>>723953115 (me)
The aesthetics are undeniable for sure (great)
The guns feel a little bit floatly but its not too bad, kinda feels like destiny
Theres a whole bunch of PvE to shoot on the map they spawn all over the place, and imo I like shooting grunts, some have shields and high ttk, on the guarded exfil they spawn on your head almost the moment you start it and its 3 or 4 dudes with one of them being a commander which I dont think I could have killed without the skill
Yeah the runners are pretty much ow heros with an ult, ability and passives, it works on PvE but the skills might be a little strong against other players, the destroyer has a shield that puts you in 3rd person so you can corner peek like in arc
Theres also a scav class that joins the game mid match, you cant do quests with the scav just like in tarkov but unlike arc
Didnt exactly feel like scavving even though I like it in tarkov because for some reason if you pick the hero to go in raid they give you a basic loudout anyway, which imo beats the purpose of scav, I dont know if this will make it into release
the map is very bland outside PoIs, inside building theres is much visual noise but all loot is highlighted so its fine imo, looting in this game seems like fun as well
Cant remove attachments THOUGH, only eqiup
UI is a mess and navigating it takes some time, this is made intentional for the aesthetic
They have the full battle pass up and available, for cbt you get the premium one unlocked right away
cbt is a full week so theres much to be played and pondered about
>>723957718
they have your ID on screen
>>723957234
its on the roof of the usec outposts, you see an antenna
dont have time to do the second quest