>>724600218
Ez beginner tips
- Underrail is mostly a game of CC; you either get stunned and die, or you kill / stun everything on the first turn yourself.
- Sprint: Requires AGI 6 and gives you one of the best movement abilities in the game. Can be used to break LoS or close gaps.
- Grenades: Grenades solve all your problems, give both AoE and CC, are on a cooldown, don't require you to max out Throwing as their DMG doesn't scale off any skill (it only increases accuracy) unless you pick the crit perk, and complement pretty much every build in the game. If you can spare stats for DEX 6 then Grenadier is a god tier perk for lower cooldowns.
- Traps and utility items are great, like poisoned caltrops that anyone can use. You can also use basic bear traps without any investment in Traps skill.
- Temporal Manipulation: Aside from psi-focused builds, nearly every build in the game benefits from taking TM due to access to haste (more AP), global CD reduction and other utility abilities. Psi-focused builds may not want TM unless you know what you're doing due to cross school penalty (slotting spells from multiple different schools increases psi costs). WIL 3 is fine
I'd also recommend trying out a light or medium armor build with Stealth on your first run. Many people swear by zero dodge / evasion metal armor builds, but I think they're a big noob trap. Heavy armor builds have the problem of being more complex initially, because you don't get good armor at the start, it's very reliant on crafting, it takes a good while for you to become resistant enough to normal damage, and many enemies have armor piercing elemental or mind attacks anyways, while you're too slow to break line of sight. Nimble builds meanwhile can move around better and if attacking from stealth, get the first turn of combat regardless of initiative. You don't even need a weapon with stealth attack perks, as you can begin combat by chugging a grenade or something. Or you can just avoid a nasty encounter.