>>724519313
you say those games are good while saying they are not good games. you've got shit taste.
>rdr2
requires you to follow their script to a T while giving vague direction that can be misinterpreted, leading to unnecessary fail states. they give you loads of tools and vague direction which would imply or signal to the player that there is SOME degree of freedom to the mission design but then punish the player for trying to explore the mechanics they present.
>witcher 3
the gameplay is literally the long boring horse rides of RDR plus bamham combat and detective vision with loads of needless "RPG" bloat like the crafting systems and inventory management. you could cut the game's runtime by two thirds and make it actually enjoyable by turning it into a telltale style CYOA cinematic game. instead, you have to suffer through some of the most tedious "gameplay" ever to get to experience a story that is not good enough to justify the slog of the gameplay.
>skyrim
introduced radiant quests which are boring, garbage filler content. world is not interesting. barely any interesting questlines. it isn't the absolute worst game in the world, but considering it your favourite shows what a low IQ individual you are.
>wow
"friendship simulator" does not make a game good, it makes you a lonely pathetic imbecile who cannot interact with people in the real world and so you need something to fill the void of your non-existent social life. you are using a game to fill the void of your social life. whereas i use games as something to do with friends on occasion, like playing EDF or a few rounds of duck game. you shouldn't use a game to simulate friendship, that is pathetic.