business. that's why microsoft basically quit xbox so they can focus on that and why sony puts their service games on other devices day 1. GAAS model games killed the console competition.
Anonymous No.723800696 [Report]
>>723799885 (OP)
>put less content into a game
>lock random things behind a paywall
>earn big dollar from it
It stops working once everyone does the same shit, since there's only so much time and money for this endless treadmill of slop to go around.
Anonymous No.723800876 [Report] >>723801343
>>723800358
No, it could. When it was just half a dozen it worked. Now that they want to make it hundreds, no one has time enough for all of them, cynicism increases, and the allure drops. The perpetual, "This game is going to be your second job while the corporation acts like a parasite," is already not working as well as it did just 6 years ago.
Anonymous No.723800973 [Report]
>>723799885 (OP)
why does this horse care? he can't game
Anonymous No.723801037 [Report]
>>723799885 (OP)
because bloated dev studios with 20k employee can't make a profit even if their AAA game sells 20million copies so they need to milk every cent they can
Anonymous No.723801040 [Report]
Same reason that fucking everything is being sold as a subscription now: to get more of your money.
You used to be able to pay for a license for software and you get to keep using it forever, now you have to pay monthly or yearly to continue being able to access it.
Entertainment came next when streaming infrastructure was strong enough to be available to the commoners:now you get netflix, Spotify, gamepass, and microtransactions out the ass because everything is online now.
Fucking car manufacturers are trying to make it so you have to pay a subscription fee to use features of the car like heated seats. We live in a cyberpunk dystopia where we only got the shitty corporate greed and none of the cool aesthetics or cyborg technology.
Anonymous No.723801247 [Report]
It'll force us to consume new services instead of retaining access to old ones.
Anonymous No.723801343 [Report]
>>723800876
I think the problem comes more from trying copy each other and expecting players to just move over. Lets make another battle royale, lets make another hero shooter or extraction shooter instead of giving players something new and fun that attracts them. This is why helldivers 2 found a audience while shit like concord keeps failing. Theres Marvel rivals I guess but it only succeeded because blizzard can't help themselves destroying every game they have.