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Thread 724585137

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Anonymous No.724585137 [Report] >>724585549 >>724586381 >>724586440 >>724586575 >>724586750 >>724586821 >>724587175 >>724587392 >>724587619 >>724587686 >>724589019 >>724591863 >>724597935 >>724602241 >>724603567 >>724603959 >>724606056 >>724610146 >>724612630 >>724618754
Underrail 2
10 mins of gameplay

https://www.youtube.com/watch?v=Z_t523XO1Qo

Seems they did manage to improve animations significantly

Also in order to hack you need to know bash scripting irl
Anonymous No.724585549 [Report] >>724585658 >>724592356
>>724585137 (OP)
looks like guns are the way to go considering how turns work, melee literally can not avoid getting hit now.
Anonymous No.724585658 [Report] >>724592356
>>724585549
I'm sure he will cover it with some ludicrous perk
Anonymous No.724586381 [Report] >>724586523 >>724593746
>>724585137 (OP)
Looks kino. It's cool that there's stances for melee and guns. Where the fuck is the magic though?
Anonymous No.724586440 [Report] >>724586523
>>724585137 (OP)
Looks kino. It's cool that there's stances for melee and guns. Where the fuck is the magic though? Also, I know for a fact that there's gonna be timed quests now. No way Styg added a date and time tracker for any other reason.
Anonymous No.724586523 [Report]
>>724586381
>>724586440
Nice website.
Anonymous No.724586575 [Report] >>724590440
>>724585137 (OP)
wicked
Anonymous No.724586724 [Report] >>724588058
Reminds me I still have to start my heavy weapons / armor guy run.
Anonymous No.724586750 [Report] >>724586897 >>724586993 >>724599567
>>724585137 (OP)
>Giant detailed clock in the top center of the screen that's visible at all times
This game is one big timed mission, isn't it
Anonymous No.724586821 [Report] >>724586897
>>724585137 (OP)
>It's shit
Nothing new from Styg! Also
>Retarded minigames
Doa
Anonymous No.724586897 [Report]
>>724586750
Perhaps it will be important at what time you do something. The game seems to be going overboard on the concept of full retard

>>724586821
I also think any minigame is a misstep, no matter how simple of complex, but it's nice to see a game by someone who has completely free rein
Anonymous No.724586993 [Report]
>>724586750
>time doesn't pause while you are fucking around in the inventory
>which has been expanded tenfold by the looks of it with all the attachments and gear slots
>also every action including looting now fills a bar slowly
Wew lads, a whole world of ass pain is opening up.
Also I like how he's using classic XP here, oddity zoners suck my dick.
Anonymous No.724587175 [Report] >>724587363 >>724587905 >>724600990 >>724606678
>>724585137 (OP)
Looks soulless desu.
Anonymous No.724587363 [Report]
>>724587175
Looks less like a mobile game than I was hoping. I'll still probably play on the easiest difficulty that doesn't disable achievements and just fly through to get the story.
Anonymous No.724587392 [Report]
>>724585137 (OP)
crafting your own guns looks sick
i imagine you can do the same with meele weapons right? otherwise you are kinda missing out if you don't go for a ranged build
Anonymous No.724587449 [Report] >>724587826
So
>Minigames (And I fucking hope you for your sake that you ain't gonna force us to write entire command lines just to hack and use terminals)
>AI is still conga lining into you
>Shit sound design, why the fuck everything sounds muffled
>Music is shit
>The fucking equip timer for muh animation tism
Rope/10
Anonymous No.724587619 [Report] >>724587826 >>724587952
>>724585137 (OP)
>3D models
Why the fuck would you change the artstyle you gigantic nigger.
Anonymous No.724587686 [Report]
>>724585137 (OP)
>It's the same exact slop as before
It's too late, this type of murderhobo garbage has run its course
Anonymous No.724587826 [Report] >>724587950
>>724587619
Underrail needed better animations. This looks decent.

