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Thread 724588529

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Anonymous No.724588529 [Report] >>724588732 >>724589432 >>724590854 >>724590979 >>724591069 >>724593408 >>724594265 >>724594418 >>724594912 >>724595915 >>724596581 >>724599996 >>724602672 >>724605429 >>724608876
Why is a 20 year old game still a better shooter than anything modern devs can make?
Anonymous No.724588732 [Report] >>724599591
>>724588529 (OP)
Competence crisis
Anonymous No.724588845 [Report] >>724588936 >>724589115 >>724589441 >>724597246
Slow casualized weapon limit console slop
Anonymous No.724588858 [Report] >>724589163
too problematic nowadays
Anonymous No.724588936 [Report]
>>724588845
FEAR was a pc game before it was on consoles + you are mentally ill
Anonymous No.724589017 [Report]
Post the webm
Anonymous No.724589018 [Report]
because we've been in limbo since 2010
Anonymous No.724589115 [Report]
>>724588845
kino
Anonymous No.724589163 [Report]
>>724588858
I'm literally SHAKING right now. This is NOT okay!
Anonymous No.724589432 [Report]
>>724588529 (OP)
Because it has scary cunny
Anonymous No.724589441 [Report] >>724593432 >>724595997 >>724599775
>>724588845
Reminder, i'm supposed to beleive that Doom 3 is le baaad because it's muh slow! But you tell me which is actually faster and scarier and has the better shotgun and doesn't limit how many weapons you carry to appeal to consoles. Please, tell me. /v/ has to be the most retard npc board on the internet
Anonymous No.724590854 [Report]
>>724588529 (OP)
>"FLASHLIGHT!"

I think it mainly due to the fact the game is pretty solid all round, yeah sure it might show of it age here and there but it still a solid game with decent gunplay and while simple AI in today standards they work amazingly well with their surroundings

Also, do the Replicas ever eat or drink at all?, you telling me ATC has kept them in their gear 24/7 in sleep mode and never once since they woke up and been fighting for a good dozen hours and never at one point have a lunch break?, unless Paxton orders them without rest could explain how they get very angry throughout the game, cause I be pissed if my boss made me work without a break during a full time shift all the while dealing with a some whacko from a special forces branch made up wannabe ghostbusters
Anonymous No.724590979 [Report] >>724591252
>>724588529 (OP)
playing fear 2 for the first time today actually
it's crazy how much worse it aged compared to 1
There are no shadows....
Anonymous No.724591069 [Report] >>724591252 >>724599606 >>724600813 >>724608532
>>724588529 (OP)
It has alrady been surpassed
Anonymous No.724591252 [Report] >>724592118 >>724599395
>>724590979
buckle up because it only gets worse
fear 3 is still one of the most dogshit games I've ever played and I say this as a fear fan

