>>724000870
When most reviewers rush their reviews in mere hours and push their review out the same day they played it, devs realized there's not much reason to bother with the latter halves of their games, and the effects range from shit balance, to a weak final third, to a shit ending.
This is also why every AA and AAA game starts out with a HUGE hook, you getting blown off a building, you slaying a dragon, a war, etc.
I've put thought into it in the past and I think Skyrim might've been the first game I noticed this being a real "thing".
Before you even START the fucking tutorial for real:
>you ride a "vehicle" in realtime, Bethesda's first time doing so (any modder can attest to this being made of duct tape and prayers though)
>you meet effectively the king of Skyrim and you're exactly there at the right time to watch him almost get executed
>you yourself almost get executed
>a dragon shows up and blows everything up, raining fire, destroying half the town
>spend a good few minutes stumbling around the town trying not to die
>jump out of a tower into the second floor of a burning building
Then sure, you do your tutorial, and not even an hour later you're The Chosen One, have slain a dragon, absorbed its soul, "solved" the claw puzzle and made a Thane, shortly followed by unlocking and using Fus Ro on everything.
At this point, the reviewers are blown away and maybe play another hour and they're done.
The rest of the vanilla game:
>the same claw puzzle 99999 times
>the same rotating icon puzzle 9999 times but with slight variations
>99999999 Draugr (zombies)
>9999 spiders, rats and wolves
>99999 generic human enemies
>like 5 variations of those enemies
>every guild is like 4 easy quests and you're done
>Radiant quests are repetitive as hell
>dragons are just shit fights, especially if you're melee and haven't gotten Dragonrend yet
>level scaling
>Master chests with 3 gold
>>724000352 (OP)
Looking forward to it, loved TOW1. Wont pay more than $30 for it though.