>>724587449
>equip timer

I hate it so much, but U1 also has timers for hacking and lockpicking
Anonymous No.724587905 [Report]
>>724587175
>souless

come on now

https://www.youtube.com/watch?v=rlawf5Qtsjg
Anonymous No.724587950 [Report] >>724588110 >>724602973
>>724587826
>This looks decent
How?
How does this look decent exactly?
Yeah, Underrail needed better animation but generic 3D models is not fucking it, the characters look generic as fuck and it does the idiotic thing of showing a close up of your doopy clay doll of a character.
It's so unbelievably stupid, at least give give the models some kind of style, they look like a generic renpy hentai game.
Anonymous No.724587952 [Report] >>724588113 >>724588117 >>724594443
>>724587619
He did it because it's easier to add new items.
Doing sprites for 1000000 item and armor combinations is a massive workload for such a tiny team.
Anonymous No.724588058 [Report] >>724588225
>>724586724
Heavy guns are great and will destroy everything but its so annoyingly high maintenance that you will be miserable early game if you try to juggle making a good metal armor/heavy gun, you will be a lot better off just keeping your movement points and cornering with a heavy gun
Anonymous No.724588110 [Report] >>724588360
>>724587950
Well it has nice lighting, great contrast and fluid animations. It's also 1.5 years away from early access.

There are also animations for a tons of stuff as you remove / add gear which is a marked improvement from the first game. It's not like U1 had good animations or character models.
Anonymous No.724588113 [Report] >>724588350
>>724587952
Then find better ways to do more with less, just make the gear change appearance or some shit, I dunno.
These models are just plain ugly too, it's like an asset flip, at least make them look good.
Anonymous No.724588117 [Report] >>724588350
>>724587952
But doing all those meaningless dress up animations was not 'a massive workload'?
Anonymous No.724588225 [Report] >>724589402
>>724588058
It's mostly that I never played as a tanky character. Though I might still just go for a sniper run

I never used psi and never will though0nj4y
Anonymous No.724588350 [Report]
>>724588113
>just make the gear change appearance or some shit
Which is why he did it with 3d models, you can just swap out the model file, it takes like 10 seconds to do it. Meanwhile you need to re-render the sprites for ALL the games animations for each individual item and combination, go look at the early devlogs he made a lenghty post explaining it.

