>>724015147 (OP)
The story and combat are fun and I like that there's no contact damage but there's something stiff about the controls, the parrying itself works great but sometimes the moving and jumping feels off. I never died because of it but sometimes I felt like I wasn't in complete control of the character.
The game is also a bit too linear, I was disappointed when I got double jump and discovered I could only enter the final story areas with it and there was nothing new in the old areas to explore.
Also that one corridor during the final part of the game where it takes your UI away and you're forced to face waves of enemies in a hallway while the camera slowly scrolls to the left was so incredibly retarded I can't believe that got through testing, there was no story reason for it at all and it was just a really shitty moment in an otherwise fairly well designed game.