>>724591069
trepang didn't feel anywhere near as good imo
Anonymous No.724591494 [Report] >>724591619 >>724591850 >>724593256 >>724600598
Flashlight!
Anonymous No.724591619 [Report] >>724591789 >>724600447
>>724591494
worst poster on /v/
Anonymous No.724591789 [Report]
>>724591619
BEST poster on /v/
Anonymous No.724591850 [Report]
>>724591494
>SHUT YOUR FUCKING MOUTH
Anonymous No.724592118 [Report] >>724593696
>>724591252
I feel like 3 could be fun to play with somebody else but alone its just bad
Anonymous No.724593256 [Report] >>724600447
>>724591494
retarded gookspammer
Anonymous No.724593408 [Report]
>>724588529 (OP)
CP77 has great gunplay
Anonymous No.724593432 [Report]
>>724589441
I want to play the original doom 3 above at 500fps with the switch-to torch. but i cant. fuck pc gaming
Anonymous No.724593696 [Report]
>>724592118
It's only fun if you play it with somebody you enjoy spending time with. The game itself brings no joy.
Anonymous No.724594182 [Report] >>724594269
Fact: The main reason /v/ loves FEAR so much is because it's a stupid easy shooter even on the hardest difficulty setting. /v/ is full of casuals who like easy games that have flashy effects.
Anonymous No.724594265 [Report] >>724594483 >>724594503
>>724588529 (OP)
>your mom is a ghost cunny and also your sister
>your brother a cannibal
your father is also your grandfather
>ynr your 8yr mom rapes the main character of FEAR 2 and get impregnated by him
Seriously, WHAT THE FUCK WERE THEY THINKING
Anonymous No.724594269 [Report]
>>724594182
so what's a hard shooter for hardcore video gamers?
Anonymous No.724594418 [Report]
>>724588529 (OP)
Passion and competence.
Also it was built and designed for PC first and foremost. Nowadays a ps5 is relatively strong but you have to understand that the gap between PC and a ps3 was huge especially because devs didn't know how to work with the ps3 yet (power of ze cell).
Anonymous No.724594483 [Report] >>724594667 >>724594909
>>724594265
didn't play 3
What happened to the protagonist of 2? Did Alma kill him after raping him?
Anonymous No.724594503 [Report] >>724595138
>>724594265
Alma was 16 or so when she died. That was 20 years prior to the games. Its why she turns into a hag.
Anonymous No.724594667 [Report] >>724594771 >>724594909
>>724594483
You look for him in 3 and find him but he went nuts and somehow dies like a little bitch only moments after finding him.
Anonymous No.724594771 [Report]
>>724594667
wow that's even worse
would have been better if she just killed him like a praying mantis would.
Anonymous No.724594909 [Report]
>>724594483
>>724594667
PM and Fetel are trying to find Alma, they dont know where he is but they learn where 2man is so they go to him. Fetel posesses him to learn where Alma is and learn she chose em to have a kid. The posession kills the dude.
Anonymous No.724594912 [Report]
>>724588529 (OP)
Made by gamers for gamers.
Now, game development is a viable career choice for the bottom 25% of any class and shareholders dictate what gets made.
Anonymous No.724595138 [Report] >>724595723 >>724595861
>>724594503
She was 2 days before 8th birthday when they put her in project and died 6 days later.
Harlan Wade literally said this before he died in FEAR 1
Anonymous No.724595723 [Report]
>>724595138
Alma was put into an induced coma at the age of 8. She continues to age for many years after. She gives birth at 15. In her 20s life support is cut off and she dies. For almost 20 years of her life span she was not conscious. During the event of the first game she is essentially over 40 years old.
Anonymous No.724595861 [Report]
>>724595138
Retard how the hell could she have two kids if she was dead at eight? The game literally shows a blurry vision of teen Alma screaming "GIVE ME BACK MY BABY" too.
Anonymous No.724595915 [Report] >>724596046
>>724588529 (OP)
FEAR was already modernized slop
Anonymous No.724595997 [Report] >>724596161
>>724589441
Doom 3's shotgun is garbage by virtue of being a melee weapon. And Doom 3 itself is made garbage by its ridiculously cramped tiny maps.
Anonymous No.724596046 [Report] >>724597754
>>724595915
Bot reply.
Anonymous No.724596161 [Report]
>>724595997
>And Doom 3 itself is made garbage by its ridiculously cramped tiny maps.
Why? Justify this.

Lot of horror games used cramped maps. Nobody ever complains that, for example, RE1 is garbage purely because it's just a bunch of cramped tiny rooms and corridors. That's by design. It heightens the tension. You're retarded.
Anonymous No.724596581 [Report] >>724597035 >>724600813
>>724588529 (OP)
because it had focus
all the little decisions they made were executed as best as they could with the good tech they had
they took advantage of things the tech was good at, ignored or circumvented things it wasn't good at

but arguably most importantly all things they foused on were things that actually mattered and those seperate elements hooked into eachother to compliment

they had: cool lighting engine with shadows
badass sound, good particle effects
they didn't have: ability to make good looking levels that were outdoors and during the day
too many lightsources
resources to voice or make a million enemies

so they made a shooting game with hardcore sounds, in smaller levels that are mostly dark and squareso their lighting works

because the levels were small and they had just a few enemies, they made them as good use of them as possible
so they made the ai and voicework for their one enemy you'll fight all the time as detailed as possible and able to traverse smaller levels to flank you

the they made up a lore excuse for the clones of the same enemy with the same voice, the game was pretty dark so they just leaned into the spooky

now

compare this to modern games where everything NEEDS to be huge open worlds with pointless filler
where every game NEEDS to have a million optional (read, forgettable cookiecutter timewaster) systems and "content"
where every single FOTM gamedesign trend has to be present
where because of this it's almost impossible to get immersed

F.E.A.R. besides its lighting and effort put into the enemy behaviour really isn't that special of a game, but the fact that it knows exactly what it is and isn't trying to do makes it stand out regardless

it's like the anti-elden ring if that makes sense that I just couldn't be fucked caring about (despite absolutely loving souls games)
Anonymous No.724597035 [Report] >>724597380 >>724608852
>>724596581
You seem to be under the impression Monolith were some small little indie dev scraping whatever resources they could together. That's not what they were. They were well experienced and well financed.