>>724588117
You do the animation once and just swap the model, pretty simple to do.
Anonymous No.724588360 [Report] >>724588567
>>724588110
Who gives a flying fuck about fluid animations and lighting?
That's like Toby Fox remaking Deltarune to be a generic 3D model to make the "lighting" look better or the animation.
Keep the fucking style first and foremost, don't fall into a generic mold just because it's "easy" or if you want to make it easier then find a way to keep the style or get a new one.
Generic 3D models are ass, I'd very much prefer if the fucking game adopted the graphics of Paper Mario and everyone was a cartboard cutout, just a flat drawing doing their own animations.
Anonymous No.724588530 [Report]
How much of a contrarian do I need to be to pretend that this is somehow uglier than the first one?
Anonymous No.724588567 [Report] >>724588972
>>724588360
Your character model depends on gear you put on it and that is definitely been improved
quit sperging so much
Anonymous No.724588972 [Report] >>724589636 >>724604306
>>724588567
>quit sperging so much
No, because every fucking game I like eventually decides for some fucking reason to use 3D fucking models.
Even fucking SPAZ (Space Pirates And Zombies) for some atrocious reason decide "You know what would be fun? To turn the entire fucking game into 3D".
Dead Frontier, loved it, was simple, top down... boom, fucking 3D models that looked atrociously ugly.
Don't get me started on fucking Pokemon.
So fuck it, let me rant and sperg, let me fucking seethe because every fucking game that I like constantly decides to drop the ball and adopt generic 3D models that looks absolutely atrocious.
And of course, there's retards without taste that just eat it up, because "oh wow the animations looks smooth" as if animations being smooth automatically means they look good.
Fuck you, it looks awful, I don't give a shit about animations, I want it to look good and that looks awful.
Anonymous No.724589019 [Report]
>>724585137 (OP)
That hacking is a no for me dog, i enjoy Hexapunks and Duskers but leave that shit out of a game that is not exclusively that
Anonymous No.724589069 [Report]
The rough 3d transition never ended, eh?
Anonymous No.724589402 [Report]
>>724588225
Going for a juggernaut is great, its just its not easy to go for that and bullet based heavy guns, grenade launchers on the other hand are good with heavy armor
Anonymous No.724589636 [Report] >>724589901
>>724588972
I don't like 3d but they're obviously incapable of reaching Fallout 1's levels of pixel art, as is everyone else. I do think this type of 3d looks better than Underrail's character models which are rather ugly.
Anonymous No.724589901 [Report] >>724595267
>>724589636
Well that's your opinion and I can't argue with what you personally find better or worse, for me however the ugliness of the first game allowed me to imagine everything else.
It's like Baldur's Gate 1 and 2, I didn't need endless options to imagine my character, I was fine with the pixels because I could just fill in the blanks I guess.
I don't like it, I think 3D has a place in videogames and top-down TRPGs is not fucking one of them.
Anonymous No.724590440 [Report]
>>724586575
https://www.youtube.com/watch?v=CxyL3Ymbwn4
Anonymous No.724591863 [Report] >>724592137
>>724585137 (OP)
I hope it leans more into RPG stuff and not being 200 hours of autism combat that Styg constantly nerfs and rebalances like the first one.
Anonymous No.724592137 [Report] >>724594273
>>724591863
>200 hours of autism combat
But that's the best part
Anonymous No.724592356 [Report] >>724592517 >>724603079
>>724585549
>>724585658
He could just tune dodge/evasion to actually be worth investing into, have them get some sort of bonus when rolling a dodge/evasion check while moving laterally to your attacker or something.
Anonymous No.724592517 [Report] >>724592835
>>724592356
He never fixed it in the first game despite all the other bullshit he fucked with in the balance patches.
Anonymous No.724592835 [Report]
>>724592517
I'm not saying he has a great track record, I'm just saying that with how the new turnless system works it will be unplayable unless he actually addresses the issues. From the first reveal of the new combat system I've been really skeptical because it means that at a baseline you can't be having combat encounters that are set up the way they are in the first game like the fight against Balor. Any fight where you're dealing with 10+ shitheads with guns and you can't abuse cornerpeeking/doorcucking/trapping in the safety of your own turn would be impossible.
Anonymous No.724593746 [Report] >>724602673
>>724586381
Styg fell into the trap of disclosing majority of info on discord. Someone on RPG codex posts bits from his server. Psi is in early development now, Styg is considering complete restructuring of the schools and not bringing back temporal manipulation. He also wants to expand psi beyond pure combat applications. Like mental manipulation having great influence on dialogues, telekinesis being used to remotely activate switches or pick up items, and so on.

Another bit of info is that he plans to release early access version, his current ETA is roughly a year and a half. Full release is still at least 2 years away.
Anonymous No.724594273 [Report] >>724594842
>>724592137
Nah, the first game was too heavily weighted towards that and it got repetitive since you ended up stacking the same buffs and essentially tried to end every encounter the same way in one turn before anything could move.
Anonymous No.724594443 [Report]
>>724587952
>massive workload for such a tiny team
Yet they find time to add fucking shoelace mechanics for some reason
Anonymous No.724594842 [Report] >>724596330
>>724594273
A major problem was being forced into narrow specialization in a game that's 100+ hours long. It's hard to experiment or introduce some variety without constant restarts. It takes so many hours of repetition just to see how a build will fare in the deep caverns.
Anonymous No.724595267 [Report]
>>724589901
I don't think Underrail is ugly, environments look good, UI is great (and is being retained), but character models look like shit. I am not a big fan of 3D but in that trailer you can already see tons of animations for mundane stuff like taking gloves off, stances, and the assets look better as well. At least it's not Colony Ship
Anonymous No.724596330 [Report] >>724599865
>>724594842
Underrail would have been a cool rougelike.

