>>724562270
Every time you paste this bullshit again, I'll reply with the same.
>Rockstar will not release sales for as much time as possible
Take-Two (Rockstar’s parent company) is a publicly traded company (NASDAQ: TTWO). They are legally obligated to disclose major revenue events to investors in quarterly earnings reports.
When GTA V launched (Sept 2013), Take-Two announced 11.2 million copies sold within 24 hours, and $1 billion in 3 days. That’s in SEC filings, not marketing fluff. Same with RDR2 (17 million in 8 days).
>When forced to release them, they will push on the hyper success narrative and how "top of the charts" they are
Of course they will every publisher does.
But Take-Two doesn’t just say “trust us bro”; they post hard numbers. They don’t use vague “billions of players” phrasing they give unit shipments, digital sales %, and recurrent spending data in every investor call.
Check any Take-Two Q-report they break it down line by line. That’s the opposite of “hiding.”
Rockstar has never claimed billions of players for anything.
GTA V’s total sales are ~200 million copies as of 2024 — a verified number straight from Take-Two’s fiscal reports.
Even when GTA Online hit peak engagement, they said “over 90 million players,” not billions.
>They will do everything in their power to hide the real budget of the game, the budget of marketing and the publisher cut
That’s just standard industry practice, not some Rockstar conspiracy.
Almost no AAA developer discloses precise production budgets — same for Ubisoft, Sony, or EA.
Budgets appear later through investor estimates and leaks.
It’s not “hiding”; it’s corporate confidentiality.
>They will do absolutely everything to avoid publishing the target sales numbers after the Veilguard incident
There’s no such “Veilguard incident” for Rockstar ,that’s Ubisoft/Dragon Age drama.