>>723977786
Multiple city trial maps is retarded and means experiencing less content in the match
>splitting dev time on different maps means less attention on each map, making them shittier
>ideas are split across the different maps, meaning you're locked out of certain parts per match
>random events would either have to be locked out of certain maps they didn't fit on, or the maps themselves would need to be homogenized to accommodate all random event types
>if your group or the wider community decides that one map is the "correct" one, then that's all you'll play, meaning the above work and compromises would be for literally nothing
More to do on a single map >>>>> multiple maps