The cool buildfagging possibilities are wasted on a game where you have to go through the same fucking rat tunnels every time and it might actually challenge you in different ways instead of making you optimize the same "Do Area X y Z then Get Swole 2 Control" route.
Anonymous No.724597935 [Report]
>>724585137 (OP)
>all that gun customization autism
hell yeah
Anonymous No.724599567 [Report]
>>724586750
>Giant detailed clock in the top center of the screen that's visible at all times
>This game is one big timed mission, isn't it
God I fucking hope so.
Anonymous No.724599865 [Report] >>724600027
>>724596330
This might be the most retarded take ever regarding Underrail. Well done.
Anonymous No.724600027 [Report] >>724600098
>>724599865
Your game is boring, svenley.
Anonymous No.724600098 [Report]
>>724600027
Now that's a reasonable take. It's definitely not for everyone.
Anonymous No.724600218 [Report] >>724601139 >>724602341 >>724602660 >>724602746
I really want to play and like this game, but the prospect of building a character that just gets invalidated mid-game because you didn't follow strict build autism concerns me. And no, I don't mean shit like "why can't I gun with max will build??" I mean taking sensible options that seem right at the time, only to get fucked and have to restart ad infinitum until you figure it out or look it up. I have played the original fallouts, 1/2/tactics a million times even as a kid, is that enough of a prerequisite to play this?
Anonymous No.724600990 [Report] >>724606678
>>724587175
Absolutely not. It looks soulful.
Anonymous No.724601139 [Report]
>>724600218
Play on normal, you can't fuck up that much. On hard you can plan your build. Basically if you do not plan to try and spec in 2 weapon types at the same time you will be fine. Do not build a glass cannon character. Invest in stealth always. I mean the point of Underrail is that it should be enjoyable to fuck up.

Underrail is much more complex than Fallouts and its perk system is its best part.
Anonymous No.724601557 [Report] >>724602098 >>724602614 >>724604410
>dont invest in stealth
>quicksave loading simulator
>invest in stealth
>a breeze
IM SORRY for not abiding the dev's idea of an optimized character in this rpg
Anonymous No.724602098 [Report]
>>724601557
You must have made a really shitty heavy armor build.
Anonymous No.724602241 [Report]
>>724585137 (OP)

Looks good.
Anonymous No.724602341 [Report] >>724603167
>>724600218

Would be nice if there was a little more leeway with builds. I suppose you either make the best builds OP as most games do or you make the non ideal builds get their ass kicked like Underrail did.
Anonymous No.724602614 [Report]
>>724601557
We don't even know if there is gonna be skillpoints in the game. The new mechanics doesn't seem to lean too much on skill based actions.
I think we'll just get perks and attributes.
Anonymous No.724602660 [Report]
>>724600218

Would be nice if there was a little more leeway with builds. I suppose you either make the best builds OP as most games do or you make the non ideal builds get their ass kicked like Underrail did.
Anonymous No.724602673 [Report] >>724603061
>>724593746
> He also wants to expand psi beyond pure combat applications.
It's nice Styg is trying to make an RPG this time around. We'll see how much he upholds that in the late-game and inevitable DLC. Is there any new developments about unarmed combat in his discord echo chamber?
Anonymous No.724602746 [Report] >>724603167 >>724606321
>>724600218
Ez beginner tips
- Underrail is mostly a game of CC; you either get stunned and die, or you kill / stun everything on the first turn yourself.
- Sprint: Requires AGI 6 and gives you one of the best movement abilities in the game. Can be used to break LoS or close gaps.
- Grenades: Grenades solve all your problems, give both AoE and CC, are on a cooldown, don't require you to max out Throwing as their DMG doesn't scale off any skill (it only increases accuracy) unless you pick the crit perk, and complement pretty much every build in the game. If you can spare stats for DEX 6 then Grenadier is a god tier perk for lower cooldowns.
- Traps and utility items are great, like poisoned caltrops that anyone can use. You can also use basic bear traps without any investment in Traps skill.
- Temporal Manipulation: Aside from psi-focused builds, nearly every build in the game benefits from taking TM due to access to haste (more AP), global CD reduction and other utility abilities. Psi-focused builds may not want TM unless you know what you're doing due to cross school penalty (slotting spells from multiple different schools increases psi costs). WIL 3 is fine


