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Thread 724215569

58 posts 16 images /v/
Anonymous No.724215569 [Report] >>724215690 >>724215863 >>724216019 >>724216239 >>724216247 >>724216298 >>724216364 >>724216647 >>724216739 >>724216943 >>724217436 >>724218025 >>724218126 >>724218498 >>724218507 >>724218537 >>724219574
games with advanced graphics leaves nothing to the imagination and therefore they are less immersive and less fun to play
Anonymous No.724215615 [Report] >>724215948 >>724216902
Read a book then, gaylord.
Anonymous No.724215690 [Report]
>>724215569 (OP)
Or just kys
Anonymous No.724215863 [Report] >>724215995
>>724215569 (OP)
It's not even about imaginations
it's just bad art direction

top looks alien and endless
bottom looks like a vacation spot
Anonymous No.724215948 [Report]
>>724215615
not even in the same category plus books can also go overboard with details that don't matter.
Anonymous No.724215995 [Report] >>724218298
>>724215863
I noticed in another screenshot they ruined the halo in the distance (looks more like a mountain instead of a massive… halo). But in this scene they just remote it entirely? lol
Anonymous No.724216019 [Report] >>724216202 >>724218772
>>724215569 (OP)
Top
>Evokes a sense of awe and wonder
Bottom
>Generic fucking beach with Windows wallpaper dressing
Why is good art direction a lost art?
Anonymous No.724216202 [Report] >>724216297
>>724216019
It’s what happens in games when new artists look only at what is there instead of why it’s there.
Nothing is just a means to an end
every asset, every sound effect, every animation works toward something.
But that meaning is lost on the makers of remakes who replace everything with the highest fidelity assets they can find.
Anonymous No.724216239 [Report] >>724216361
>>724215569 (OP)
realism isnt the problem its the shit modern ai slop art direction
Anonymous No.724216247 [Report]
>>724215569 (OP)
It's just color and visual design, man
All the texture and model quality in the world is fine, but the atmosphere comes down to the feelings things evoke, not how detailed they are
Anonymous No.724216297 [Report] >>724216421
>>724216202
If they just replaced assets with higher quality equivalents we wouldn't have this problem
Anonymous No.724216298 [Report] >>724216421
>>724215569 (OP)
>games with advanced graphics leaves nothing to the imagination and therefore they are less immersive and less fun to play
>BUT DONT TELL ME TO PLAY GAMES WITH ASCII GRAPHICS BECAUSE I NEED MY BING BING WAHOO TO FEEL IMMERSED
so which one is it?
Anonymous No.724216361 [Report] >>724216480 >>724216921
>>724216239
That's false
RDR2
KCD
TLOU2
and some Ubisoft games
look great because they the graphics serve their purpose and there is involvement for art directors instead of
rock is rock
Anonymous No.724216364 [Report] >>724216417 >>724218298
>>724215569 (OP)
Why is there no triangle-ish thingy in the background sky on the bottom version?
t. never played GAYLO before.
Anonymous No.724216417 [Report] >>724216570 >>724218298
>>724216364
the character is not facing the same direction
Anonymous No.724216421 [Report] >>724216581 >>724216641
>>724216297
That's what they did
if you took Rockwell painting and gave everything more details
it'll look like shit because art direction matters
you can't just replace assets

>>724216298
>it's either 0 or 100
Anonymous No.724216480 [Report] >>724216753
>>724216361
all of those games sucked
Anonymous No.724216570 [Report]
>>724216417
Oh, that makes sense.
Seems like a dumb thing to do, since they went to the effort of getting the truck into the same position.
Anonymous No.724216581 [Report] >>724216636 >>724216753
>>724216421
>>it's either 0 or 100
why should we stay with 1990s graphics?
Anonymous No.724216636 [Report] >>724216786 >>724216821
>>724216581
>why should we stay with 1990s graphics?
nta, but that's part of the era that understood games were just entertainment, not art or whatever.
Anonymous No.724216641 [Report]
>>724216421
>That's what they did
Nope, most of the game is entirely different
Not high quality, but completely different- placed in different places without the same intent, reused assets from different games, even even entirely made up shit that's not even vaguely similar like the surface architecture
Anonymous No.724216647 [Report]
>>724215569 (OP)
Retard halo 1 is combat evolved. New one is campaign evolved.
God damned retard
Anonymous No.724216739 [Report]
>>724215569 (OP)
>generic 5th gen console beach
>generic current gen beach
idgi
Anonymous No.724216753 [Report] >>724216825
>>724216480
sure thing, contrarian kun.