FEAR had an enormous amount of shit cut out of it. Did you know there was a car/helicopter chase sequence in the game at one point? They cut it because it messed with the pacing of the game or something. They cut a LOT of content.

>they didn't have: ability to make good looking levels that were outdoors and during the day
This is just fucking stupid. They made other games with this engine that were set outdoors and during the day.
Anonymous No.724597246 [Report] >>724600813
>>724588845
I know its bait but this is quite literally the very first combat encounter probably on a lower difficulty. office levels are intense and chaotic
Anonymous No.724597380 [Report]
>>724597035
one of the expansions of f.e.a.r has a larger outdoor section and the ai completely shits itself and the lighting looks like absolute garbage
that expansion is almost universally considered to be "the bad one"

the point i made wasn't that they were some scrappy indie studio that could
it's that they played to their strenghts and had a consistent designphilosophy

>outdoors and during the day
this wouldn't take advantage of their stencil shadow tech and therefore they didn't focus on it is my point
Anonymous No.724597754 [Report]
>>724596046
>MUH LINEAR ACTION GAME MADE WITH X ENGINE
The end had already begun, zoomzoom
Anonymous No.724599395 [Report]
>>724591252
>large open shooting galleries
>shitty AI
>bullet sponge bosses
The only thing this UE asset store flip has in common with F.E.A.R is the bullet time mechanic. Otherwise its an entirely different thing thematically and gameplay-wise.
Marketing this as a "spiritual successor" to F.E.A.R was dishonest and frankly, you should kill yourself
Anonymous No.724599560 [Report]
why is there a bot in every fear thread?
Anonymous No.724599591 [Report]
>>724588732
Anonymous No.724599606 [Report] >>724600813
>>724591069
>large open shooting galleries
>shitty AI
>bullet sponge bosses
The only thing this UE asset store flip has in common with F.E.A.R is the bullet time mechanic. Otherwise its an entirely different thing thematically and gameplay-wise.
Marketing this as a "spiritual successor" to F.E.A.R was dishonest and frankly, you should kill yourself
Anonymous No.724599775 [Report]
>>724589441
>Reminder, i'm supposed to beleive that Doom 3 is le baaad because it's muh slow!
Revisionist bullshit. No one complained about Doom 3 being too slow, you faggot. They complained about it being so dark you couldn't see shit, much less be spooked. They complained about the constant monster closets and enemies just lazily teleporting in, usually just behind the player. They complained about the shotgun being unsatisfying garbage because it was made into a melee weapon instead of something actually fun to use. They complained because it did some things very well, but the negatives overshadowed the things it did well and it ultimately was a very unsatisfying experience.
Anonymous No.724599996 [Report]
>>724588529 (OP)
Because the great decline of video gaming started almost exactly 20 years ago, soon after FEAR was released.
Anonymous No.724600447 [Report]
>>724591619
>>724593256
MAD
Anonymous No.724600598 [Report] >>724601621
>>724591494
Anonymous No.724600813 [Report]
>>724596581
True. It's a game of the kind that was handcrafted and its development was micromanaged down to every single pixel you see on the screen (other than heavy reuse of assets throughout the game). They don't make them like this anymore.

>>724597246
>I know its bait but this is quite literally the very first combat encounter probably on a lower difficulty.
That was definitely recorded on easiest difficulty. Even on standard difficulty it doesn't play like that at all.

>>724591069
Trepang is complete trash asset flip and has nothing to do with FEAR at all other than general aesthetics in some levels and some scripted horror setpieces. >>724599606 is right, the devs were dishonest faggots.
Anonymous No.724601621 [Report]
>>724600598
art
Anonymous No.724602672 [Report]
>>724588529 (OP)
Its really good but eternal clears it extremely hard.
Anonymous No.724605429 [Report] >>724607416
>>724588529 (OP)
FEAR has reflections on blood
how did they do it without raytracing?
Anonymous No.724607416 [Report]
>>724605429
Wait, what ?
Is this true anon?

I've played it and the first expansion but I don't remember.
Can you post a screenshot of it please?
Anonymous No.724608532 [Report]
>>724591069
lol fucking no
Anonymous No.724608852 [Report]
>>724597035
and they weren't as good at F.E.A.R. Obviously that Anon's point isn't that they literally were incapable of making those things, but that the game wouldn't be as good.
Anonymous No.724608876 [Report]
>>724588529 (OP)
but its not good, you just like it because it has slowdown and is super casual
Anonymous No.724609129 [Report]
who else plays without slowmotion ever?