I'd also recommend trying out a light or medium armor build with Stealth on your first run. Many people swear by zero dodge / evasion metal armor builds, but I think they're a big noob trap. Heavy armor builds have the problem of being more complex initially, because you don't get good armor at the start, it's very reliant on crafting, it takes a good while for you to become resistant enough to normal damage, and many enemies have armor piercing elemental or mind attacks anyways, while you're too slow to break line of sight. Nimble builds meanwhile can move around better and if attacking from stealth, get the first turn of combat regardless of initiative. You don't even need a weapon with stealth attack perks, as you can begin combat by chugging a grenade or something. Or you can just avoid a nasty encounter.
Anonymous No.724602973 [Report]
>>724587950
you might actually have autism if you think this looks bad
Anonymous No.724603061 [Report] >>724603250
>>724602673
I only have access to what one guy reposts on codex and he doesn't seem to care much about unarmed combat. He asked about dual wielding, to which Styg said no.
Anonymous No.724603079 [Report]
>>724592356
There's no way player evasion won't be worthless on high difficulty levels, underrail was completely about either pure alpha strike or making it impossible for the AI to attack you at all
Anonymous No.724603167 [Report]
>>724602341
Problem with underrail is that half of your perks are weapon related
tying weapons to perks is a mistake
if you start developing a shotgun, you just have to take perks for it because they stack and are too good not to
if you don't you will not be able to deal enough damage
>>724602746
I hate psi fags

Anyway grenadier is a must for every build and so is stealth

high INT is mandatory for str builds because you need 6 points for armor sloping
Anonymous No.724603250 [Report]
>>724603061
Sad. I was hoping to have some martial arts autism.
Anonymous No.724603567 [Report]
>>724585137 (OP)
looks genuinely great, cant wait
Anonymous No.724603959 [Report] >>724604629 >>724607723
>>724585137 (OP)
Ia it possible to play this completely stealthy? What bout first one?
Anonymous No.724604306 [Report]
>>724588972
>I want it to look good and that looks awful.
No, you want it to look like a pixel-y mess because you an autist who thinks dogshit 2d graphics are "SOVL". UR1 one was a great game, but the graphics were, by far, its weakest aspect and this looks 10x better.
Anonymous No.724604410 [Report]
>>724601557
Going in blind to this game was an experience. I didn't even realize I wouldn't get party members until a couple of hours in and then decided to shift to making my character "balanced".
Anonymous No.724604629 [Report] >>724604987 >>724605670
>>724603959
>What bout first one?
There are mandatory combat encounters, but a the majority of the game can be stealthed through. You can stealth kill with crossbows and melee weapons, and quite many spells are also silent, plus there's traps you can use. Stealth is also even encouraged by the mechanics if you're playing on the intended Oddity EXP system. You don't get EXP from kills, but instead from collecting oddities (collectibles) and finishing quests, which incentivizes getting through shit by avoiding encounters and saving resources, while exploring every nook and cranny. Hacking, lockpicking and pickpocketing also net you extra oddities for easier early leveling. Some oddities are only dropped on enemy kills, but the EXP from oddity types caps out so you can't grind them.
Anonymous No.724604987 [Report]
>>724604629
>which incentivizes
Not really unless you're a completionist.
You can easily go through the entire game without hitting max level and it is the way it's intended.
Maximizing xp by stealth is simply because those are essential "drain" skills, allowing you more leeway if you do take it without feeling cheated by avoiding combat as your only reward.
Anonymous No.724605670 [Report]
>>724604629
>intended Oddity EXP system
Haha nice meme, even Styg knows Oddity was some bullshit and most players prefer Classic EXP.
Anonymous No.724606056 [Report] >>724606162 >>724606425
>>724585137 (OP)
So action speed and range are king now. I don't see how Melee could be any good unless Energy Shields totally invalidate Guns, but even then Crossbows would be king.
Anonymous No.724606162 [Report]
>>724606056
Maybe Crossbows get nerfed by needing to reload after every shot so they're slow as balls.
Anonymous No.724606321 [Report]
>>724602746
I ignored most of this advice and had a great time with my Monk. Zip around, punch shit like 10 times, then zip back to cover with all the extra MP you got from Fancy Footwork so you can Line of Sight any dangerous CC or Psionics. There are very few enemies capable of those things that can't be LoS cheesed or punched to death Fist of the North Star style in one turn.
Anonymous No.724606425 [Report] >>724610010
>>724606056
No idea how shit works, but they could add something like melee-specific Sprint or Fancy Footwork. Hit things and get movement points (or whatever is it that the new game is using now) that let you quickly reposition for "free" before enemies get more attacks in. Or maybe an evasion buffs against ranged attacks while you're engaged in melee combat with another enemy, kind of like how Pathfinder games give a ranged roll malus to ranged attackers unless they have Precise Shot feat.
Anonymous No.724606678 [Report]
>>724587175
>>724600990
It looks potentially great but I'm always wary.
Anonymous No.724606989 [Report] >>724607479 >>724608076 >>724612072
>coding
Which AI will be the best at solving hacking puzzles?
Anonymous No.724607479 [Report]
>>724606989
>robbing your brain of quality puzzles
Neck yourself at the end of your walk away
Anonymous No.724607723 [Report] >>724607910
>>724603959
Sneak was real powerful in Underrail as getting the jump on somebody, just like IRL, is a very quick way to take them out. But some areas you're really...really not going to be able to sneak around in. FUCK locusts btw
meanwhile the Heavy Metal DLC has a secret ending that forces you to Sneak like a pro.
Anonymous No.724607910 [Report]
>>724607723
bro your heartbreaker armor
Anonymous No.724608076 [Report]
>>724606989
Styg said that there are going to be automation tools for basic tasks and playing a script kiddie is for those who want to squeeze every last bit out of hacked systems.
Anonymous No.724608872 [Report] >>724609364
I don't like the animations.
I don't like the 3D models.
I don't like the new semi-turn based, semi-real time system.
The fucking UI looks atrocious.
If it ain't broke, don't fix it Stygger.
Goddamn it. God fucking damn it.