>>724216581
No said that, they butchered the direction it's as simple as that.
Anonymous No.724216786 [Report]
>>724216636
i don't see why /v/ thinks it's impossible for a photorealistic game to be fun
Anonymous No.724216821 [Report]
>>724216636
It's the same game with better graphics. Why are niggers here so fucking dramatic
Anonymous No.724216825 [Report] >>724217113 >>724217204
>>724216753
>they butchered the direction
how would they need to change it to keep the same direction then? remove the rock formations?
Anonymous No.724216902 [Report]
>>724215615
That's what I started doing, yeah.
Anonymous No.724216921 [Report] >>724217253
>>724216361
none of them have a distinctive artstyle.
Anonymous No.724216943 [Report]
>>724215569 (OP)
If they created the exact same thing, just with upgraded textures and models, it wouldnt be a remake. It would be a remaster. And nobody would buy it because it looks so close to the original - and ar that point you can just play the original.
Anonymous No.724217048 [Report]
It keeps happening
Anonymous No.724217113 [Report] >>724217168
>>724216825
Are you colorblind
Anonymous No.724217168 [Report] >>724217521
>>724217113
if i blueshifted it, then it would suddenly be le good?
Anonymous No.724217204 [Report]
>>724216825
bunch of things from rock formations to color grading
and asset design etc
Anonymous No.724217253 [Report]
>>724216921
I never said they did
i said they look great despite being realistic so realism itself isn't an issue
Anonymous No.724217436 [Report] >>724217863 >>724219414
>>724215569 (OP)
Why modern devs hate strong angular look? Why everything should be rounded like infant toy?
Anonymous No.724217521 [Report]
>>724217168
Are you colorblind
Anonymous No.724217863 [Report]
>>724217436
New EU regs have mandated the UNSC need to round the edges of the warthog incase somebody cuts themselves on an edge
Anonymous No.724217962 [Report]
The average game dev today is hired straight out of your average leftist university, they all share the same worldview that everything from the past must be destroyed. Or at least recycled into something where they can use to push their ideology.
Anonymous No.724218023 [Report]
I have consulted the deity
343's terror is nearing its end
Anonymous No.724218025 [Report]
>>724215569 (OP)
Bottom looks like toys.
Anonymous No.724218126 [Report]
>>724215569 (OP)
wow they found the planet where windows backgrounds come from
Anonymous No.724218216 [Report] >>724218394
I don't get why Halo warrants ANOTHER release just for the campaign. I played the campaign and it wasn't that good. Someone please tell me what's so great about it.

I played it within the last 2 years on heroic btw, so nostalgia didn't affect me.
Anonymous No.724218298 [Report] >>724218637
>>724215995
>>724216364
>>724216417
Look closely at the bottom picture. Its there, just very faint from anti-soul gas.
Anonymous No.724218394 [Report]
>>724218216
could be good if they fixed some of the later level designs
Anonymous No.724218498 [Report]
>>724215569 (OP)
this gotta be some nostalgia shit, right?
I never cared one bit about Halo but top still looks horrible
Anonymous No.724218507 [Report] >>724218637
>>724215569 (OP)
>top prominently frames the eponymous halo
>bottom is just a beach vacation
Anonymous No.724218537 [Report]
>>724215569 (OP)
>playing through CE again
>elites and grunts hiding behind a wall
>toss a nade
>it explodes
>grunt goes flying in an arc, windmilling his arms and screaming the whole way
If they don't have this and only from the physics and animations rather than scripted, then I'm not fucking interested. I don't care if it looks good if I don't get my flying, screaming grunts.
Anonymous No.724218637 [Report]
>>724218507
see>>724218298
Anonymous No.724218772 [Report]
>>724216019
>Why is good art direction a lost art?
It's not. The problem is that big studios don't give a fuck about good art direction. They want as many people making as much shit as realistic as possible. You don't have good art direction without GOOD DIRECTION, and there's no way to fully direct 100+ people— half of them being outsourced contractors who don't even see you 90% of the time— all working to make shit "realistic" unless you're a fucking once in a generation king of vidya.

There's a reason why "design by committee" is an insult for art that has no vision. There's a reason "too many cooks in the kitchen" is a saying. Don't get it twisted; I'd wager that roughly 40-60% of the artists who worked on this shit are legitimately talented people, but that all means NOTHING if there's so much noise that no clear vision comes through. Then, on top of that, you have two added barriers: a remake cannot have a vision of its own. You are always going to be handicapped by the original's intentions, and unless the remake team is at least 70% the original staff or at least turboautists who've obsessed over the game their whole lives it's always going to result in direction becoming muddied (and even then, it still might). Then you add AIslop on top of that, which Micro$oft is pushing its employees to use nonstop. LLMs are LITERALLY a design by committee machine, a mechanical focus group designed to produce the "most average" result from a prompt using an uncountably large dataset. There can be no vision in a machine designed to produce grey sludge.

Games have gotten too big, studios have gotten too afraid of risk. It's going to keep getting worse until smaller-scale studios build up enough capital to fund AAA games without getting acquired, which will never happen if they go public because every shitfuck retard investor will just push them into a buyout from Micro$oft or EA or whatever other dogshit megalithic corporation without a soul.
Anonymous No.724218814 [Report] >>724219238
Anonymous No.724219238 [Report] >>724219505
>>724218814
this has to be done on purpose, how can anyone with a soul look at the awe and wonder of the first pic and then decide to cover it with a stupid amounts of bloom or a giant rock in the remakes.
Anonymous No.724219414 [Report]
>>724217436
Hard edges = low polygon count
Soft edges = high polygon count
High > low

It's that simple
Anonymous No.724219505 [Report]
>>724219238
They're paid to update and refresh, not be authentic.
Anonymous No.724219574 [Report] >>724220923
>>724215569 (OP)
The skybox is so shit. It's not even an obvious low atmospheric layer that lets in the stars. They made it a planets fucking sky cause they are a bunch of fucking morons working on a Halo game.
Anonymous No.724220923 [Report] >>724220945
>>724219574
>the sky is too skylike
what's next , the water is too wet looking?
Anonymous No.724220945 [Report]
>>724220923
No, rocky.
Anonymous No.724220990 [Report]
That isn't advanced graphics. It is worthless, passionless, copy/paste, drag and drop, no care at all hell made for attention. Adverting sold it. Halo 4 is good though. For Cortana.