>>723817771 (OP)
The graphics which looked find or a tiny screen that could fit into your palm look REALLY bad when blown up to the size of a HD monitor. You can see the visible pixels on textures, never mind that grass and bushes are obviously flat in battles. Also, Steam removed some features from the DS original (and replaced the menu with the ugly mobile one) so it's hard to call it the definitive edition when it's clearly worse.
Also, there's different gameplay between FF4DS and FF4PSP so it's really difficult to compare the two. FF4DS focuses on the augments system and gives you some optional bosses if you play thru the game three times, while FF4PSP lets you use any of the previous characters and just hands you a bunch of bonus dungeons and doesn't force you to replay content repeatedly to access it. Both are good, but it's hard to claim one is better.
>voice acted cutscenes
More scenes fleshing out the past and backstory which have been mentioned before, but weren't included in any other version of the game. You also get to see character thoughts in the pause screen at different points in the story, which is a nice touch. Altho I don't remember if the Steam 3D version removed that bit or kept it in.
Also, I'm still pissed at Square so I'm not playing the games or buying any new ones. I've already bought FF4 3D, FF4 After Years 3D, and FF4 Pixel Remaster, all on Steam, so I guess it doesn't matter.
>>723849370
>>723849591
>FFTA1 Laws
Yeah, fuck those. I once ran into a "no knockback" law and found myself kicked out of the fight because I'd crit an enemy, which caused it to get knocked back, and got redcarded. (That doesn't apply if the enemy is against a wall when you crit, but good luck lining that up every time.) The most frustrating thing is that if you set things up to make the laws apply to the enemy - a Damage:Human law, for example - the CPU just blatantly ignores it and redcards themselves the whole fight, with no consequence.