I'll happily sit in the corner wearing a funny hat if it turns out to be kino, but it's starting to look like the first game was a fluke.
Anonymous No.724609364 [Report]
>>724608872
>If it ain't broke, don't fix it Stygger.
The whole history of Underrail updates is nerfing shit for the sake of balance and to force people to play his way. He could team with up with Josh Sawyer.
Anonymous No.724610010 [Report] >>724610103
>>724606425
Considering what we saw it's probably the last part minus the precise shot thing. Stygs new idea is that you either go both melee and ranged or get really good at ranged.
Or he could have upped armor to make tincans even more broken. Seems like he removed bio damage considering that gasmasks are missing that.
Anonymous No.724610103 [Report] >>724610278
>>724610010
You literally see bio damage with the flies on the video, get real Anon
Anonymous No.724610146 [Report]
>>724585137 (OP)
The infusion name is goofy
Just call it Underail 2
Anonymous No.724610278 [Report] >>724610339
>>724610103
I think that's acid, not bio.
Anonymous No.724610339 [Report] >>724610390
>>724610278
It says bio in the dialogue box bro.
Anonymous No.724610390 [Report]
>>724610339
Oh, my bad then.
Anonymous No.724611971 [Report] >>724612078 >>724614050
Can someone explain what the heck they're doing with the turn system? It looks like it's still based on turns but also when the turns run time passes so each turn is a couple seconds or something? Am I understanding this right?
Anonymous No.724612072 [Report]
>>724606989
Having to use a command line to hack is awesome, and I'm sure they'll have a simple tutorial for retards that you can follow
Anonymous No.724612078 [Report]
>>724611971
Yeah.
I assume Stygger wanted to fix alpha strikes being paramount, and this is his solution.
God, I hate Serbs.
Anonymous No.724612630 [Report]
>>724585137 (OP)
Went all in with the graphics, at this rate the next game will look like a Larian game. Oh well, I will play it, but I'm not happy about this.
Anonymous No.724614050 [Report]
>>724611971
It's simulturn with variable action speed the way an advanced roguelike would.

For example if shooting with a handgun is considered 10 units of time while a rathound melee attack is 5 units ot time, the rathound gets 2 attacks everytime you shot.
Anonymous No.724614690 [Report]
Give me back my fucking portraits Styg god damn it give them back!
Anonymous No.724618754 [Report]
>>724585137 (OP)
nice