>>723878954
>Do you think metroidvanias are a genre where enemy placement is not intentional?
Thanks for confirming that you are retarded. Classicvanias have instant death traps and other environmental hazards, which are interlinked with enemy placement. Meanwhile, it doesn't matter at all in bad metroidvanias since they are just punching bags to fill empty corridors. In better metroidvanias, you would need to use enemies to vault obstacles, you would need to goad and space multiple enemies together to kill them efficiently. Take your garbage metroidvania which does nothing good and fuck off.