>>723995774
The boiling down argument doesn't work on games with more in depth moment to moment gameplay, resident evil 4-5-6 mercenaries for example have more to it than kill enemies > move to next room, the scoring forces the player to explore the combat beyond running and gunning. the varius stuns, positioning, how to exploit i-frames, manage enemies to keep combos and maximize points. This apply to the campaign too for example on how to deal with combinations of different enemies. There is a lot of depth there, obviously if you play for 1000 hours it's going to boil down to autopilot as well, but it takes much longer to fully understand and break down.
Compare that to resident evil 1-2-3, the only meaningful decision you make when you enter a room is whether or not you will hold R1 and spam X, depending on how easy it is to navigate the room avoiding the enemies. There are some more things here and there, like in 3 being able to pull out the counter consistently gives you some fun knife only runs, but nothing close to action games.
Now i didn't say you can't have some fun with the classics, i'm shitting on them a lot in these post lol but i actually enjoy them too, i'm just pointing out that the more you try to add "depth" the more you stray away from the classic survival horror experience. another thing to point out is how literally every one of these games tend to become more action oriented as it progresses, to offset the repetitiveness and simplicity of the main "explore to find key" gameplay loop.
Outbreak is indeed very different from the classic formula, it was balanced in a completely different way with constantly spawning enemies, randomized key items, timers, different scoring. I haven't played it enough to talk about it in depth though.
I could ramble some more but i'm near 2000 chars and i can't be bothered to make multiple posts.