>>723883968
>In the vanilla game the ghost wraiths will just spawn regardless if the bells get rung
Pretty sure that's a lie, if you kill the bell ringer in the hallway before Velstadt, the wraiths will not spawn
>The vanilla game doesn't even feature skeletons. No skeletons in a crypt? Just retarded.
But scholar is full of retarded placements that don't make sense.
The invisible bandits in the foggy part of Shaded Woods, which in the vanilla game don't appear anywhere else as they were clearly made for that area? Now they're in other parts of Shaded Woods where they're clearly visible, and they're just NPC fights
There are now Desert Sorceress in Dragleic Castle for some reason, where they look completely out of place
The falconers with broken walking animations are now littered around Shaded Woods and Brightstone Cove where they are on full display, genuinely bizzarre shit
There's a copy of the Executioner's Chariot horse in the middle of Drangleic Castle for some reason, even though previously this was a completely unique enemy to the boss fight
There's a random, single Heide's old knight in the middle of Shrine of Amana
They removed the giant deformed enemies (whatever they're called) at the bottom of Sinner's Rise, and added a copy of the Flexile Sentry that doesn't even fit through the elevator door lmao
I'm sure there's more but I haven't played Scholar in a while. It's just so obvious that changed a bunch of shit for the sake of it so that they could say Scholar was different enough, even if it made no fucking sense