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Thread 724114924

8 posts 6 images /v/
Anonymous No.724114924 [Report] >>724116045 >>724117027 >>724120161
Thank god there's all these piles of white cloth everywhere to indicate where to go! Otherwise I, an absolute retard, wouldn't know to interact with the only opening and way forward in this linear path!
Are modern gamers that braindead, or developers just think we are? Which came first?
Anonymous No.724115030 [Report]
Expecting navigation as a skill from the player seems to be one of the deadly sins when it comes to game development
Anonymous No.724116045 [Report] >>724116662
>>724114924 (OP)
>Are modern gamers that braindead, or developers just think we are?
Yes. Both.
Anonymous No.724116662 [Report]
>>724116045
The only thing wrong here is the "chances are I won't interact" comment, and it's not as bad as it sounds. Really just a difference in expectation.
In older games, it was standard for interactable objects to be drawn the same way as non-interactable ones and it was something the player was expected to know about and account for. Someone who grew up with newer games, where interactable objects are always clearly flagged and trying to interact with any other object is guaranteed to do nothing, will understandably find this to be a point of friction.

He realises this is what's happening, freely admits it, and seems to adapt quickly.
Anonymous No.724116851 [Report]
pressing interact on every object in your vicinity sucks actually. also having tons of objects to interact with in a single area (lootables) sucks even worse. post fight looting chores in cyberpunk sucked massive ass
Anonymous No.724117027 [Report]
>>724114924 (OP)
get over it already, you fucking embarrassing autist.
Anonymous No.724119625 [Report]
Anonymous No.724120161 [Report]
>>724114924 (OP)
A lot of these games a cross developed for both PC and consoles, so they have to cater to the 70 IQ negro console owners