>>724068649
Imagine a pokemon game where you use 3 out of 6 of your pokemon in training/gym/show events with uma musume's card event system that randomly trigger during battle instead of level ups to determine skills, moves and potential.
Shorten the progression cap from level 100 to 20 with 5 extra levels to distribute growth for the mega or formes available and with breeding to transfer trained and species skill unlock potentials to offspring.
Also, make a difference in moves learned from TMs and inherited from those that were mastered and inherited by giving them customizable aspects to buff up besides damage.
Finally a semi-auto command system where you have to pass a wit, range, bond and sense check that each have their own boosts depending on the pokemon's traits and personality like say a high bond and obedience means an instant move usage for some while high bond and goldshiness can mean forcing a critical hit.