>>724056601
>I do, and they work for pirated games too.
Fair. Steam input is really powerful. I haven't seen any other remapping tool like it.
>Obviously not
How? I know it's not literally just you, as in you're the only person in the world who doesn't care for achievements, but plenty of people dox and for them, achievements are one reason Steam is better than piracy.
>It's not worth it for games.
I guess it depends on what you value, privacy, ease of use, customization, etc. Linux requires slightly more work, but I value customization so it's 100% worth it for me. Games just work ootb most of the time and the most tweaking I've had to do is maybe use protontricks to download some dependency. The only games that don't work are multiplayerslop with kernel anticheat, but I'm not interested in that anyway.
>sharing can be done within your network
I know. Steam is just simpler because it's already set up and automatic. I could easily set up my own personal cloud save and download server on my NAS if I wanted.
>Delisting is already an issue
It's really not a huge issue. You can still play delisted games if you already owned them, and if not, you can just pirate.
>Happened a few days ago
You mean on tuesday? As part of the weekly scheduled 15-minute maintenance? And you can still play games in offline mode.
>you can play the game by simply having the files available
You can do that with your Steam copies too by using goldberg. And if something happens to Steam, then I'll pirate. If something happens to the entire internet, I've got bigger issues than games.
>Linux is settling for reading wikis and praying somebody else played the game on your specific distro.
Justwerks for me. Not sure what else to say.