You can cheat a lot with 3D in films since it'll only really need to exist as a preplanned render.
Game 3D models serve a totally different purpose.
Conversely you can cheat a lot with 2D assets in games but can't in film.
>>723821574
I think 2D is just fundamentally easier to take seriously, 3D always feels a little cheesy, but it's hard to beat the experience of actually exploring an environment, which 2D games can kind of only hint at.