>>724163213
dishonored was fine. you know the following I'm sure but it bears stating anyway:
how it works is that there's a mechanic called "chaos" that regulates the state of the world. the higher the value, the more fucked the world gets. the game's setting is overrun with a plague of rats, and some sort of debilitating viral condition, both of which get worse as the bodies pile up, and this plays out in gameplay by having more infected zombie people and more rats in each level as chaos increases. low chaos makes the game "easier" and by that I mean you have to deal with less of the aforementioned.
the game doesn't punish you for being violent, you can kill quite a lot of people before the chaos gets high enough to start negatively impacting the world, but even if you want to be as violent as possible, it's still not difficult to deal with these things, but you'll still hear people complain about it. the other thing that people complain about is that the ending, which changes depending on your level of chaos. you get the "bad" ending if you go bloody ghost madman assassin, but both endings are just stock footage over a pre-rendered video that tells you how shit went down, so I don't know what people are upset about.
the game was short so at least it gave you reason to play through twice and see both good and bad endings.