Suggest the best 3 dimensional adventure games from 2000 to 2025
I've already played most of the one pre 2000s.
Here are the parameters:
Strong Puzzle or Platforming focus. Respects these concepts as mechanics. So:
No Action Adventure games where youre solving a 10 minute puzzle ever 3 hours in a 10 to 15 hour game.
No automatic "push up to platform" platforming.
No "burn the web with fire puzzles". I dont fucking care if your game later on has ONE DUNGEON where you play around with puzzles so you think your retarded low IQ ass is actually solving puzzles (Looking at Darksiders retards) The very fact that you can ONLY ever bring up that one level as proof that the majority of the game isnt "Use X ability here on obvious interactable think". Is very much proof that the majority of the game is "Use X here".
No "floaty" platforming. What do I mean? I mean the type of platforming where youre jumping across giant platforms, and you have a convenient ability where you can always just glide enough to close that gap incase you misjudged distance. The same applies even if you dont have floaty platforming, but the jump is always so simple, that youre either expected to just "avoid the laser grid that is coming towards you, with only an obviously specific amount of space with no laser where you need to position yourself to avoid". I'm thinking of games like Beyond Good and Evil and Rayman 2 here.
Discuss. Videogamers on the /v/ideogame board for talking about videogames and nothing else.
Here are the parameters:
Strong Puzzle or Platforming focus. Respects these concepts as mechanics. So:
No Action Adventure games where youre solving a 10 minute puzzle ever 3 hours in a 10 to 15 hour game.
No automatic "push up to platform" platforming.
No "burn the web with fire puzzles". I dont fucking care if your game later on has ONE DUNGEON where you play around with puzzles so you think your retarded low IQ ass is actually solving puzzles (Looking at Darksiders retards) The very fact that you can ONLY ever bring up that one level as proof that the majority of the game isnt "Use X ability here on obvious interactable think". Is very much proof that the majority of the game is "Use X here".
No "floaty" platforming. What do I mean? I mean the type of platforming where youre jumping across giant platforms, and you have a convenient ability where you can always just glide enough to close that gap incase you misjudged distance. The same applies even if you dont have floaty platforming, but the jump is always so simple, that youre either expected to just "avoid the laser grid that is coming towards you, with only an obviously specific amount of space with no laser where you need to position yourself to avoid". I'm thinking of games like Beyond Good and Evil and Rayman 2 here.
Discuss. Videogamers on the /v/ideogame board for talking about videogames and nothing else.