>>724577984
>It's heavily inferred, like "shoving it down your throat" that killing is evil not just by the dialogue, but Level Of ViolencE and EXecution Points
Yes but that's the logic of that world, and it makes sense. From the start of the game you're presented options of whether to kill or spare enemies, with only killing giving EXP. It's implied killing is more in line with what Flowey wants (an evil character) and against Toriel (a mostly good character) but RPG logic pushes you to want to get EXP. It's only later on that it's revealed killing has consequences to this functional society, that your strength is due to cultivating your darker side (which is somewhat realistic), and that for monsters to accept humans you have to beat the game at your weakest. It's still up to you to do whatever. After all, they're only fictional creatures.
>It's an integral part of the gameplay loop on other games, therefore mostly fun like a solid 80 to 90% ratio
This I agree with. Having played Undertale Yellow the fight system is much better and I enjoyed killing monsters.
>Suck that I have good hand-eye coordination then, that and Nier Automata's last bullet hell were quite the disappointing parts after all the hype I've seen
Comparably, Sans is harder than anything else in Undertale. Undertale itself is an easy game, probably too easy. This is why fan games tend to be much more challenging.
>To that overly done degree? no
Ehhhh. It's saccharine, I agree.
>Temmie
Dog/cat hybrid
>Toroko
True
>>724578473
I was 19 actually.
>inb4 "that makes it worse!"
You haven't explained your point. I caught most of the deconstructions of the RPG genre at the time. There are too many to list in a single post. My point is that the key mission of the game was fulfilled, and the deconstructions/commentary did not mar it but instead framed it to stand out the more. There are legitimate criticisms to be made of the game and I'm not hearing them from you.