>>724217697
all these other devs are afraid of making a game that is legitimately punishing. this is something that I think can be explained by Russian devs vs. Western devs. Russians are used to needless suffering. It's been a part of their upbringing for basically as long as the concept of Russia as a unified state has existed. Tarkov has both the highest highs and the lowest lows. If you're new you can get to the point where you've lost so much that your only way forward in any reasonable amount of time is to reset your account and move on with the knowledge that you've gained. That is a serious rarity in modern gaming.
That is not going to happen in an AAA game. Monetisation is 90% of the issue. Those devs don't want you to quit their game. They want RETENTION. So they make things easy and convenient (notice how much of these Tarkov clones rattle on about quality of life and it becomes obvious), and as such the magic is lost.
I think the only other extraction games that I've seen maintain this aspect are Dark and Darker and Gray Zone Warfare, both of which have their own issues.
Tarkov to me, apologies in advance for using a very cliche trope of game discussion, feels a lot like the Souls games in this regard where the devs are not worried about losing you. They might not 'respect your time' in the traditional sense, but they respect your intelligence as an adult human being and expect you to be able to put your big boy pants on and THINK things through instead of feeding it to you on a silver platter. This is something that's increasingly rarer in gaming thanks to basically 95% of the industry now being aimed at the lowest common denominator.