>>724652049
Your build being designed around Berserker Slash doesn't make the parry system strategic. The build was already set. The moment of tension was purely about whether you could execute the timing. That's not a strategic gamble, that's a mechanical skill check with predetermined outcomes.
In a traditional turn based game, that same situation creates actual strategic tension because you can't just negate the incoming damage. You have to calculate survivability based on enemy patterns, your actual defenses, and available resources. The risk isn't 'can I hit the timing,' it's 'did I plan correctly for this scenario.'
Saying the timing and builds go hand in hand doesn't address the core issue. If perfect execution removes all damage, then the builds only matter as much as your ability to parry. The strategy becomes secondary to reflexes. That's fundamentally different from turn based combat where planning is the primary skill being tested, not reaction time.
Traditional turn based is based on resource management under pressure, turn economy and risk assessment when you can't avoid damage, and adapting when RNG doesn't go your way. The parry system removes most of that layer.